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authorB. Watson <yalhcru@gmail.com>2016-08-08 17:18:53 -0400
committerWilly Sudiarto Raharjo <willysr@slackbuilds.org>2016-08-13 07:22:55 +0700
commite6b5b84db59f58477ac1805d67dfdbb062aeee04 (patch)
tree6782b38ebe63730a08b7481ce87e8123946d185e /games/eduke32/README
parent867b39f1ca7d78e2c5adb7674ad1fb70fa0a4c72 (diff)
games/eduke32: Updated for version 20160704_5811.
Diffstat (limited to 'games/eduke32/README')
-rw-r--r--games/eduke32/README7
1 files changed, 6 insertions, 1 deletions
diff --git a/games/eduke32/README b/games/eduke32/README
index f04c35e737a3c..cca6e9518e468 100644
--- a/games/eduke32/README
+++ b/games/eduke32/README
@@ -8,8 +8,13 @@ Nukem 3D. For convenience, the shareware GRP file has been packaged
as eduke32_shareware_data, also available from slackbuilds.org.
See README_game_data.txt
+eduke32 is an SDL application. It can be built with either SDL 1.2
+(included in Slackware), or SDL 2 (from SlackBuilds.org). By default, SDL
+2 is used if it's installed, otherwise SDL 1.2 is used. To force building
+with SDL 1.2, export SDL2=no in the environment before building eduke32.
+
If you want to play the HRP (High Resolution Pack), get the
-eduke32_hires_pack package from slackbuilds.org
+eduke32_hires_pack package from slackbuilds.org.
To hear the in-game music, either use the Music Pack (see
eduke32_hires_pack), or else install a set of MIDI patches (either