diff options
author | B. Watson <yalhcru@gmail.com> | 2020-10-13 03:40:29 -0400 |
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committer | Willy Sudiarto Raharjo <willysr@slackbuilds.org> | 2020-10-17 09:40:17 +0700 |
commit | a28f3c4152986afd860db3f2aa385867fbfbf80a (patch) | |
tree | c9c1bc68fbdf5fab59e5884d0572a66f9dd867d0 /games/jfsw | |
parent | 37c561609bf1b377b3d34fab0b5572b801f651e5 (diff) |
games/jfsw: Fix README.
Signed-off-by: B. Watson <yalhcru@gmail.com>
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
Diffstat (limited to 'games/jfsw')
-rw-r--r-- | games/jfsw/README | 23 |
1 files changed, 12 insertions, 11 deletions
diff --git a/games/jfsw/README b/games/jfsw/README index 18e88a389ab9..ab86474a6875 100644 --- a/games/jfsw/README +++ b/games/jfsw/README @@ -18,15 +18,16 @@ Choices are: Any or all of the game data packages can be installed at the same time without conflict. -If you install the full version of the game, you may also want to install -jfsw_hires_pack for some graphic enhancements. Don't bother trying if -all you have is the shareware sw.grp: it segfaults on startup. +If you install the full version of the game, you may also want to +install jfsw_hires_pack for some graphic enhancements. Don't bother +trying if all you have is the shareware sw.grp: it segfaults on +startup. -Optional dependencies: SDL2 and/or fluidsynth. These will be autodetected. -If you want to force building without them, you can export SDL2=no -and/or FLUID=no in the environment. SDL2 provides a slightly better user -experience (YMMV). See README_music.txt for details on using fluidsynth -with jfsw. +Optional dependencies: SDL2 and/or fluidsynth. These will be +autodetected. If you want to force building without them, you can +export SDL2=no and/or FLUID=no in the environment. SDL2 provides +a slightly better user experience (YMMV). See README_music.txt for +details on using fluidsynth with jfsw. To get the in-game music to play, see README_music.txt. @@ -35,6 +36,6 @@ edit the config file (~/.jfsw/sw.cfg) and change MouseAnalogAxes0 to "analog_turning" and MouseAnalogAxes1 to "analog_moving". The digital axes should have "" values. -Note: I've had zero luck trying to run game mods with jfsw. If you get any -mods working, I'd love to hear from you (email address in .info file), -let me know how you did it. +Note: I've had zero luck trying to run game mods with jfsw. If you get +any mods working, I'd love to hear from you (email address in .info +file), let me know how you did it. |