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authorB. Watson <yalhcru@gmail.com>2020-01-18 17:09:28 -0500
committerWilly Sudiarto Raharjo <willysr@slackbuilds.org>2020-01-26 08:09:56 +0700
commitd8028bf5b98bba3c2d16ca94ed2af5c615aaf084 (patch)
treef07831518366bcbdfa4c4504c908c5e677966687
parent216e658d2dc33c43db32d25166e0f5518757f3d4 (diff)
games/xroar: Migrate jack-audio-connection-kit => jack.
Signed-off-by: B. Watson <yalhcru@gmail.com>
-rw-r--r--games/xroar/README7
1 files changed, 3 insertions, 4 deletions
diff --git a/games/xroar/README b/games/xroar/README
index 2f9849e235e6..6b78012d7a19 100644
--- a/games/xroar/README
+++ b/games/xroar/README
@@ -20,10 +20,9 @@ gtkglext - if you want a full GTK+ user interface, install gtkglext
before building xroar. If gtkglext is installed, you can build
without it by setting GTKGLEXT=no in the environment.
-jack-audio-connection-kit - if you want to use JACK for audio output,
- install jack-audio-connection-kit (or jack2; untested) and set JACK=yes
- in the environment before building xroar. If JACK audio has x-runs,
- try 'setcap cap_ipc_lock,cap_sys_nice=ep /usr/games/xroar'.
+jack - if you want to use JACK for audio output, install jack and set
+ JACK=yes in the environment before building xroar. If JACK audio has
+ x-runs, try 'setcap cap_ipc_lock,cap_sys_nice=ep /usr/games/xroar'.
Other build options (environment variables):