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authorGuilherme Calandrini <g_calandrini@hotmail.es>2015-10-23 10:35:23 +0700
committerWilly Sudiarto Raharjo <willysr@slackbuilds.org>2015-10-23 10:35:23 +0700
commit1b90d2a7a695c8cf86e80049daa8f49533cf4de9 (patch)
tree3bec2a410ddd52d278becf17612c63aa67eadd3e /graphics/freewrl/README
parentbe0748dc3f5a56f3f0ab2188b7c1624588c8e998 (diff)
graphics/freewrl: Added (3D Viewer).
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
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+FreeWRL has had an impressive track record, is here to stay. X3D Components get
+added, problems get resolved. Program with GLSL Shaders using the X3D Shaders
+Component, put your models exactly where you want them with the Geospatial
+Component, or just throw triangles to the screen as Extrusions, IndexedFaceSets,
+TriangleSets, Circle2D, Disk2D, Spheres, Boxes, Cubes; the list goes on and on.
+
+With royalty free open standards, your models will continue to render, year
+after year.
+
+Requires: imlib2 openal freealut
+
+Additional options:
+By default the SlackBuild compiles with native OpenGL
+to overwrites it pass MESA=yes.
+For generating the documentation: DOCS=yes
+To use OpenCL (requires an OpenCL API) define the
+OpenCL API path using: OCL_PATH=
+