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authorMatteo Bernardini <ponce@slackbuilds.org>2014-11-15 15:52:37 +0100
committerWilly Sudiarto Raharjo <willysr@slackbuilds.org>2016-01-17 09:40:16 +0700
commit153516fb0329ca254e9d1961c9aaf4119d1dd026 (patch)
tree212d3e4426b0f4dd7ed0724783a3ce56b090c96c /games/etlegacy/README
parente995ee971111346541685856438f17be7ddb2253 (diff)
games/etlegacy: Added (collaborative FPS).
Signed-off-by: Matteo Bernardini <ponce@slackbuilds.org> Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
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+Wolfenstein Enemy Territory: Legacy is a project that aims to create
+a fully compatible client and server for the popular online FPS game
+Wolfenstein: Enemy Territory.
+
+It's based on its source code released under the GPLv3 license.
+
+The main goal of this project is to fix bugs, remove old dependencies
+and make it playable on all major operating systems while still
+remaining compatible with the ET 2.60b version and as many of its mods
+as possible.
+
+This script builds the server with omni-bot support (x86 32bit only).
+(http://www.omni-bot.com/)
+
+This command line switches are available:
+- RENDERER2=yes (default: no) enable the new renderer (it performs
+ better but needs an OpenGL 3.0+ capable GPU; also it's still WIP,
+ so enable at your own risk, may cause incompatibilities with some
+ maps);
+- FREETYPE=yes (default: no) enables freetype support;
+- OPENAL=yes (default: no) enables OpenAL support
+ (for this you need the optional dependency OpenAL);
+- CROUCH=yes (default: no) enables sticky crouching (during game).
+
+To play you *need* also the data files from the original game
+(etlegacy-data).
+
+* WARNING *
+
+To have a client/server compatible with the existing ones (to play
+on the existing online servers), build it on/for a 32bit platform.