diff options
author | Brad Hermanson <apeitheo@gmail.com> | 2012-05-04 20:02:52 -0400 |
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committer | Erik Hanson <erik@slackbuilds.org> | 2012-05-07 12:18:06 -0500 |
commit | cd5b4b6ceb36b2ce7e49ccb29e39b034bf2ec7e6 (patch) | |
tree | 9062a356b46ac6d95ac3b6d584f4b162252e9557 /games/quakeforge/README | |
parent | a2a41e27080cd28a652147077521060ccd602ef0 (diff) |
games/quakeforge: Updated for version 0.6.2.
Signed-off-by: dsomero <xgizzmo@slackbuilds.org>
Diffstat (limited to 'games/quakeforge/README')
-rw-r--r-- | games/quakeforge/README | 27 |
1 files changed, 23 insertions, 4 deletions
diff --git a/games/quakeforge/README b/games/quakeforge/README index a577900d61c45..2d6da6fe9d5ab 100644 --- a/games/quakeforge/README +++ b/games/quakeforge/README @@ -1,8 +1,27 @@ QuakeForge is a source port of id Software's Quake I. -You will need at least pak0.pak to play the shareware version, and pak1.pak -to play the full game. These can be added to either ~/.quakeforge/id1 or +You will need at least pak0.pak to play the shareware version, and pak1.pak to +play the full game. These can be added to either ~/.quakeforge/id1 or /usr/share/games/quakeforge/id1/. -The binaries to run QuakeForge are as follows: nq-glx (for OpenGL client), -nq-sdl (for SDL client), qw-client-glx (for QuakeWorld OpenGL client), etc. +Note: You may have to manually specify the resolution for OpenGL clients +e.g. nq-glx -width 1024 -height 768 -fullscreen + +The binaries to run QuakeForge are as follows (not all are listed): + +Quake +---------------------------------------------------- +nq-glslx: (New) OpenGL/Software client +nq-glx: OpenGL client +nq-sdl: SDL client + +QuakeWorld +---------------------------------------------------- +qw-client-glslx: (New) OpenGL/Software client +qw-client-glx: OpenGL client +qw-client-sdl: SDL client + +Servers +---------------------------------------------------- +nq-server: Quake server +qw-server: QuakeWorld server |