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Diffstat (limited to 'games/maelstrom/maelstrom.SlackBuild')
-rw-r--r-- | games/maelstrom/maelstrom.SlackBuild | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/games/maelstrom/maelstrom.SlackBuild b/games/maelstrom/maelstrom.SlackBuild index a7893840e055..1339163d76e9 100644 --- a/games/maelstrom/maelstrom.SlackBuild +++ b/games/maelstrom/maelstrom.SlackBuild @@ -6,14 +6,15 @@ # Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ for details. -# Note to 64-bit users: Maelstrom-netd and the -server option to Maelstrom -# do not work correctly. I haven't investigated why. You can still play -# networked games in non-server mode (see man page). Users of 32-bit -# Slackware are not affected by this. +# 20160730 bkw: +# - Fix compile with gcc 5 (for Slack 14.2). Also fix some +# compiler warnings while I'm at it. +# - Remove warnings about multiplayer not working on 64-bit, it +# works now. PRGNAM=maelstrom VERSION=${VERSION:-3.0.6} -BUILD=${BUILD:-1} +BUILD=${BUILD:-2} TAG=${TAG:-_SBo} SRCNAM=Maelstrom |