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authorB. Watson <urchlay@slackware.uk>2023-02-14 01:29:06 +0000
committerWilly Sudiarto Raharjo <willysr@slackbuilds.org>2023-02-18 10:06:45 +0700
commit8d7e9667f3ffec8e85b70b1722678dd3ba569586 (patch)
tree67dcb7fe5e2b155e267f18f9b87a2a3ff608722e /games/tetrinet/README
parentcaa9e090b00f31eedd239115fa2f2acad6b0800a (diff)
games/tetrinet: Added (networked multiplayer deathmatch Tetris)
Signed-off-by: bedlam <dave@slackbuilds.org> Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
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+tetrinet (networked multiplayer deathmatch Tetris)
+
+Gee, Tetris? Whats that? Yeah, yeah, so it's been done 2 billion
+times before (give or take a few bil), but this is different!
+Yes, all you tetris addicts out there be prepared for even MORE
+excitement.. internet tetris! Now you can play your five best buddies
+in one of the most well known games in existence!
+
+This contains the (n)curses client and the server. Note that you'll
+have to run the client in a terminal window at least 50 lines high.
+Resize or maximize your xterm/konsole/etc window. If you're at the
+framebuffer console, try loading a smaller-sized font.
+
+If your F1/F2/F3 keys don't work in this game, you can press Tab to
+cycle between the three windows instead. Also, if your arrow keys
+don't work (or if you just prefer vi bindings), you can use H J K
+L instead.
+
+The tetrinet-server included here is fairly bare-bones, compared to
+tetrinetx. However, unlike tetrinetx, it does support the TetriFAST
+game mode.