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authorPhilip van der Hoeven <philip@vd-hoeven.nl>2017-08-05 14:45:44 +0100
committerWilly Sudiarto Raharjo <willysr@slackbuilds.org>2017-08-12 06:57:22 +0700
commiteb84ae49c8b1ba1a5fdddb7d561739f1e1e5b323 (patch)
treee2605dbe69350767d876d70384e009a1db6a57fb /games/openmsx-catapult/README
parent4f1e8f12bb580f0026f3c292b069d52f49cf94cd (diff)
games/openmsx-catapult: Updated for version 0.14.0.
Signed-off-by: David Spencer <idlemoor@slackbuilds.org>
Diffstat (limited to 'games/openmsx-catapult/README')
-rw-r--r--games/openmsx-catapult/README2
1 files changed, 1 insertions, 1 deletions
diff --git a/games/openmsx-catapult/README b/games/openmsx-catapult/README
index ecd670e99751..824eb1fd1f14 100644
--- a/games/openmsx-catapult/README
+++ b/games/openmsx-catapult/README
@@ -4,7 +4,7 @@ The code is stored in Subversion, an open source version management
system. Catapult is released at every openMSX release. It can be
released in between openMSX releases as well, if there is a lot of
development that we want to share with the users without waiting for
-the next openMSX release.
+the next openMSX release.
For more information how to configure openMSX and view the users
manual visit its homepage.