From 2503630b336ad6c78484ed0f2953ec5efe072e59 Mon Sep 17 00:00:00 2001 From: Hunter Sezen Date: Mon, 1 Aug 2016 12:11:08 +0100 Subject: games/libretro-prboom: Added (Port of prboom to libretro). Signed-off-by: David Spencer --- games/libretro-prboom/README | 9 +++++++++ 1 file changed, 9 insertions(+) create mode 100644 games/libretro-prboom/README (limited to 'games/libretro-prboom/README') diff --git a/games/libretro-prboom/README b/games/libretro-prboom/README new file mode 100644 index 0000000000000..b35bb5b265477 --- /dev/null +++ b/games/libretro-prboom/README @@ -0,0 +1,9 @@ +PrBoom, the purest Doom-Port? Aims to be the most stable Doom port with the +highest compatibility to the major Doom versions and highres software +rendering. Full Boom and most if not all MBF features. + +The prboom.wad found in the source tree is required to play prboom, place it in +the content directory with the other doom wads. + +To build the debugging symbols use: + DEBUG=1 ./libretro-prboom.SlackBuild -- cgit v1.2.3