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author | Peter Frühberger <Peter.Fruehberger@gmail.com> | 2015-04-14 19:14:17 +0200 |
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committer | Peter Frühberger <Peter.Fruehberger@gmail.com> | 2015-04-14 19:14:17 +0200 |
commit | 86578c5f786915a3e6340ba5b2b956b031b58870 (patch) | |
tree | 65bedd140cd77eec7cdc6a79b0e7dbeef20223f1 | |
parent | f5d06edf2de8fac7e4910774e577b6b639369af3 (diff) | |
parent | 81979e6a75d462159ad4f25f5c62339c168ea04b (diff) |
Merge pull request #6944 from fritsch/fix-sw-content
Application: Don't slow down videos rendered on GuiLayer
-rw-r--r-- | xbmc/Application.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/xbmc/Application.cpp b/xbmc/Application.cpp index 51fdf849df..2bf52750c3 100644 --- a/xbmc/Application.cpp +++ b/xbmc/Application.cpp @@ -2486,7 +2486,7 @@ void CApplication::FrameMove(bool processEvents, bool processGUI) #if defined(TARGET_RASPBERRY_PI) || defined(HAS_IMXVPU) // This code reduces rendering fps of the GUI layer when playing videos in fullscreen mode // it makes only sense on architectures with multiple layers - if (g_graphicsContext.IsFullScreenVideo() && !m_pPlayer->IsPausedPlayback()) + if (g_graphicsContext.IsFullScreenVideo() && !m_pPlayer->IsPausedPlayback() && g_renderManager.IsVideoLayer()) fps = CSettings::Get().GetInt("videoplayer.limitguiupdate"); #endif |