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diff --git a/games/scummvm-libretro/README b/games/scummvm-libretro/README new file mode 100644 index 000000000000..47aa3ed2e6ae --- /dev/null +++ b/games/scummvm-libretro/README @@ -0,0 +1,27 @@ +ScummVM is an interpreter for point-and-click adventure games that can be used +as a libretro core. + +ScummVM is a program which allows you to run certain classic graphical +point-and-click adventure games, provided you already have their data files. +The clever part about this: ScummVM just replaces the executables shipped with +the game, allowing you to play them on systems for which they were never +designed! + +Originally it was designed to run LucasArts' SCUMM games, such as Maniac +Mansion, Monkey Island, Day of the Tentacle or Sam and Max. SCUMM stands for +'Script Creation Utility for Maniac Mansion', which was the first game for +which LucasArts designed this system. And much later it gave its name to +ScummVM ('VM' meaning Virtual Machine). + +Over time support for a lot of non-SCUMM games has been added, and ScummVM now +also supports many of Sierra's AGI and SCI games (such as King's Quest 1-6, +Space Quest 1-5, ...), Discworld 1 and 2, Simon the Sorcerer 1 and 2, Beneath A +Steel Sky, Lure of the Temptress, Broken Sword I and II, Flight of the Amazon +Queen, Gobliiins 1-3, The Legend of Kyrandia series, many of Humongous +Entertainment's children's SCUMM games (including Freddi Fish and Putt Putt +games) and many more. You can find a full list with details on which adventures +are supported and how well on the compatibility page. ScummVM is continually +improving, so check back often. + +To build the debugging symbols use: + DEBUG=1 ./scummvm-libretro.SlackBuild |