aboutsummaryrefslogtreecommitdiff
path: root/games/bstone/bstone.SlackBuild
blob: da7b326267f7ff7b4087a3b766a1ba7a2dfa4549 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
#!/bin/sh

# Slackware build script for bstone

# Written by B. Watson (yalhcru@gmail.com)

# Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ for details.

# 20170921 bkw: update for v1.1.9.

# 20170807 bkw: update for v1.1.8, use upstream's icon instead of mine.

# 20170621 bkw: fix build on -current

PRGNAM=bstone
VERSION=${VERSION:-1.1.9}
BUILD=${BUILD:-1}
TAG=${TAG:-_SBo}

if [ -z "$ARCH" ]; then
  case "$( uname -m )" in
    i?86) ARCH=i586 ;;
    arm*) ARCH=arm ;;
       *) ARCH=$( uname -m ) ;;
  esac
fi

CWD=$(pwd)
TMP=${TMP:-/tmp/SBo}
PKG=$TMP/package-$PRGNAM
OUTPUT=${OUTPUT:-/tmp}

if [ "$ARCH" = "i586" ]; then
  SLKCFLAGS="-O2 -march=i586 -mtune=i686"
  LIBDIRSUFFIX=""
elif [ "$ARCH" = "i686" ]; then
  SLKCFLAGS="-O2 -march=i686 -mtune=i686"
  LIBDIRSUFFIX=""
elif [ "$ARCH" = "x86_64" ]; then
  SLKCFLAGS="-O2 -fPIC"
  LIBDIRSUFFIX="64"
else
  SLKCFLAGS="-O2"
  LIBDIRSUFFIX=""
fi

set -e

rm -rf $PKG
mkdir -p $TMP $PKG $OUTPUT
cd $TMP
rm -rf $PRGNAM-$VERSION
tar xvf $CWD/$PRGNAM-$VERSION.tar.gz || tar xvf $CWD/v$VERSION.tar.gz
cd $PRGNAM-$VERSION
chown -R root:root .
find -L . \
 \( -perm 777 -o -perm 775 -o -perm 750 -o -perm 711 -o -perm 555 \
  -o -perm 511 \) -exec chmod 755 {} \; -o \
 \( -perm 666 -o -perm 664 -o -perm 640 -o -perm 600 -o -perm 444 \
  -o -perm 440 -o -perm 400 \) -exec chmod 644 {} \;

# look in /usr/share/games/bstone for game data files, not the
# directory the executable lives in. the --data_dir option can
# still override this.
patch -p1 < $CWD/datadir.diff

# make install and install/strip are borked, do manual install.
# always include the shareware data in the package, the game will
# only use it if the user hasn't installed the full version.
mkdir -p build
cd build
  cmake \
    -DCMAKE_C_FLAGS:STRING="$SLKCFLAGS" \
    -DCMAKE_CXX_FLAGS:STRING="$SLKCFLAGS" \
    -DCMAKE_INSTALL_PREFIX=/usr \
    -DLIB_SUFFIX=${LIBDIRSUFFIX} \
    -DMAN_INSTALL_DIR=/usr/man \
    -DCMAKE_BUILD_TYPE=Release ../src
  make

  mkdir -p $PKG/usr/games $PKG/usr/share/games/$PRGNAM
  install -s -m0755 $PRGNAM $PKG/usr/games

  unzip $CWD/1bs30.zip
  unzip BSSW30.SHR \*.BS1
  install -oroot -groot -m0644 *.BS1 $PKG/usr/share/games/$PRGNAM
cd ..

# man page and .desktop written for this build. icon converted from upstream's
# src/sys/win32/bstone_icon.ico.
mkdir -p $PKG/usr/share/applications $PKG/usr/share/pixmaps $PKG/usr/man/man6
cat $CWD/$PRGNAM.desktop > $PKG/usr/share/applications/$PRGNAM.desktop
cat $CWD/$PRGNAM.png > $PKG/usr/share/pixmaps/$PRGNAM.png
gzip -9c < $CWD/$PRGNAM.6 > $PKG/usr/man/man6/$PRGNAM.6.gz

mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION
cp -a LICENSE README.md *.doc src/bstone_todo.txt $PKG/usr/doc/$PRGNAM-$VERSION
cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild

mkdir -p $PKG/install
cat $CWD/slack-desc > $PKG/install/slack-desc
cat $CWD/doinst.sh > $PKG/install/doinst.sh

cd $PKG
/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.${PKGTYPE:-tgz}