diff options
author | B. Watson <urchlay@slackware.uk> | 2024-10-18 03:01:45 -0400 |
---|---|---|
committer | Willy Sudiarto Raharjo <willysr@slackbuilds.org> | 2024-11-02 19:28:33 +0700 |
commit | 5b5b8034e0826c5eb310a7517c166e0328564f54 (patch) | |
tree | 55cf169c6e0b119f89f84afbad649523dbecb602 /games | |
parent | bf8a4b2811d4537270f79aff769bb40ce955c32c (diff) |
games/tome: Build with -j1, strip binary.
Signed-off-by: B. Watson <urchlay@slackware.uk>
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
Diffstat (limited to 'games')
-rw-r--r-- | games/tome/tome.SlackBuild | 31 |
1 files changed, 19 insertions, 12 deletions
diff --git a/games/tome/tome.SlackBuild b/games/tome/tome.SlackBuild index 403559c078f0..d37a7f5d9722 100644 --- a/games/tome/tome.SlackBuild +++ b/games/tome/tome.SlackBuild @@ -22,12 +22,22 @@ # OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF # ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +# 20241018 bkw: Modified by SlackBuilds.org, BUILD=2: +# - install t-engine stripped. +# - build with -j1 to prevent semi-random failures. + +# 20241018 bkw: +# Note: there is still an issue with this build: it installs +# the game binary to /usr/share, which is supposed to be for +# architecture-independent data, not compiled code. Not going to fix +# this right now (busy with other things). + cd $(dirname $0) ; CWD=$(pwd) PRGNAM=tome SRCNAM=t-engine4-src VERSION=${VERSION:-1.7.6} -BUILD=${BUILD:-1} +BUILD=${BUILD:-2} TAG=${TAG:-_SBo} PKGTYPE=${PKGTYPE:-tgz} @@ -73,21 +83,18 @@ cd $SRCNAM-$VERSION # extract icons unzip -oj -qq game/engines/te4-${VERSION}.teae -d icons chown -R root:root . -find -L . \ - \( -perm 777 -o -perm 775 -o -perm 750 -o -perm 711 -o -perm 555 \ - -o -perm 511 \) -exec chmod 755 {} \+ -o \ - \( -perm 666 -o -perm 664 -o -perm 640 -o -perm 600 -o -perm 444 \ - -o -perm 440 -o -perm 400 \) -exec chmod 644 {} \+ +find -L . -perm /111 -a \! -perm 755 -a -exec chmod 755 {} \+ -o \ + \! -perm /111 -a \! -perm 644 -a -exec chmod 644 {} \+ # correction of SDL2 headers directory sed -i "s/opt\/SDL-2.0/usr/" premake4.lua # build game +# 20241018 bkw: added -j1 to make. Without it, the build was failing +# about 50% of the time. With it, it built successfully 10 times in +# a row. premake4 gmake -env -u ARCH make - -find $PKG -print0 | xargs -0 file | grep -e "executable" -e "shared object" | grep ELF \ - | cut -f 1 -d : | xargs strip --strip-unneeded 2> /dev/null || true +env -u ARCH make -j1 # copy the data game mkdir -p $PKG/usr/share/games/$PRGNAM $PKG/usr/bin @@ -95,14 +102,14 @@ cp -rf game $PKG/usr/share/games/$PRGNAM cp -rf bootstrap $PKG/usr/share/games/$PRGNAM # install the game executable and the launcher -install -D -m0755 t-engine $PKG/usr/share/games/$PRGNAM +install -s -D -m0755 t-engine $PKG/usr/share/games/$PRGNAM install -D -m0755 $CWD/$PRGNAM.sh $PKG/usr/bin/$PRGNAM # install .desktop mkdir -p $PKG/usr/share/applications install -D -m644 $CWD/$PRGNAM.desktop $PKG/usr/share/applications/$PRGNAM.desktop -# install icon game +# install icon mkdir -p $PKG/usr/share/pixmaps/ install -D -m644 icons/te4-icon.png $PKG/usr/share/pixmaps/$PRGNAM.png |