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authorLarry Hajali <larryhaja[at]gmail[dot]com>2010-08-25 20:35:14 -0400
committerErik Hanson <erik@slackbuilds.org>2010-08-29 15:32:12 -0500
commit5875a1eacd7c5d2fa6c835a554bf6a52195cde72 (patch)
treeca39aad581ec08a834c7a4b9ebd3b97db5dff624 /games
parent79131597cb797f0f254bfe7cf0ad4544b8a9d91b (diff)
games/assaultcube: Updated for version 1.1.0.1.
Signed-off-by: dsomero <xgizzmo@slackbuilds.org>
Diffstat (limited to 'games')
-rw-r--r--games/assaultcube/Makefile.patch36
-rw-r--r--games/assaultcube/README13
-rw-r--r--games/assaultcube/assaultcube.SlackBuild24
-rw-r--r--games/assaultcube/assaultcube.desktop12
-rw-r--r--games/assaultcube/assaultcube.info10
-rw-r--r--games/assaultcube/doinst.sh1
-rw-r--r--games/assaultcube/slack-desc4
7 files changed, 43 insertions, 57 deletions
diff --git a/games/assaultcube/Makefile.patch b/games/assaultcube/Makefile.patch
index d655376c7c4b..00cbf222f543 100644
--- a/games/assaultcube/Makefile.patch
+++ b/games/assaultcube/Makefile.patch
@@ -1,28 +1,10 @@
-diff -Naur update.orig/source/src/Makefile update/source/src/Makefile
---- update.orig/source/src/Makefile 2009-02-14 16:02:36.000000000 +0000
-+++ update/source/src/Makefile 2009-06-29 16:57:39.000000000 +0000
-@@ -1,12 +1,12 @@
--CXXOPTFLAGS=-O3 -fomit-frame-pointer
--INCLUDES1=-I/usr/X11R6/include -I../enet/include -I../src
-+CXXOPTFLAGS?=-O3 -fomit-frame-pointer
-+INCLUDES1=-I../enet/include -I/usr/X11R6/include -I../src
- INCLUDES2=`sdl-config --cflags`
- CXXCUSTOMFLAGS=-fsigned-char -Wall -Wextra -Wno-missing-field-initializers -Wno-unused -Wpointer-arith -Wwrite-strings -Wconversion -rdynamic
- CXXFLAGS=$(CXXOPTFLAGS) $(INCLUDES1) $(INCLUDES2) $(CUSTOMFLAGS)
- CXXFLAGSSERVER=$(CXXOPTFLAGS) $(INCLUDES1) $(CUSTOMFLAGS)
+diff -Naur 1.1.0.0.orig/source/src/Makefile 1.1.0.0/source/src/Makefile
+--- 1.1.0.0.orig/source/src/Makefile 2010-08-03 17:33:18.000000000 +0000
++++ 1.1.0.0/source/src/Makefile 2010-08-05 23:42:36.631639906 +0000
+@@ -1,5 +1,5 @@
+ //CXX=g++-gcc-4.2.3
+-CXXFLAGS= -O3 -fomit-frame-pointer
++CXXFLAGS= $(EXTRA_CXXFLAGS) -fomit-frame-pointer
+ override CXXFLAGS+= -Wall -fsigned-char
- PLATFORM_PREFIX=native
--CLIENT_LIBS=-L/usr/X11R6/lib -L../enet -lenet `sdl-config --libs` -lSDL_image -lz -lGL -lopenal -lvorbisfile
-+CLIENT_LIBS=-L../enet -lenet -L/usr/X11R6/lib `sdl-config --libs` -lSDL_image -lz -lGL -lopenal -lvorbisfile
- CLIENT_OBJS1= \
- client.o \
- clientgame.o \
-@@ -69,7 +69,7 @@
- all: libenet client server
-
- ../enet/Makefile:
-- cd ../enet; ./configure
-+ cd ../enet; ./configure --enable-crc32
-
- libenet: ../enet/Makefile
- -$(MAKE) -C ../enet all
+ PLATFORM= $(shell uname -s)
diff --git a/games/assaultcube/README b/games/assaultcube/README
index e45916b72137..e8b020f95da1 100644
--- a/games/assaultcube/README
+++ b/games/assaultcube/README
@@ -1,5 +1,10 @@
-AssaultCube (formerly ActionCube) is a free first-person-shooter based on
-the game Cube. Set in a realistic looking environment, as far as that's
-possible with this engine, while gameplay stays fast and arcade.
+formerly ActionCube, is a free first-person-shooter
+based on the game Cube. Set in a realistic looking
+environment, as far as thatīs possible with this
+engine, while gameplay stays fast and arcade.
-This requires OpenAL.
+AssaultCube requires OpenAL.
+
+Note: If upgrading from version 1.0 or earlier then the new
+directory "~/.assaultcube_v1.1" will be created and previous
+settings will not be applied to new version.
diff --git a/games/assaultcube/assaultcube.SlackBuild b/games/assaultcube/assaultcube.SlackBuild
index 9444fd2ff44c..919cc8367997 100644
--- a/games/assaultcube/assaultcube.SlackBuild
+++ b/games/assaultcube/assaultcube.SlackBuild
@@ -6,8 +6,8 @@
SRCNAM=AssaultCube
PRGNAM=assaultcube
-VERSION=1.0.4
-BUILD=${BUILD:-2}
+VERSION=1.1.0.1
+BUILD=${BUILD:-1}
TAG=${TAG:-_SBo}
if [ -z "$ARCH" ]; then
@@ -38,9 +38,10 @@ set -e
rm -rf $PKG
mkdir -p $TMP $PKG $OUTPUT
cd $TMP
-rm -rf ${SRCNAM}_v${VERSION}
+rm -rf $VERSION
tar xvf $CWD/${SRCNAM}_v${VERSION}.tar.bz2
-cd ${SRCNAM}_v${VERSION}
+tar xvf $CWD/${SRCNAM}_v${VERSION}.source.tar.bz2
+cd $VERSION
chown -R root:root .
find . \
\( -perm 777 -o -perm 775 -o -perm 711 -o -perm 555 -o -perm 511 \) \
@@ -48,25 +49,22 @@ find . \
\( -perm 666 -o -perm 664 -o -perm 600 -o -perm 444 -o -perm 440 -o -perm 400 \) \
-exec chmod 644 {} \;
-# We need to change the order of the enet libs and includes. Enet libs and include
-# directories need to be declared first as compile will fail if enet is already
-# installed on the system and the Makefile uses system files instead. Also, use
-# custom SLKCFLAGS and remove precompiled binaries.
+# Use custom SLKCFLAGS and remove precompiled binaries.
patch -p1 < $CWD/Makefile.patch
sed -i "s|-O2|$SLKCFLAGS|" source/enet/configure
rm -f bin_unix/*
-CXXOPTFLAGS="$SLKCFLAGS -fomit-frame-pointer" \
+EXTRA_CXXFLAGS="$SLKCFLAGS" \
make -C source/src
-CXXOPTFLAGS="$SLKCFLAGS -fomit-frame-pointer" \
-make -C source/src install
+EXTRA_CXXFLAGS="$SLKCFLAGS" \
+make -C source/src client_install
mkdir -p $PKG/usr/games $PKG/usr/share/$PRGNAM
sed -i "/^CUBE_DIR/s|=.*|=\"/usr/share/${PRGNAM}\"|" $PRGNAM.sh
install -m 0755 $PRGNAM.sh $PKG/usr/games/$PRGNAM
chmod 0755 bin_unix/*
cp -ar \
- bin_unix config bot demos mods packages screenshots \
+ bin_unix config demos mods packages screenshots \
$PKG/usr/share/$PRGNAM
find $PKG | xargs file | grep -e "executable" -e "shared object" | grep ELF \
@@ -75,7 +73,7 @@ find $PKG | xargs file | grep -e "executable" -e "shared object" | grep ELF \
mkdir -p $PKG/usr/share/applications
install -m 0644 $CWD/$PRGNAM.desktop $PKG/usr/share/applications
for i in 16 32 64 96 128; do
- convert icon.ico -resize ${i}x${i}! $PRGNAM-$i.png
+ convert source/vcpp/buildEnv/icon.ico -resize ${i}x${i}! $PRGNAM-$i.png
