diff options
author | B. Watson <urchlay@slackware.uk> | 2023-01-24 05:07:08 +0000 |
---|---|---|
committer | Willy Sudiarto Raharjo <willysr@slackbuilds.org> | 2023-01-28 08:23:01 +0700 |
commit | a492e8a4bab7bc77ba31ade104fde363d00014fe (patch) | |
tree | 60c86e6564169873210fb4d1a4539c236bd1a823 /games | |
parent | 8688e336e199ac913a7342117f11bcfc074f62e7 (diff) |
games/rigel-engine: Added (Duke Nukem II reimplementation)
Signed-off-by: bedlam <dave@slackbuilds.org>
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
Diffstat (limited to 'games')
-rw-r--r-- | games/rigel-engine/README | 16 | ||||
-rw-r--r-- | games/rigel-engine/RigelEngine.6 | 117 | ||||
-rw-r--r-- | games/rigel-engine/RigelEngine.rst | 102 | ||||
-rw-r--r-- | games/rigel-engine/doinst.sh | 9 | ||||
-rw-r--r-- | games/rigel-engine/git2tarxz.sh | 48 | ||||
-rw-r--r-- | games/rigel-engine/rigel-engine.SlackBuild | 110 | ||||
-rw-r--r-- | games/rigel-engine/rigel-engine.info | 10 | ||||
-rw-r--r-- | games/rigel-engine/slack-desc | 19 |
8 files changed, 431 insertions, 0 deletions
diff --git a/games/rigel-engine/README b/games/rigel-engine/README new file mode 100644 index 000000000000..a2dda6d1fbc4 --- /dev/null +++ b/games/rigel-engine/README @@ -0,0 +1,16 @@ +rigel-engine (Duke Nukem II reimplementation) + +RigelEngine is a reimplementation of the game Duke Nukem II, +originally released by Apogee Software in 1993 for MS-DOS. RigelEngine +works as a drop-in replacement for the original executable: It reads +the game's data files and plays just like the original, but runs +natively on modern operating systems and is written in modern C++ +code. + +If you're looking for the shareware data files, they're available here: +https://archive.org/download/msdos_DUKE2_shareware/DUKE2.zip + +Compared to running the original in an emulator, RigelEngine offers +many modern enhancements and usability improvements. + +The executable and man page are called "RigelEngine". diff --git a/games/rigel-engine/RigelEngine.6 b/games/rigel-engine/RigelEngine.6 new file mode 100644 index 000000000000..69aa805c1c5f --- /dev/null +++ b/games/rigel-engine/RigelEngine.6 @@ -0,0 +1,117 @@ +.\" Man page generated from reStructuredText. +. +. +.nr rst2man-indent-level 0 +. +.de1 rstReportMargin +\\$1 \\n[an-margin] +level \\n[rst2man-indent-level] +level margin: \\n[rst2man-indent\\n[rst2man-indent-level]] +- +\\n[rst2man-indent0] +\\n[rst2man-indent1] +\\n[rst2man-indent2] +.. +.de1 INDENT +.\" .rstReportMargin pre: +. RS \\$1 +. nr rst2man-indent\\n[rst2man-indent-level] \\n[an-margin] +. nr rst2man-indent-level +1 +.\" .rstReportMargin post: +.. +.de UNINDENT +. RE +.\" indent \\n[an-margin] +.\" old: \\n[rst2man-indent\\n[rst2man-indent-level]] +.nr rst2man-indent-level -1 +.\" new: \\n[rst2man-indent\\n[rst2man-indent-level]] +.in \\n[rst2man-indent\\n[rst2man-indent-level]]u +.. +.TH "RIGELENGINE" 6 "2023-01-23" "0.9.1" "SlackBuilds.org" +.SH NAME +RigelEngine \- reimplementation of Duke Nukem II +.\" RST source for RigelEngine(1) man page. Convert with: +. +.