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#!/bin/bash

# Slackware build script for tome

# Copyright 2014-2024  Dimitris Zlatanidis  Orestiada, Greece
# All rights reserved.
#
# Redistribution and use of this script, with or without modification, is
# permitted provided that the following conditions are met:
#
# 1. Redistributions of this script must retain the above copyright
#    notice, this list of conditions and the following disclaimer.
#
#  THIS SOFTWARE IS PROVIDED BY THE AUTHOR "AS IS" AND ANY EXPRESS OR IMPLIED
#  WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
#  MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.  IN NO
#  EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
#  SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
#  PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
#  OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
#  WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
#  OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
#  ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

# 20241018 bkw: Modified by SlackBuilds.org, BUILD=2:
# - install t-engine stripped.
# - build with -j1 to prevent semi-random failures.

# 20241018 bkw:
# Note: there is still an issue with this build: it installs
# the game binary to /usr/share, which is supposed to be for
# architecture-independent data, not compiled code. Not going to fix
# this right now (busy with other things).

cd $(dirname $0) ; CWD=$(pwd)

PRGNAM=tome
SRCNAM=t-engine4-src
VERSION=${VERSION:-1.7.6}
BUILD=${BUILD:-2}
TAG=${TAG:-_SBo}
PKGTYPE=${PKGTYPE:-tgz}

if [ -z "$ARCH" ]; then
  case "$( uname -m )" in
    i?86) ARCH=i586 ;;
    arm*) ARCH=arm ;;
       *) ARCH=$( uname -m ) ;;
  esac
fi

if [ ! -z "${PRINT_PACKAGE_NAME}" ]; then
  echo "$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE"
  exit 0
fi

TMP=${TMP:-/tmp/SBo}
PKG=$TMP/package-$PRGNAM
OUTPUT=${OUTPUT:-/tmp}

if [ "$ARCH" = "i586" ]; then
  SLKCFLAGS="-O2 -march=i586 -mtune=i686"
  LIBDIRSUFFIX=""
elif [ "$ARCH" = "i686" ]; then
  SLKCFLAGS="-O2 -march=i686 -mtune=i686"
  LIBDIRSUFFIX=""
elif [ "$ARCH" = "x86_64" ]; then
  SLKCFLAGS="-O2 -fPIC"
  LIBDIRSUFFIX="64"
else
  SLKCFLAGS="-O2"
  LIBDIRSUFFIX=""
fi

set -e

rm -rf $PKG
mkdir -p $TMP $PKG $OUTPUT
cd $TMP
rm -rf $SRCNAM-$VERSION
tar xvf $CWD/$SRCNAM-$VERSION.tar.bz2
cd $SRCNAM-$VERSION
# extract icons
unzip -oj -qq game/engines/te4-${VERSION}.teae -d icons
chown -R root:root .
find -L .  -perm /111 -a \! -perm 755 -a -exec chmod 755 {} \+ -o \
        \! -perm /111 -a \! -perm 644 -a -exec chmod 644 {} \+

# correction of SDL2 headers directory
sed -i "s/opt\/SDL-2.0/usr/" premake4.lua

# build game
# 20241018 bkw: added -j1 to make. Without it, the build was failing
# about 50% of the time. With it, it built successfully 10 times in
# a row.
premake4 gmake
env -u ARCH make -j1

# copy the data game
mkdir -p $PKG/usr/share/games/$PRGNAM $PKG/usr/bin
cp -rf game $PKG/usr/share/games/$PRGNAM
cp -rf bootstrap $PKG/usr/share/games/$PRGNAM

# install the game executable and the launcher
install -s -D -m0755 t-engine $PKG/usr/share/games/$PRGNAM
install -D -m0755 $CWD/$PRGNAM.sh $PKG/usr/bin/$PRGNAM

# install .desktop
mkdir -p $PKG/usr/share/applications
install -D -m644 $CWD/$PRGNAM.desktop $PKG/usr/share/applications/$PRGNAM.desktop

# install icon
mkdir -p $PKG/usr/share/pixmaps/
install -D -m644 icons/te4-icon.png $PKG/usr/share/pixmaps/$PRGNAM.png

mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION
cp -a  CONTRIBUTING COPYING* CREDITS $PKG/usr/doc/$PRGNAM-$VERSION
cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild

mkdir -p $PKG/install
cat $CWD/slack-desc > $PKG/install/slack-desc
cat $CWD/doinst.sh > $PKG/install/doinst.sh

cd $PKG
/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE