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authorB. Watson <yalhcru@gmail.com>2021-12-09 17:24:36 -0500
committerB. Watson <yalhcru@gmail.com>2021-12-10 02:43:41 -0500
commite5b1cd6f99698eb0b95e43f5cda4a5d27cc9cba7 (patch)
treebac265de66a9918eaf9a278fe64a6a171a939728 /games/supermariowar/supermariowar.SlackBuild
parentc0e7bcadb024065d51f5777c5deb84704cc24d43 (diff)
games/supermariowar: Updated for version 2020_04_25.
Signed-off-by: B. Watson <yalhcru@gmail.com>
Diffstat (limited to 'games/supermariowar/supermariowar.SlackBuild')
-rw-r--r--games/supermariowar/supermariowar.SlackBuild25
1 files changed, 11 insertions, 14 deletions
diff --git a/games/supermariowar/supermariowar.SlackBuild b/games/supermariowar/supermariowar.SlackBuild
index 31bfb0c66aff..54e7389887a3 100644
--- a/games/supermariowar/supermariowar.SlackBuild
+++ b/games/supermariowar/supermariowar.SlackBuild
@@ -6,12 +6,14 @@
# Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ for details.
+# 20211209 bkw: updated for v2020_04_25 (latest beta). Note that the game
+# uses SDL2 by default now.
# 20170302 bkw: use long-format github URL
cd $(dirname $0) ; CWD=$(pwd)
PRGNAM=supermariowar
-VERSION=${VERSION:-2.0beta1.1}
+VERSION=${VERSION:-2020_04_25}
BUILD=${BUILD:-1}
TAG=${TAG:-_SBo}
PKGTYPE=${PKGTYPE:-tgz}
@@ -24,9 +26,6 @@ if [ -z "$ARCH" ]; then
esac
fi
-# If the variable PRINT_PACKAGE_NAME is set, then this script will report what
-# the name of the created package would be, and then exit. This information
-# could be useful to other scripts.
if [ ! -z "${PRINT_PACKAGE_NAME}" ]; then
echo "$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE"
exit 0
@@ -36,7 +35,7 @@ TMP=${TMP:-/tmp/SBo}
PKG=$TMP/package-$PRGNAM
OUTPUT=${OUTPUT:-/tmp}
-TARVER="$( echo "$VERSION" | sed 's,beta,-beta.,' )"
+TARVER="$( echo "$VERSION" | sed 's,_,-,g' )"
if [ "$ARCH" = "i586" ]; then
SLKCFLAGS="-O2 -march=i586 -mtune=i686"
@@ -60,14 +59,9 @@ cd $TMP
rm -rf $PRGNAM-$TARVER
tar xvf $CWD/$PRGNAM-$TARVER.tar.gz
cd $PRGNAM-$TARVER
-# thanks to the gentoo maintainers
-cp $CWD/$PRGNAM-2.0_beta1-yaml-cpp-config.cmake cmake/Findyaml-cpp.cmake
chown -R root:root .
-find -L . \
- \( -perm 777 -o -perm 775 -o -perm 750 -o -perm 711 -o -perm 555 \
- -o -perm 511 \) -exec chmod 755 {} \; -o \
- \( -perm 666 -o -perm 664 -o -perm 640 -o -perm 600 -o -perm 444 \
- -o -perm 440 -o -perm 400 \) -exec chmod 644 {} \;
+find -L . -perm /111 -a \! -perm 755 -a -exec chmod 755 {} \+ -o \
+ \! -perm /111 -a \! -perm 644 -a -exec chmod 644 {} \+
# upstream ships these as zip files, but 'make install' expects them
# to be unzipped.
@@ -83,8 +77,6 @@ sed -i \
# implemented in 2.0beta1... screenshots still work, they're saved as
# .bmp instead.
-# -DUSE_SDL2_LIBS=ON will be supported in the future.
-
mkdir -p build
cd build
cmake \
@@ -103,6 +95,11 @@ cd ..
# the executable bits set...
chmod 0755 $PKG/usr/games/*
+# new-style icons. tiny ones, since that's all they gave us.
+# leave the .xpm icons in pixmaps.
+mkdir -p $PKG/usr/share/icons/hicolor/32x32/apps
+mv $PKG/usr/share/pixmaps/*.png $PKG/usr/share/icons/hicolor/32x32/apps
+
mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION
# get rid of the CRLFs in the docs
for i in CHANGELOG CREDITS README.md docs/*.html docs/*.txt; do