diff options
Diffstat (limited to 'node_modules/regenerator-runtime')
-rw-r--r-- | node_modules/regenerator-runtime/package.json | 83 | ||||
-rw-r--r-- | node_modules/regenerator-runtime/path.js | 4 | ||||
-rw-r--r-- | node_modules/regenerator-runtime/runtime-module.js | 31 | ||||
-rw-r--r-- | node_modules/regenerator-runtime/runtime.js | 668 |
4 files changed, 786 insertions, 0 deletions
diff --git a/node_modules/regenerator-runtime/package.json b/node_modules/regenerator-runtime/package.json new file mode 100644 index 000000000..eccb439c3 --- /dev/null +++ b/node_modules/regenerator-runtime/package.json @@ -0,0 +1,83 @@ +{ + "_args": [ + [ + { + "raw": "regenerator-runtime@^0.9.5", + "scope": null, + "escapedName": "regenerator-runtime", + "name": "regenerator-runtime", + "rawSpec": "^0.9.5", + "spec": ">=0.9.5 <0.10.0", + "type": "range" + }, + "/home/dold/repos/taler/wallet-webex/node_modules/babel-runtime" + ] + ], + "_from": "regenerator-runtime@>=0.9.5 <0.10.0", + "_id": "regenerator-runtime@0.9.5", + "_inCache": true, + "_location": "/regenerator-runtime", + "_nodeVersion": "7.0.0-pre", + "_npmOperationalInternal": { + "host": "packages-16-east.internal.npmjs.com", + "tmp": "tmp/regenerator-runtime-0.9.5.tgz_1462199689741_0.4502820009365678" + }, + "_npmUser": { + "name": "benjamn", + "email": "bn@cs.stanford.edu" + }, + "_npmVersion": "3.3.9", + "_phantomChildren": {}, + "_requested": { + "raw": "regenerator-runtime@^0.9.5", + "scope": null, + "escapedName": "regenerator-runtime", + "name": "regenerator-runtime", + "rawSpec": "^0.9.5", + "spec": ">=0.9.5 <0.10.0", + "type": "range" + }, + "_requiredBy": [ + "/babel-runtime" + ], + "_resolved": "https://registry.npmjs.org/regenerator-runtime/-/regenerator-runtime-0.9.5.tgz", + "_shasum": "403d6d40a4bdff9c330dd9392dcbb2d9a8bba1fc", + "_shrinkwrap": null, + "_spec": "regenerator-runtime@^0.9.5", + "_where": "/home/dold/repos/taler/wallet-webex/node_modules/babel-runtime", + "author": { + "name": "Ben Newman", + "email": "bn@cs.stanford.edu" + }, + "dependencies": {}, + "description": "Runtime for Regenerator-compiled generator and async functions.", + "devDependencies": {}, + "directories": {}, + "dist": { + "shasum": "403d6d40a4bdff9c330dd9392dcbb2d9a8bba1fc", + "tarball": "https://registry.npmjs.org/regenerator-runtime/-/regenerator-runtime-0.9.5.tgz" + }, + "keywords": [ + "regenerator", + "runtime", + "generator", + "async" + ], + "license": "MIT", + "main": "runtime-module.js", + "maintainers": [ + { + "name": "benjamn", + "email": "bn@cs.stanford.edu" + } + ], + "name": "regenerator-runtime", + "optionalDependencies": {}, + "readme": "ERROR: No README data found!", + "repository": { + "type": "git", + "url": "https://github.com/facebook/regenerator/tree/master/packages/regenerator-runtime" + }, + "scripts": {}, + "version": "0.9.5" +} diff --git a/node_modules/regenerator-runtime/path.js b/node_modules/regenerator-runtime/path.js new file mode 100644 index 000000000..a450a7533 --- /dev/null +++ b/node_modules/regenerator-runtime/path.js @@ -0,0 +1,4 @@ +exports.path = require("path").join( + __dirname, + "runtime.js" +); diff --git a/node_modules/regenerator-runtime/runtime-module.js b/node_modules/regenerator-runtime/runtime-module.js new file mode 100644 index 000000000..8e7e2e4c1 --- /dev/null +++ b/node_modules/regenerator-runtime/runtime-module.js @@ -0,0 +1,31 @@ +// This method of obtaining a reference to the global object needs to be +// kept identical to the way it is obtained in runtime.js +var g = + typeof global === "object" ? global : + typeof window === "object" ? window : + typeof self === "object" ? self : this; + +// Use `getOwnPropertyNames` because not all browsers support calling +// `hasOwnProperty` on the global `self` object in a worker. See #183. +var hadRuntime = g.regeneratorRuntime && + Object.getOwnPropertyNames(g).indexOf("regeneratorRuntime") >= 0; + +// Save the old regeneratorRuntime in case it needs to be