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author | Guilherme Calandrini <g_calandrini@hotmail.es> | 2015-10-23 10:35:23 +0700 |
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committer | Willy Sudiarto Raharjo <willysr@slackbuilds.org> | 2015-10-23 10:35:23 +0700 |
commit | 1b90d2a7a695c8cf86e80049daa8f49533cf4de9 (patch) | |
tree | 3bec2a410ddd52d278becf17612c63aa67eadd3e /graphics/freewrl/README | |
parent | be0748dc3f5a56f3f0ab2188b7c1624588c8e998 (diff) |
graphics/freewrl: Added (3D Viewer).
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
Diffstat (limited to 'graphics/freewrl/README')
-rw-r--r-- | graphics/freewrl/README | 18 |
1 files changed, 18 insertions, 0 deletions
diff --git a/graphics/freewrl/README b/graphics/freewrl/README new file mode 100644 index 000000000000..be42fe93628d --- /dev/null +++ b/graphics/freewrl/README @@ -0,0 +1,18 @@ +FreeWRL has had an impressive track record, is here to stay. X3D Components get +added, problems get resolved. Program with GLSL Shaders using the X3D Shaders +Component, put your models exactly where you want them with the Geospatial +Component, or just throw triangles to the screen as Extrusions, IndexedFaceSets, +TriangleSets, Circle2D, Disk2D, Spheres, Boxes, Cubes; the list goes on and on. + +With royalty free open standards, your models will continue to render, year +after year. + +Requires: imlib2 openal freealut + +Additional options: +By default the SlackBuild compiles with native OpenGL +to overwrites it pass MESA=yes. +For generating the documentation: DOCS=yes +To use OpenCL (requires an OpenCL API) define the +OpenCL API path using: OCL_PATH= + |