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authorHunter Sezen <ovariegata@yahoo.com>2016-08-01 12:11:08 +0100
committerDavid Spencer <idlemoor@slackbuilds.org>2016-08-05 18:10:41 +0100
commit2503630b336ad6c78484ed0f2953ec5efe072e59 (patch)
tree94898c937bb8d2b75dfb9b329b982932b0f3fd49 /games/libretro-prboom/README
parent704d80431ca82aca9f8fc18c4613a260105d8952 (diff)
games/libretro-prboom: Added (Port of prboom to libretro).
Signed-off-by: David Spencer <idlemoor@slackbuilds.org>
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+PrBoom, the purest Doom-Port? Aims to be the most stable Doom port with the
+highest compatibility to the major Doom versions and highres software
+rendering. Full Boom and most if not all MBF features.
+
+The prboom.wad found in the source tree is required to play prboom, place it in
+the content directory with the other doom wads.
+
+To build the debugging symbols use:
+ DEBUG=1 ./libretro-prboom.SlackBuild