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authorB. Watson <yalhcru@gmail.com>2020-10-13 03:43:21 -0400
committerWilly Sudiarto Raharjo <willysr@slackbuilds.org>2020-10-17 09:40:20 +0700
commitab16c478ff9e8d9d3ab70346a93a8f5342872b6a (patch)
tree7f27819630ad8a43cd136e633279cbbce431ed66
parenta1cb15280283b665585c1152bffaa137e0541d52 (diff)
games/libretro-prboom: Fix README.
Signed-off-by: B. Watson <yalhcru@gmail.com> Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
-rw-r--r--games/libretro-prboom/README10
1 files changed, 5 insertions, 5 deletions
diff --git a/games/libretro-prboom/README b/games/libretro-prboom/README
index b35bb5b26547..31d362c9d200 100644
--- a/games/libretro-prboom/README
+++ b/games/libretro-prboom/README
@@ -1,9 +1,9 @@
-PrBoom, the purest Doom-Port? Aims to be the most stable Doom port with the
-highest compatibility to the major Doom versions and highres software
-rendering. Full Boom and most if not all MBF features.
+PrBoom, the purest Doom-Port? Aims to be the most stable Doom port
+with the highest compatibility to the major Doom versions and highres
+software rendering. Full Boom and most if not all MBF features.
-The prboom.wad found in the source tree is required to play prboom, place it in
-the content directory with the other doom wads.
+The prboom.wad found in the source tree is required to play prboom,
+place it in the content directory with the other doom wads.
To build the debugging symbols use:
DEBUG=1 ./libretro-prboom.SlackBuild