diff options
author | B. Watson <yalhcru@gmail.com> | 2022-01-11 12:18:00 -0500 |
---|---|---|
committer | Willy Sudiarto Raharjo <willysr@slackbuilds.org> | 2022-01-17 09:03:29 +0700 |
commit | ebde9c565dc9ec910055f8bda1174451e7e602ad (patch) | |
tree | 142530cbaef999e885b931195ca9921dc9e7f218 /games/dmagnetic/dmagnetic.SlackBuild | |
parent | 9460a2396e3daa20c536faeaba07664db89ec4f4 (diff) |
games/dmagnetic: Added (magnetic scrolls interpreter)
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
Diffstat (limited to 'games/dmagnetic/dmagnetic.SlackBuild')
-rw-r--r-- | games/dmagnetic/dmagnetic.SlackBuild | 93 |
1 files changed, 93 insertions, 0 deletions
diff --git a/games/dmagnetic/dmagnetic.SlackBuild b/games/dmagnetic/dmagnetic.SlackBuild new file mode 100644 index 000000000000..a030f57ff144 --- /dev/null +++ b/games/dmagnetic/dmagnetic.SlackBuild @@ -0,0 +1,93 @@ +#!/bin/bash + +# Slackware build script for dmagnetic + +# Written by B. Watson (yalhcru@gmail.com) + +# Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ for details. + +# Note: no desktop integration or icons here. This application has to +# be run from the command line, unless the user's gone to the trouble +# of creating an .ini file... and even then you have to put the game +# name on the command line (so you'd need 7 .desktop files, none of +# which would work OOTB). + +# MANVER is separate in case upstream produces e.g. a version 0.32.1 +# but keeps the manual version at 0.32. No idea if this will ever +# happen. The manual source is available, as TeX source, but I see no +# reason to build it instead of using the prebuilt PDF file. + +cd $(dirname $0) ; CWD=$(pwd) + +PRGNAM=dmagnetic +SRCNAM=dMagnetic +VERSION=${VERSION:-0.32} +MANVER=${MANVER:-$VERSION} +BUILD=${BUILD:-1} +TAG=${TAG:-_SBo} + +if [ -z "$ARCH" ]; then + case "$( uname -m )" in + i?86) ARCH=i586 ;; + arm*) ARCH=arm ;; + *) ARCH=$( uname -m ) ;; + esac +fi + +if [ ! -z "${PRINT_PACKAGE_NAME}" ]; then + echo "$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE" + exit 0 +fi + +TMP=${TMP:-/tmp/SBo} +PKG=$TMP/package-$PRGNAM +OUTPUT=${OUTPUT:-/tmp} + +if [ "$ARCH" = "i586" ]; then + SLKCFLAGS="-O2 -march=i586 -mtune=i686" + LIBDIRSUFFIX="" +elif [ "$ARCH" = "i686" ]; then + SLKCFLAGS="-O2 -march=i686 -mtune=i686" + LIBDIRSUFFIX="" +elif [ "$ARCH" = "x86_64" ]; then + SLKCFLAGS="-O2 -fPIC" + LIBDIRSUFFIX="64" +else + SLKCFLAGS="-O2" + LIBDIRSUFFIX="" +fi + +set -e + +rm -rf $PKG +mkdir -p $TMP $PKG $OUTPUT +cd $TMP +rm -rf ${SRCNAM}_$VERSION +tar xvf $CWD/${SRCNAM}_$VERSION.tar.bz2 +cd ${SRCNAM}_$VERSION +chown -R root:root . +find -L . -perm /111 -a \! -perm 755 -a -exec chmod 755 {} \+ -o \ + \! -perm /111 -a \! -perm 644 -a -exec chmod 644 {} \+ + +make CFLAGS="$SLKCFLAGS -Wl,-s" +make install \ + PREFIX=$PKG/usr \ + INSTALLBIN=$PKG/usr/games \ + INSTALLMAN=$PKG/usr/man + +# lowercase name aliases. +ln -s $SRCNAM.6.gz $PKG/usr/man/man6/$PRGNAM.6.gz +ln -s $SRCNAM $PKG/usr/games/$PRGNAM + +# game doesn't actually use the .txt files at runtime, mv to doc dir. +PKGDOC=$PKG/usr/doc/$PRGNAM-$VERSION +mkdir -p $PKGDOC +mv $PKG/usr/share/games/$SRCNAM/{README,LICENSE}.txt $PKGDOC +install -p -oroot -groot -m0644 $CWD/${SRCNAM}_${MANVER//./}.pdf $PKGDOC +cat $CWD/$PRGNAM.SlackBuild > $PKGDOC/$PRGNAM.SlackBuild + +mkdir -p $PKG/install +cat $CWD/slack-desc > $PKG/install/slack-desc + +cd $PKG +/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.${PKGTYPE:-tgz} |