\" rst2man.py RigelEngine.rst > RigelEngine.6 +. +.SH SYNOPSIS +.sp +RigelEngine [\fB\-s\fP | \fB\-\-skip\-intro\fP] [\fB\-d\fP | \fB\-\-debug\-mode\fP] [\fB\-\-no\-audio\fP] [\fB\-\-play\-demo\fP] [\fB\-l\fP | \fB\-\-play\-level\fP \fIlevel\-name\fP] [\fB\-\-difficulty\fP \fIeasy|medium|hard\fP] [\fB\-\-player\-pos\fP \fIx,y\fP] [\fIgame\-path\fP] +.SH DESCRIPTION +.sp +\fBRigelEngine\fP is a modern reimplementation of the game Duke Nukem II, +originally released in 1993 for MS\-DOS by Apogee Software. +.sp +In order to run RigelEngine, the game data from the original game is +required. Both the shareware version and the registered version work. +When launching RigelEngine for the first time, it will show a file +browser UI and ask you to select the location of your Duke Nukem +II installation. The chosen path will be stored in the game\(aqs user +profile, so that you don\(aqt have to select it again next time. +.sp +It\(aqs also possible to pass the path to the game files as argument on +the command line. +.sp +The only files actually used by RigelEngine are \fBNUKEM2.CMP\fP (the main +data tile; required) and \fBNUKEM2.F1\fP through \fBNUKEM2.F5\fP (intro movie +files; actually optional). +.SH OPTIONS +.INDENT 0.0 +.TP +.B \-?, \-h, \-\-help +Show built\-in help and exit. +.UNINDENT +.INDENT 0.0 +.TP +.B \-s\fP,\fB \-\-skip\-intro +Skip intro movies/Apogee logo, go straight to main menu. +.TP +.B \-d\fP,\fB \-\-debug\-mode +Enable debugging features. +.TP +.B \-\-no\-audio +Disable all audio output. +.TP +.B \-\-play\-demo +Play pre\-recorded demo. +.UNINDENT +.INDENT 0.0 +.TP +.B \fB\-l\fP, \fB\-\-play\-level\fP \fIlevel\-name\fP +Directly jump to given map, skipping intro/menu etc. +.TP +.B \fB\-\-difficulty\fP \fIeasy|medium|hard\fP +Difficulty to use when jumping to a level. +.TP +.B \fB\-\-player\-pos\fP \fIx,y\fP +Position to place the player at when jumping to a level. +.TP +.B \fIgame\-path\fP +Path to original game\(aqs installation. If not provided here, the game will show a folder browser UI. +.UNINDENT +.SH FILES +.sp +\fB$XDG_DATA_HOME/lethal\-guitar/Rigel Engine/\fP +.INDENT 0.0 +.INDENT 3.5 +Per\-user configuration, savegames, and log file are stored here. +.UNINDENT +.UNINDENT +.sp +The default value of \fB$XDG_DATA_HOME\fP is the same as \fB$HOME\fP\&. +.SH COPYRIGHT +.sp +See the file /usr/doc/rigel\-engine\-0.9.1/LICENSE.md for license information. +.SH AUTHORS +.sp +RigelEngine was written by lethal\-guitar. +.sp +This man page written for the SlackBuilds.org project +by B. Watson, and is licensed under the WTFPL. +.SH SEE ALSO +.sp +/usr/doc/rigel\-engine\-0.9.1/README.md +.sp +\fI\%https://github.com/lethal\-guitar/RigelEngine/wiki\fP +.\" Generated by docutils manpage writer. +. diff --git a/games/rigel-engine/RigelEngine.rst b/games/rigel-engine/RigelEngine.rst new file mode 100644 index 000000000000..3b6f2c48b4f7 --- /dev/null +++ b/games/rigel-engine/RigelEngine.rst @@ -0,0 +1,102 @@ +.. RST source for RigelEngine(1) man page. Convert with: +.. rst2man.py RigelEngine.rst > RigelEngine.6 + +.. |version| replace:: 0.9.1 +.. |date| date:: + +=========== +RigelEngine +=========== + +--------------------------------- +reimplementation of Duke Nukem II +--------------------------------- + +:Manual section: 6 +:Manual group: SlackBuilds.org +:Date: |date| +:Version: |version| + +SYNOPSIS +======== + +RigelEngine [**-s** | **--skip-intro**] [**-d** | **--debug-mode**] [**--no-audio**] [**--play-demo**] [**-l** | **--play-level** *level-name*] [**--difficulty** *easy|medium|hard*] [**--player-pos** *x,y*] [*game-path*] + +DESCRIPTION +=========== + +**RigelEngine** is a modern reimplementation of the game Duke Nukem II, +originally released in 1993 for MS-DOS by Apogee Software. + +In order to run RigelEngine, the game data from the original game is +required. Both the shareware version and the registered version work. +When launching RigelEngine for the first time, it will show a file +browser UI and ask you to select the location of your Duke Nukem +II installation. The chosen path will be stored in the game's user +profile, so that you don't have to select it again next time. + +It's also possible to pass the path to the game files as argument on +the command line. + +The only files actually used by RigelEngine are **NUKEM2.CMP** (the main +data tile; required) and **NUKEM2.F1** through **NUKEM2.F5** (intro movie +files; actually optional). + +OPTIONS +======= + +-?, -h, --help + Show built-in help and exit. + +-s, --skip-intro + Skip intro movies/Apogee logo, go straight to main menu. + +-d, --debug-mode + Enable debugging features. + +--no-audio + Disable all audio output. + +--play-demo + Play pre-recorded demo. + +**-l**, **--play-level** *level-name* + Directly jump to given map, skipping intro/menu etc. + +**--difficulty** *easy|medium|hard* + Difficulty to use when jumping to a level. + +**--player-pos** *x,y* + Position to place the player at when jumping to a level. + +*game-path* + Path to original game's installation. If not provided here, the game will show a folder browser UI. + +FILES +===== + +**$XDG_DATA_HOME/lethal-guitar/Rigel Engine/** + + Per-user configuration, savegames, and log file are stored here. + +The default value of **$XDG_DATA_HOME** is the same as **$HOME**. + +COPYRIGHT +========= + +See the file /usr/doc/rigel-engine-|version|/LICENSE.md for license information. + +AUTHORS +======= + +RigelEngine was written by lethal-guitar. + +This man page written for the SlackBuilds.org project +by B. Watson, and is licensed under the WTFPL. + +SEE ALSO +======== + +/usr/doc/rigel-engine-|version|/README.md + +https://github.com/lethal-guitar/RigelEngine/wiki diff --git a/games/rigel-engine/doinst.sh b/games/rigel-engine/doinst.sh new file mode 100644 index 000000000000..65c7e2eeb9aa --- /dev/null +++ b/games/rigel-engine/doinst.sh @@ -0,0 +1,9 @@ +if [ -x /usr/bin/update-desktop-database ]; then + /usr/bin/update-desktop-database -q usr/share/applications >/dev/null 2>&1 +fi + +if [ -e usr/share/icons/hicolor/icon-theme.cache ]; then + if [ -x /usr/bin/gtk-update-icon-cache ]; then + /usr/bin/gtk-update-icon-cache -f usr/share/icons/hicolor >/dev/null 2>&1 + fi +fi diff --git a/games/rigel-engine/git2tarxz.sh b/games/rigel-engine/git2tarxz.sh new file mode 100644 index 000000000000..439f4cd50a22 --- /dev/null +++ b/games/rigel-engine/git2tarxz.sh @@ -0,0 +1,48 @@ +#!