aboutsummaryrefslogtreecommitdiff
path: root/games/prboom-plus/README
diff options
context:
space:
mode:
authorDugan Chen <thedoogster@gmail.com>2011-12-21 06:29:59 -0500
committerRobby Workman <rworkman@slackbuilds.org>2011-12-22 00:03:03 -0600
commit216fa12d3b0af16f5e8925c8304d3b48a3b0eedb (patch)
treed96bf72e626716ea407902978bc4cafa19b9aca3 /games/prboom-plus/README
parenta2ce6fc7c2d93d57d191b16bfd9e1ddf0b5e75a6 (diff)
downloadslackbuilds-216fa12d3b0af16f5e8925c8304d3b48a3b0eedb.tar.xz
games/prboom-plus: Added (Doom source port)
Signed-off-by: dsomero <xgizzmo@slackbuilds.org>
Diffstat (limited to 'games/prboom-plus/README')
-rw-r--r--games/prboom-plus/README15
1 files changed, 15 insertions, 0 deletions
diff --git a/games/prboom-plus/README b/games/prboom-plus/README
new file mode 100644
index 000000000000..61162ca9cdb5
--- /dev/null
+++ b/games/prboom-plus/README
@@ -0,0 +1,15 @@
+PrBoom+ is a Doom source port developed from the original PrBoom project.
+
+Features uncapped framerate, widescreen aspect ratios, soundfont support,
+variable gamespeed, re-record, walkcam, chasecam, full full mouselook, fov and
+other features along with full compatibility with the original Doom/Doom2
+engines.
+
+FluidSynth, needed for soundfont support, is a recommended optional dependency.
+To get soundfont support, edit ~/.prboom-plus/prboom-plus.cfg. Set
+snd_midiplayer to "fluidsynth" and snd_soundfont to the path to the soundfont
+(.sf2) file.
+
+The documentation refers to a directory into which an IWAD file (doom.wad,
+doom2.wad, tnt.wad, plutonia.wad, or the shareware doom1.wad) may be placed.
+The IWAD directory is /usr/share/games/doom.