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author | B. Watson <yalhcru@gmail.com> | 2015-02-20 09:43:56 +0700 |
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committer | Willy Sudiarto Raharjo <willysr@slackbuilds.org> | 2015-02-20 09:43:56 +0700 |
commit | 5ea3db7bec2830a9ec0f7dd011ea077ae748c6cc (patch) | |
tree | e191766bbd5a5b44ef53cae579dd92fee5a59795 /games/adl/README | |
parent | db2ba2f0b34a84949844e5f4e4fa7b97a6805ee4 (diff) |
games/adl: Added (compiler and runtime).
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
Diffstat (limited to 'games/adl/README')
-rw-r--r-- | games/adl/README | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/games/adl/README b/games/adl/README new file mode 100644 index 000000000000..02bfbf10be87 --- /dev/null +++ b/games/adl/README @@ -0,0 +1,10 @@ +adl (compiler and runtime for adventure definition language) + +ADL stands for Adventure Definition Language. It is a superset, with +greatly enhanced capabilities, of an older language named DDL. DDL was +originally written in 1981 by Michael Urban, Chris Kostanick, Michael +Stein, Bruce Adler, and Warren Usui, all of the UCLA Computer Club. + +Includes compiler (adlcomp), runtime (adlrun), debugger (adldebug), +and two sample games (aard and mpu). Documentation and sample code is +installed in /usr/doc/adl-$VERSION. |