/bin/sh + +# Create source tarball from rigel-engine git repo, including +# submodules. The auto-generated source tarballs from github don't +# have the submodules, which is the only reason this exists... + +# Note that this script doesn't need to be run as root. It does need to +# be able to write to the current directory it's run from. + +# Takes one optional argument, which is the commit or tag to create a +# tarball of. With no arg, HEAD is used. + +PRGNAM=rigel-engine +CLONE_URL=https://github.com/lethal-guitar/RigelEngine/ + +set -e + +GITDIR=$( mktemp -dt $PRGNAM.git.XXXXXX ) +rm -rf $GITDIR +git clone $CLONE_URL $GITDIR + +CWD="$( pwd )" +cd $GITDIR + +if [ "$1" != "" ]; then + git reset --hard "$1" || exit 1 +fi + +git submodule update --init --recursive + +GIT_SHA=$( git rev-parse --short HEAD ) + +DATE=$( git log --date=format:%Y%m%d --format=%cd | head -1 ) + +VERTAG=$( git tag -l | tail -1 ) + +VERSION=${VERTAG}+${DATE}_${GIT_SHA} + +find . -name .git\* -print0 | xargs -0 rm -rf + +cd "$CWD" +rm -rf $PRGNAM-$VERSION $PRGNAM-$VERSION.tar.xz +mv $GITDIR $PRGNAM-$VERSION +tar cvfJ $PRGNAM-$VERSION.tar.xz $PRGNAM-$VERSION + +echo +echo "Created tarball: $PRGNAM-$VERSION.tar.xz" +echo "VERSION=$VERSION" diff --git a/games/rigel-engine/rigel-engine.SlackBuild b/games/rigel-engine/rigel-engine.SlackBuild new file mode 100644 index 000000000000..2acdcb2e09cb --- /dev/null +++ b/games/rigel-engine/rigel-engine.SlackBuild @@ -0,0 +1,110 @@ +#!/bin/bash + +# Slackware build script for rigel-engine + +# Written by B. Watson (urchlay@slackware.uk) + +# Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ for details. + +# If you're wondering why I host my own source tarball instead of +# using the github one, it's because the github tarball is missing the +# submodules. + +# If you're wondering why the package is called rigel-engine and not +# RigelEngine, it's because I dislike MixedCase package names. Not +# going to change it. + +cd $(dirname $0) ; CWD=$(pwd) + +PRGNAM=rigel-engine +SRCNAM=RigelEngine +VERSION=${VERSION:-0.9.1} +GITVER="v0.9.1+20221210_84ae53f0" # result of "sh git2tarxz.sh v0.9.1" +BUILD=${BUILD:-1} +TAG=${TAG:-_SBo} +PKGTYPE=${PKGTYPE:-tgz} + +if [ -z "$ARCH" ]; then + case "$( uname -m )" in + i?86) ARCH=i586 ;; + arm*) ARCH=arm ;; + *) ARCH=$( uname -m ) ;; + esac +fi + +if [ ! -z "${PRINT_PACKAGE_NAME}" ]; then + echo "$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE" + exit 0 +fi + +TMP=${TMP:-/tmp/SBo} +PKG=$TMP/package-$PRGNAM +OUTPUT=${OUTPUT:-/tmp} + +if [ "$ARCH" = "i586" ]; then + SLKCFLAGS="-O2 -march=i586 -mtune=i686" + LIBDIRSUFFIX="" +elif [ "$ARCH" = "i686" ]; then + SLKCFLAGS="-O2 -march=i686 -mtune=i686" + LIBDIRSUFFIX="" +elif [ "$ARCH" = "x86_64" ]; then + SLKCFLAGS="-O2 -fPIC" + LIBDIRSUFFIX="64" +else + SLKCFLAGS="-O2" + LIBDIRSUFFIX="" +fi + +set -e + +rm -rf $PKG +mkdir -p $TMP $PKG $OUTPUT +cd $TMP +rm -rf $PRGNAM-$GITVER +tar xvf $CWD/$PRGNAM-$GITVER.tar.xz +cd $PRGNAM-$GITVER +chown -R root:root . +find -L . -perm /111 -a \! -perm 755 -a -exec chmod 755 {} \+ -o \ + \! -perm /111 -a \! -perm 644 -a -exec chmod 644 {} \+ + +# Use full path in .desktop file. +sed -i '/^Exec=/s,=,=/usr/games/,' dist/linux/*.desktop + +mkdir -p build +cd build + cmake \ + -DCMAKE_C_FLAGS:STRING="$SLKCFLAGS" \ + -DCMAKE_CXX_FLAGS:STRING="$SLKCFLAGS" \ + -DCMAKE_INSTALL_PREFIX=/usr \ + -DCMAKE_INSTALL_BINDIR=/usr/games \ + -DCMAKE_BUILD_TYPE=Release .. + make + make install/strip DESTDIR=$PKG +cd .. + +# A couple of extra icon sizes exist, include them. +for px in 16 32; do + size=${px}x${px} + dir=$PKG/usr/share/icons/hicolor/$size/apps + mkdir -p $dir + install -m0644 dist/icon_original/$px.png $dir +done + +# man page written for this SlackBuild, made from README.md and --help. +PKGMAN6=$PKG/usr/man/man6 +mkdir -p $PKGMAN6 +gzip -9c < $CWD/$SRCNAM.6 > $PKGMAN6/$SRCNAM.6.gz +# symlink to the package name, too: +ln -s $SRCNAM.6.gz $PKGMAN6/$PRGNAM.6.gz + +PKGDOC=$PKG/usr/doc/$PRGNAM-$VERSION +mkdir -p $PKGDOC +cp -a AUTHORS* CONTRIB* LICENSE* README* $PKGDOC +cat $CWD/$PRGNAM.SlackBuild > $PKGDOC/$PRGNAM.SlackBuild + +mkdir -p $PKG/install +cat $CWD/slack-desc > $PKG/install/slack-desc +cat $CWD/doinst.sh > $PKG/install/doinst.sh + +cd $PKG +/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE diff --git a/games/rigel-engine/rigel-engine.info b/games/rigel-engine/rigel-engine.info new file mode 100644 index 000000000000..feafdbbe7e25 --- /dev/null +++ b/games/rigel-engine/rigel-engine.info @@ -0,0 +1,10 @@ +PRGNAM="rigel-engine" +VERSION="0.9.1" +HOMEPAGE="https://github.com/lethal-guitar/RigelEngine/" +DOWNLOAD="https://slackware.uk/~urchlay/src/rigel-engine-v0.9.1+20221210_84ae53f0.tar.xz" +MD5SUM="e76c8abe342f59300e54a88c8788ea05" +DOWNLOAD_x86_64="" +MD5SUM_x86_64="" +REQUIRES="" +MAINTAINER="B. Watson" +EMAIL="urchlay@slackware.uk" diff --git a/games/rigel-engine/slack-desc b/games/rigel-engine/slack-desc new file mode 100644 index 000000000000..2952d0b1c0bd --- /dev/null +++ b/games/rigel-engine/slack-desc @@ -0,0 +1,19 @@ +# HOW TO EDIT THIS FILE: +# The "handy ruler" below makes it easier to edit a package description. +# Line up the first '|' above the ':' following the base package name, and +# the '|' on the right side marks the last column you can put a character in. +# You must make exactly 11 lines for the formatting to be correct. It's also +# customary to leave one space after the ':' except on otherwise blank lines. + + |-----handy-ruler------------------------------------------------------| +rigel-engine: rigel-engine (Duke Nukem II reimplementation) +rigel-engine: +rigel-engine: RigelEngine is a reimplementation of the game Duke Nukem II, +rigel-engine: originally released by Apogee Software in 1993 for MS-DOS. RigelEngine +rigel-engine: works as a drop-in replacement for the original executable: It reads +rigel-engine: the game's data files and plays just like the original, but runs +rigel-engine: natively on modern operating systems and is written in modern C++ +rigel-engine: code. +rigel-engine: +rigel-engine: +rigel-engine: |