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authorHunter Sezen <ovariegata@yahoo.com>2018-03-15 21:13:46 +0000
committerWilly Sudiarto Raharjo <willysr@slackbuilds.org>2018-03-17 08:51:49 +0700
commit4c55bc51421b5cef60de88edad701669f1c188cb (patch)
treed174575e360b0873fdb921f64982eec05cd0c6c1 /games/RetroArch/README
parent08f6d408865c11112b950bd59a52f738e5824111 (diff)
downloadslackbuilds-4c55bc51421b5cef60de88edad701669f1c188cb.tar.xz
games/RetroArch: More README information.
Signed-off-by: David Spencer <idlemoor@slackbuilds.org>
Diffstat (limited to 'games/RetroArch/README')
-rw-r--r--games/RetroArch/README13
1 files changed, 2 insertions, 11 deletions
diff --git a/games/RetroArch/README b/games/RetroArch/README
index aa1a63027d5f..2c7fb219a048 100644
--- a/games/RetroArch/README
+++ b/games/RetroArch/README
@@ -17,23 +17,12 @@ anyone to use.
RetroArch will require at least one of the libretro cores to play any games.
-Cores alternatively can be downloaded with the online updater from the
-libretro buildbot instead of being compiled with slackbuilds. This will
-require the core directory to be writable and is incompatible with the
-libretro slackbuilds. The buildbot can be used with:
- BUILDBOT=1 ./RetroArch.SlackBuild
-
To build debugging symbols for RetroArch use:
DEBUG=1 ./RetroArch.SlackBuild
If building debugging symbols asan can also be built:
DEBUG=1 ASAN=1 ./RetroArch.SlackBuild
-To use RetroArch's udev input driver your user will need to be part of the
-'input' group. This can be done with the following command:
-
- usermod -a -G input user_name
-
Some optional dependencies include:
ffmpeg jack-audio-connection-kit libxkbcommon miniupnpc nvidia-cg-toolkit
python3 SDL2 vulkansdk wayland
@@ -55,3 +44,5 @@ or
RetroArch optionally supports using Vulkan instead of OpenGL, this will
require the vulkansdk from SBo and support for your video card and driver.
+
+For additional notes, please see README.SLACKWARE.