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author | B. Watson <yalhcru@gmail.com> | 2017-03-01 02:27:29 -0500 |
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committer | Willy Sudiarto Raharjo <willysr@slackbuilds.org> | 2017-03-04 07:26:37 +0700 |
commit | a1d9976b46a398b965de6e73955f060069e35725 (patch) | |
tree | d63e5f5f81534118cbdbbc3811771e70e86bb11d /games/commandergenius/README | |
parent | c19d3dd2b4441df919ad9d021234633e41520ad9 (diff) | |
download | slackbuilds-a1d9976b46a398b965de6e73955f060069e35725.tar.xz |
games/commandergenius: Updated for version 1.9.8.7beta.
Signed-off-by: B. Watson <yalhcru@gmail.com>
Diffstat (limited to 'games/commandergenius/README')
-rw-r--r-- | games/commandergenius/README | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/games/commandergenius/README b/games/commandergenius/README index a74c26cca696..9efc8616f513 100644 --- a/games/commandergenius/README +++ b/games/commandergenius/README @@ -41,5 +41,6 @@ If you *don't* want the HQP to be used, use different directory names for the above (e.g. ckeen2 and ckeen3). commandergenius can be built with either SDL 1.2 or SDL 2.0. By default, -SDL2 is used if found, otherwise SDL1 is used. To build with SDL1 even -if SDL2 is installed, set 'SDL2=no' in the script's environment. +SDL2 is used if SDL2 and SDL2_image are both found, otherwise SDL1 is +used. To build with SDL1 even if SDL2 and SDL2_image are installed, set +'SDL2=no' in the script's environment. |