install -D -m 0644 $PRGNAM-$i-0.png \
$PKG/usr/share/icons/hicolor/${i}x${i}/apps/$PRGNAM.png
done
diff --git a/games/assaultcube/assaultcube.desktop b/games/assaultcube/assaultcube.desktop
index 11ef79431cfc..6350f258cffc 100644
--- a/games/assaultcube/assaultcube.desktop
+++ b/games/assaultcube/assaultcube.desktop
@@ -1,11 +1,11 @@
[Desktop Entry]
+Type=Application
Exec=assaultcube
Icon=assaultcube
-Type=Application
-X-MultipleArgs=false
-Terminal=false
-Name=AssaultCube
-GenericName=Realistic Multiplayer FPS
-MimeType=text/html;
StartupNotify=false
+Terminal=false
Categories=Game;ActionGame;
+Name=AssaultCube
+Comment=Fast paced first-person shooter based upon the Cube engine
+Comment[pl]=Szybka strzelanka oparta na silniku gry Cube
+Comment[de]=Schneller Ego-Shooter basierend auf der Cube-Engine
diff --git a/games/assaultcube/assaultcube.info b/games/assaultcube/assaultcube.info
index 87fa9eb0c37a..f677484dc629 100644
--- a/games/assaultcube/assaultcube.info
+++ b/games/assaultcube/assaultcube.info
@@ -1,10 +1,12 @@
PRGNAM="assaultcube"
-VERSION="1.0.4"
+VERSION="1.1.0.1"
HOMEPAGE="http://assault.cubers.net/"
-DOWNLOAD="http://downloads.sourceforge.net/actiongame/AssaultCube_v1.0.4.tar.bz2"
-MD5SUM="310dfc4c225329cdf1333e08a35ff175"
+DOWNLOAD="http://downloads.sourceforge.net/actiongame/AssaultCube_v1.1.0.1.tar.bz2
+ http://downloads.sourceforge.net/actiongame/AssaultCube_v1.1.0.1.source.tar.bz2"
+MD5SUM="9ad55a9e032efc59eb1f2f89577647c3
+ 566388ec0cf5d3a910c90763656e5292"
DOWNLOAD_x86_64=""
MD5SUM_x86_64=""
MAINTAINER="Larry Hajali"
EMAIL="larryhaja[at]gmail[dot]com"
-APPROVED="rworkman"
+APPROVED="dsomero"
diff --git a/games/assaultcube/doinst.sh b/games/assaultcube/doinst.sh
index 1f8ff67dedb2..3e5691a052b5 100644
--- a/games/assaultcube/doinst.sh
+++ b/games/assaultcube/doinst.sh
@@ -7,4 +7,3 @@ if [ -e usr/share/icons/hicolor/icon-theme.cache ]; then
/usr/bin/gtk-update-icon-cache usr/share/icons/hicolor >/dev/null 2>&1
fi
fi
-
diff --git a/games/assaultcube/slack-desc b/games/assaultcube/slack-desc
index 08adc3790ef9..3023b60ca7a5 100644
--- a/games/assaultcube/slack-desc
+++ b/games/assaultcube/slack-desc
@@ -7,13 +7,13 @@
|-----handy-ruler------------------------------------------------------|
assaultcube: AssaultCube (First person shooter game)
-assaultcube:
+assaultcube:
assaultcube: AssaultCube, formerly ActionCube, is a free first-person-shooter
assaultcube: based on the game Cube. Set in a realistic looking environment,
assaultcube: as far as that's possible with this engine, while gameplay stays
assaultcube: fast and arcade. This game is all about team oriented multiplayer
assaultcube: fun. Network game also 56k and up.
-assaultcube:
+assaultcube:
assaultcube: Homepage: http://assault.cubers.net/
assaultcube:
assaultcube: