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authorB. Watson <yalhcru@gmail.com>2017-02-07 12:09:31 -0500
committerWilly Sudiarto Raharjo <willysr@slackbuilds.org>2017-02-11 07:23:58 +0700
commite8a1157cd213e454d6735ac65486d800f1ef199d (patch)
tree2157c773eecb17410755f0a033a94660c071dc98 /games/zdoom/README
parentbb1b973ce9151f2d8c660693e227fe35ab0f28bc (diff)
games/zdoom: Updated for version 2.8.1, new maintainer.
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-ZDoom is an enhanced port of the official DOOM source code.
-Originally for Win32 (Windows 95/98/NT), it is now available
-for Linux as well.
+zdoom (an enhanced port of the official DOOM source code)
+
+ZDoom is a family of enhanced ports of the Doom engine to modern operating
+systems. It runs on Windows, Linux, and OS X, and adds new features not
+found in the games as originally published by id Software. It supports
+Doom, Doom II, Heretic, Hexen, Strife, and more.
+
+zdoom is only a game engine. To actually play the game, you'll need the
+game data (IWAD file) from one or more of the supported games. These
+include Doom, Ultimate Doom, Final Doom, FreeDoom, Heretic, Hexen,
+and Strife. Place the .wad file(s) in /usr/share/games/doom.
+
+If you don't own any of the supported games, you can install one or more
+of these slackbuilds.org packages to get a playable game:
+
+- freedoom
+- doom_shareware_data
+- heretic_shareware_data
+- hexen_demo_data
+- chexquest3
+
+Optional compile time dependency: OpenAL, used for audio playback
+(as an alternative to fmodapi, which is always built in). It will be
+autodetected at build time. If you have OpenAL installed but want to
+build zdoom without it, set OPENAL=no in the script's environment. There
+have been reports that various mods work better with OpenAL, while others
+crash or misbehave; YMMV.
+
+Optional runtime dependencies: fluidsynth and fluid-soundfont, and/or
+TiMidity++ and eawpats (used for MIDI playback). MIDI playback is still
+possible when none of these are present, just select 'OPL Synth Emulation'
+from the Options -> Sound Options -> MIDI Device menu within the game.