restored later. +var oldRuntime = hadRuntime && g.regeneratorRuntime; + +// Force reevalutation of runtime.js. +g.regeneratorRuntime = undefined; + +module.exports = require("./runtime"); + +if (hadRuntime) { + // Restore the original runtime. + g.regeneratorRuntime = oldRuntime; +} else { + // Remove the global property added by runtime.js. + try { + delete g.regeneratorRuntime; + } catch(e) { + g.regeneratorRuntime = undefined; + } +} diff --git a/node_modules/regenerator-runtime/runtime.js b/node_modules/regenerator-runtime/runtime.js new file mode 100644 index 000000000..b6f0f399a --- /dev/null +++ b/node_modules/regenerator-runtime/runtime.js @@ -0,0 +1,668 @@ +/** + * Copyright (c) 2014, Facebook, Inc. + * All rights reserved. + * + * This source code is licensed under the BSD-style license found in the + * https://raw.github.com/facebook/regenerator/master/LICENSE file. An + * additional grant of patent rights can be found in the PATENTS file in + * the same directory. + */ + +!(function(global) { + "use strict"; + + var hasOwn = Object.prototype.hasOwnProperty; + var undefined; // More compressible than void 0. + var $Symbol = typeof Symbol === "function" ? Symbol : {}; + var iteratorSymbol = $Symbol.iterator || "@@iterator"; + var toStringTagSymbol = $Symbol.toStringTag || "@@toStringTag"; + + var inModule = typeof module === "object"; + var runtime = global.regeneratorRuntime; + if (runtime) { + if (inModule) { + // If regeneratorRuntime is defined globally and we're in a module, + // make the exports object identical to regeneratorRuntime. + module.exports = runtime; + } + // Don't bother evaluating the rest of this file if the runtime was + // already defined globally. + return; + } + + // Define the runtime globally (as expected by generated code) as either + // module.exports (if we're in a module) or a new, empty object. + runtime = global.regeneratorRuntime = inModule ? module.exports : {}; + + function wrap(innerFn, outerFn, self, tryLocsList) { + // If outerFn provided, then outerFn.prototype instanceof Generator. + var generator = Object.create((outerFn || Generator).prototype); + var context = new Context(tryLocsList || []); + + // The ._invoke method unifies the implementations of the .next, + // .throw, and .return methods. + generator._invoke = makeInvokeMethod(innerFn, self, context); + + return generator; + } + runtime.wrap = wrap; + + // Try/catch helper to minimize deoptimizations. Returns a completion + // record like context.tryEntries[i].completion. This interface could + // have been (and was previously) designed to take a closure to be + // invoked without arguments, but in all the cases we care about we + // already have an existing method we want to call, so there's no need + // to create a new function object. We can even get away with assuming + // the method takes exactly one argument, since that happens to be true + // in every case, so we don't have to touch the arguments object. The + // only additional allocation required is the completion record, which + // has a stable shape and so hopefully should be cheap to allocate. + function tryCatch(fn, obj, arg) { + try { + return { type: "normal", arg: fn.call(obj, arg) }; + } catch (err) { + return { type: "throw", arg: err }; + } + } + + var GenStateSuspendedStart = "suspendedStart"; + var GenStateSuspendedYield = "suspendedYield"; + var GenStateExecuting = "executing"; + var GenStateCompleted = "completed"; + + // Returning this object from the innerFn has the same effect as + // breaking out of the dispatch switch statement. + var ContinueSentinel = {}; + + // Dummy constructor functions that we use as the .constructor and + // .constructor.prototype properties for functions that return Generator + // objects. For full spec compliance, you may wish to configure your + // minifier not to mangle the names of these two functions. + function Generator() {} + function GeneratorFunction() {} + function GeneratorFunctionPrototype() {} + + var Gp = GeneratorFunctionPrototype.prototype = Generator.prototype; + GeneratorFunction.prototype = Gp.constructor = GeneratorFunctionPrototype; + GeneratorFunctionPrototype.constructor = GeneratorFunction; + GeneratorFunctionPrototype[toStringTagSymbol] = GeneratorFunction.displayName = "GeneratorFunction"; + + // Helper for defining the .next, .throw, and .return methods of the + // Iterator interface in terms of a single ._invoke method. + function defineIteratorMethods(prototype) { + ["next", "throw", "return"].forEach(function(method) { + prototype[method] = function(arg) { + return this._invoke(method, arg); + }; + }); + } + + runtime.isGeneratorFunction = function(genFun) { + var ctor = typeof genFun === "function" && genFun.constructor; + return ctor + ? ctor === GeneratorFunction || + // For the native GeneratorFunction constructor, the best we can + // do is to check its .name property. + (ctor.displayName || ctor.name) === "GeneratorFunction" + : false; + }; + + runtime.mark = function(genFun) { + if (Object.setPrototypeOf) { + Object.setPrototypeOf(genFun, GeneratorFunctionPrototype); + } else { + genFun.__proto__ = GeneratorFunctionPrototype; + if (!(toStringTagSymbol in genFun)) { + genFun[toStringTagSymbol] = "GeneratorFunction"; + } + } + genFun.prototype = Object.create(Gp); + return genFun; + }; + + // Within the body of any async function, `await x` is transformed to + // `yield regeneratorRuntime.awrap(x)`, so that the runtime can test + // `value instanceof AwaitArgument` to determine if the yielded value is + // meant to be awaited. Some may consider the name of this method too + // cutesy, but they are curmudgeons. + runtime.awrap = function(arg) { + return new AwaitArgument(arg); + }; + + function AwaitArgument(arg) { + this.arg = arg; + } + + function AsyncIterator(generator) { + function invoke(method, arg, resolve, reject) { + var record = tryCatch(generator[method], generator, arg); + if (record.type === "throw") { + reject(record.arg); + } else { + var result = record.arg; + var value = result.value; + if (value instanceof AwaitArgument) { + return Promise.resolve(value.arg).then(function(value) { + invoke("next", value, resolve, reject); + }, function(err) { + invoke("throw", err, resolve, reject); + }); + } + + return Promise.resolve(value).then(function(unwrapped) { + // When a yielded Promise is resolved, its final value becomes + // the .value of the Promise<{value,done}> result for the + // current iteration. If the Promise is rejected, however, the + // result for this iteration will be rejected with the same + // reason. Note that rejections of yielded Promises are not + // thrown back into the generator function, as is the case + // when an awaited Promise is rejected. This difference in + // behavior between yield and await is important, because it + // allows the consumer to decide what to do with the yielded + // rejection (swallow it and continue, manually .throw it back + // into the generator, abandon iteration, whatever). With + // await, by contrast, there is no opportunity to examine the + // rejection reason outside the generator function, so the + // only option is to throw it from the await expression, and + // let the generator function handle the exception. + result.value = unwrapped; + resolve(result); + }, reject); + } + } + + if (typeof process === "object" && process.domain) { + invoke = process.domain.bind(invoke); + } + + var previousPromise; + + function enqueue(method, arg) { + function callInvokeWithMethodAndArg() { + return new Promise(function(resolve, reject) { + invoke(method, arg, resolve, reject); + }); + } + + return previousPromise = + // If enqueue has been called before, then we want to wait until + // all previous Promises have been resolved before calling invoke, + // so that results are always delivered in the correct order. If + // enqueue has not been called before, then it is important to + // call invoke