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Diffstat (limited to 'games/jfsw/README')
-rw-r--r-- | games/jfsw/README | 13 |
1 files changed, 9 insertions, 4 deletions
diff --git a/games/jfsw/README b/games/jfsw/README index 3dbf282d0a44..47ab39bb088b 100644 --- a/games/jfsw/README +++ b/games/jfsw/README @@ -4,6 +4,9 @@ The aim of this port is to present Shadow Warrior as closely as possible to the original game while adding optional features to expand the possibilities of the game. +The package also includes kenbuild (Ken Silverman's Build engine demo +game) and jfsw-build (the map editor for jfsw). + To play the game, you will need at least one ".grp" game data file. Choices are: @@ -18,10 +21,8 @@ Choices are: Any or all of the game data packages can be installed at the same time without conflict. -If you install the full version of the game, you may also want to -install jfsw_hires_pack for some graphic enhancements. Don't bother -trying if all you have is the shareware sw.grp: it segfaults on -startup. +You may also want to install jfsw_hires_pack for some graphic +enhancements. To get the in-game music to play, see README_music.txt. @@ -33,3 +34,7 @@ axes should have "" values. Note: I've had zero luck trying to run game mods with jfsw. If you get any mods working, I'd love to hear from you (email address in .info file), let me know how you did it. + +Note: if you need the Build engine tools (kextract, kgroup, etc), you +can either install eduke32, or set TOOLS=yes in jfsw's environment. If +you do both, you'll end up with conflicting files in the packages. |