diff options
author | B. Watson <yalhcru@gmail.com> | 2020-10-13 03:43:21 -0400 |
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committer | Willy Sudiarto Raharjo <willysr@slackbuilds.org> | 2020-10-17 09:40:20 +0700 |
commit | ab16c478ff9e8d9d3ab70346a93a8f5342872b6a (patch) | |
tree | 7f27819630ad8a43cd136e633279cbbce431ed66 | |
parent | a1cb15280283b665585c1152bffaa137e0541d52 (diff) |
games/libretro-prboom: Fix README.
Signed-off-by: B. Watson <yalhcru@gmail.com>
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
-rw-r--r-- | games/libretro-prboom/README | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/games/libretro-prboom/README b/games/libretro-prboom/README index b35bb5b26547..31d362c9d200 100644 --- a/games/libretro-prboom/README +++ b/games/libretro-prboom/README @@ -1,9 +1,9 @@ -PrBoom, the purest Doom-Port? Aims to be the most stable Doom port with the -highest compatibility to the major Doom versions and highres software -rendering. Full Boom and most if not all MBF features. +PrBoom, the purest Doom-Port? Aims to be the most stable Doom port +with the highest compatibility to the major Doom versions and highres +software rendering. Full Boom and most if not all MBF features. -The prboom.wad found in the source tree is required to play prboom, place it in -the content directory with the other doom wads. +The prboom.wad found in the source tree is required to play prboom, +place it in the content directory with the other doom wads. To build the debugging symbols use: DEBUG=1 ./libretro-prboom.SlackBuild |