immediately, without waiting on a callback to fire, + // so that the async generator function has the opportunity to do + // any necessary setup in a predictable way. This predictability + // is why the Promise constructor synchronously invokes its + // executor callback, and why async functions synchronously + // execute code before the first await. Since we implement simple + // async functions in terms of async generators, it is especially + // important to get this right, even though it requires care. + previousPromise ? previousPromise.then( + callInvokeWithMethodAndArg, + // Avoid propagating failures to Promises returned by later + // invocations of the iterator. + callInvokeWithMethodAndArg + ) : callInvokeWithMethodAndArg(); + } + + // Define the unified helper method that is used to implement .next, + // .throw, and .return (see defineIteratorMethods). + this._invoke = enqueue; + } + + defineIteratorMethods(AsyncIterator.prototype); + + // Note that simple async functions are implemented on top of + // AsyncIterator objects; they just return a Promise for the value of + // the final result produced by the iterator. + runtime.async = function(innerFn, outerFn, self, tryLocsList) { + var iter = new AsyncIterator( + wrap(innerFn, outerFn, self, tryLocsList) + ); + + return runtime.isGeneratorFunction(outerFn) + ? iter // If outerFn is a generator, return the full iterator. + : iter.next().then(function(result) { + return result.done ? result.value : iter.next(); + }); + }; + + function makeInvokeMethod(innerFn, self, context) { + var state = GenStateSuspendedStart; + + return function invoke(method, arg) { + if (state === GenStateExecuting) { + throw new Error("Generator is already running"); + } + + if (state === GenStateCompleted) { + if (method === "throw") { + throw arg; + } + + // Be forgiving, per 25.3.3.3.3 of the spec: + // https://people.mozilla.org/~jorendorff/es6-draft.html#sec-generatorresume + return doneResult(); + } + + while (true) { + var delegate = context.delegate; + if (delegate) { + if (method === "return" || + (method === "throw" && delegate.iterator[method] === undefined)) { + // A return or throw (when the delegate iterator has no throw + // method) always terminates the yield* loop. + context.delegate = null; + + // If the delegate iterator has a return method, give it a + // chance to clean up. + var returnMethod = delegate.iterator["return"]; + if (returnMethod) { + var record = tryCatch(returnMethod, delegate.iterator, arg); + if (record.type === "throw") { + // If the return method threw an exception, let that + // exception prevail over the original return or throw. + method = "throw"; + arg = record.arg; + continue; + } + } + + if (method === "return") { + // Continue with the outer return, now that the delegate + // iterator has been terminated. + continue; + } + } + + var record = tryCatch( + delegate.iterator[method], + delegate.iterator, + arg + ); + + if (record.type === "throw") { + context.delegate = null; + + // Like returning generator.throw(uncaught), but without the + // overhead of an extra function call. + method = "throw"; + arg = record.arg; + continue; + } + + // Delegate generator ran and handled its own exceptions so + // regardless of what the method was, we continue as if it is + // "next" with an undefined arg. + method = "next"; + arg = undefined; + + var info = record.arg; + if (info.done) { + context[delegate.resultName] = info.value; + context.next = delegate.nextLoc; + } else { + state = GenStateSuspendedYield; + return info; + } + + context.delegate = null; + } + + if (method === "next") { + // Setting context._sent for legacy support of Babel's + // function.sent implementation. + context.sent = context._sent = arg; + + } else if (method === "throw") { + if (state === GenStateSuspendedStart) { + state = GenStateCompleted; + throw arg; + } + + if (context.dispatchException(arg)) { + // If the dispatched exception was caught by a catch block, + // then