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authorMarkus Pfau <pfau@peak3d.de>2018-10-31 10:45:21 +0100
committerGitHub <noreply@github.com>2018-10-31 10:45:21 +0100
commit36c6db1ce8609add424e571fd41dd2054c267bfa (patch)
tree37f18ac4df709c3c48a4b98e5cf0e5d269f7cdac
parent5b29afbf1aab164ebce6a600a88c4215e90ef92d (diff)
parent3c9f552db8315533c7e9c7bff851abbc5c450d91 (diff)
Merge pull request #14730 from peak3d/flip
[Aplication] Don't flip GFXContext if GUIRender is forced off
-rw-r--r--xbmc/Application.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/xbmc/Application.cpp b/xbmc/Application.cpp
index c6441673a9..f553424526 100644
--- a/xbmc/Application.cpp
+++ b/xbmc/Application.cpp
@@ -1528,7 +1528,7 @@ void CApplication::Render()
return;
// render gui layer
- if (!m_skipGuiRender)
+ if (m_renderGUI && !m_skipGuiRender)
{
if (CServiceBroker::GetWinSystem()->GetGfxContext().GetStereoMode())
{