let that catch block handle the exception normally. + method = "next"; + arg = undefined; + } + + } else if (method === "return") { + context.abrupt("return", arg); + } + + state = GenStateExecuting; + + var record = tryCatch(innerFn, self, context); + if (record.type === "normal") { + // If an exception is thrown from innerFn, we leave state === + // GenStateExecuting and loop back for another invocation. + state = context.done + ? GenStateCompleted + : GenStateSuspendedYield; + + var info = { + value: record.arg, + done: context.done + }; + + if (record.arg === ContinueSentinel) { + if (context.delegate && method === "next") { + // Deliberately forget the last sent value so that we don't + // accidentally pass it on to the delegate. + arg = undefined; + } + } else { + return info; + } + + } else if (record.type === "throw") { + state = GenStateCompleted; + // Dispatch the exception by looping back around to the + // context.dispatchException(arg) call above. + method = "throw"; + arg = record.arg; + } + } + }; + } + + // Define Generator.prototype.{next,throw,return} in terms of the + // unified ._invoke helper method. + defineIteratorMethods(Gp); + + Gp[iteratorSymbol] = function() { + return this; + }; + + Gp[toStringTagSymbol] = "Generator"; + + Gp.toString = function() { + return "[object Generator]"; + }; + + function pushTryEntry(locs) { + var entry = { tryLoc: locs[0] }; + + if (1 in locs) { + entry.catchLoc = locs[1]; + } + + if (2 in locs) { + entry.finallyLoc = locs[2]; + entry.afterLoc = locs[3]; + } + + this.tryEntries.push(entry); + } + + function resetTryEntry(entry) { + var record = entry.completion || {}; + record.type = "normal"; + delete record.arg; + entry.completion = record; + } + + function Context(tryLocsList) { + // The root entry object (effectively a try statement without a catch + // or a finally block) gives us a place to store values thrown from + // locations where there is no enclosing try statement. + this.tryEntries = [{ tryLoc: "root" }]; + tryLocsList.forEach(pushTryEntry, this); + this.reset(true); + } + + runtime.keys = function(object) { + var keys = []; + for (var key in object) { + keys.push(key); + } + keys.reverse(); + + // Rather than returning an object with a next method, we keep + // things simple and return the next function itself. + return function next() { + while (keys.length) { + var key = keys.pop(); + if (key in object) { + next.value = key; + next.done = false; + return next; + } + } + + // To avoid creating an additional object, we just hang the .value + // and .done properties off the next function object itself. This + // also ensures that the minifier will not anonymize the function. + next.done = true; + return next; + }; + }; + + function values(iterable) { + if (iterable) { + var iteratorMethod = iterable[iteratorSymbol]; + if (iteratorMethod) { + return iteratorMethod.call(iterable); + } + + if (typeof iterable.next === "function") { + return iterable; + } + + if (!isNaN(iterable.length)) { + var i = -1, next = function next() { + while (++i < iterable.length) { + if (hasOwn.call(iterable, i)) { + next.value = iterable[i]; + next.done = false; + return next; + } + } + + next.value = undefined; + next.done = true; + + return next; + }; + + return next.next = next; + } + } + + // Return an iterator with no values. + return { next: doneResult }; + } + runtime.values = values; + + function doneResult() { + return { value: undefined, done: true }; + } + + Context.prototype = { + constructor: Context, + + reset: function(skipTempReset) { + this.prev = 0; + this.next = 0; + // Resetting context._sent for legacy support of Babel's + // function.sent implementation. + this.sent = this._sent = undefined; + this.done = false; + this.delegate = null; + + this.tryEntries.forEach(resetTryEntry); + + if (!skipTempReset) { + for (var name in this) { + // Not sure about the optimal order of these conditions: + if (name.charAt(0) === "t" && + hasOwn.call(this, name) && + !isNaN(+name.slice(1))) { + this[name] = undefined; + } + } + } + }, + + stop: function() { + this.done = true; + + var rootEntry = this.tryEntries[0]; + var rootRecord = rootEntry.completion; + if (rootRecord.type === "throw") { + throw rootRecord.arg; + } + + return this.rval; + }, + + dispatchException: function(exception) { + if (this.done) { + throw exception; + } + + var context = this; + function handle(loc, caught) { + record.type = "throw"; + record.arg = exception; + context.next = loc; + return !!caught; + } + + for (var i = this.tryEntries.length - 1; i >= 0; --i) { + var entry = this.tryEntries[i]; + var record = entry.completion; + + if (entry.tryLoc === "root") { + // Exception thrown outside of any try block that could handle + // it, so set the completion value of the entire function to + // throw the exception. + return handle("end"); + } + + if (entry.tryLoc <= this.prev) { + var hasCatch = hasOwn.call(entry, "catchLoc"); + var hasFinally = hasOwn.call(entry, "finallyLoc"); + + if (hasCatch && hasFinally) { + if (this.prev < entry.catchLoc) { + return handle(entry.catchLoc, true); + } else if (this.prev < entry.finallyLoc) { + return handle(entry.finallyLoc); + } + + } else if (hasCatch) { + if (this.prev < entry.catchLoc) { + return handle(entry.catchLoc, true); + } + + } else if (hasFinally) { + if (this.prev < entry.finallyLoc) { + return handle(entry.finallyLoc); + } + + } else { + throw new Error("try statement without catch or finally"); + } + } + } + }, + + abrupt: function(type, arg) { + for (var i = this.tryEntries.length - 1; i >= 0; --i) { + var entry = this.tryEntries[i]; + if (entry.tryLoc <= this.prev && + hasOwn.call(entry, "finallyLoc") && + this.prev < entry.finallyLoc) { + var finallyEntry = entry; + break; + } + } + + if (finallyEntry && + (type === "break" || + type === "continue") && + finallyEntry.tryLoc <= arg && + arg <= finallyEntry.finallyLoc) { + // Ignore the finally entry if control is not jumping to a + // location outside the try/catch block. + finallyEntry = null; + } + + var record = finallyEntry ? finallyEntry.completion : {}; + record.type = type; + record.arg = arg; + + if (finallyEntry) { + this.next = finallyEntry.finallyLoc; + } else { + this.complete(record); + } + + return ContinueSentinel; + }, + + complete: function(record, afterLoc) { + if (record.type === "throw") { + throw record.arg; + } + + if (record.type === "break" || + record.type === "continue") { + this.next = record.arg; + } else if (record.type === "return") { + this.rval = record.arg; + this.next = "end"; + } else if (record.type === "normal" && afterLoc) { + this.next = afterLoc; + } + }, + + finish: function(finallyLoc) { + for (var i = this.tryEntries.length - 1; i >= 0; --i) { + var entry = this.tryEntries[i]; + if (entry.finallyLoc === finallyLoc) { + this.complete(entry.completion, entry.afterLoc); + resetTryEntry(entry); + return ContinueSentinel; + } + } + }, + + "catch": function(tryLoc) { + for (var i = this.tryEntries.length - 1; i >= 0; --i) { + var entry = this.tryEntries[i]; + if (entry.tryLoc === tryLoc) { + var record = entry.completion; + if (record.type === "throw") { + var thrown = record.arg; + resetTryEntry(entry); + } + return thrown; + } + } + + // The context.catch method must only be called with a location + // argument that corresponds to a known catch block. + throw new Error("illegal catch attempt"); + }, + + delegateYield: function(iterable, resultName, nextLoc) { + this.delegate = { + iterator: values(iterable), + resultName: resultName, + nextLoc: nextLoc + }; + + return ContinueSentinel; + } + }; +})( + // Among the various tricks for obtaining a reference to the global + // object, this seems to be the most reliable technique that does not + // use indirect eval (which violates Content Security Policy). + typeof global === "object" ? global : + typeof window === "object" ? window : + typeof self === "object" ? self : this +); |