diff options
author | B. Watson <yalhcru@gmail.com> | 2010-04-16 21:50:57 -0400 |
---|---|---|
committer | David Somero <xgizzmo@slackbuilds.org> | 2010-05-15 10:38:07 +0200 |
commit | a9bd826f2222adb1fa3d04aa3ee9369d62ea4acc (patch) | |
tree | e8ee58bcd5634a78e0d30e2829f6b353736e5193 | |
parent | 2420f03c14cbc8fc2d11fceefbe4d10dbb80aa44 (diff) |
games/clonekeen: Added (open source engine for Commander Keen)
-rw-r--r-- | games/clonekeen/README | 23 | ||||
-rw-r--r-- | games/clonekeen/clonekeen.6 | 227 | ||||
-rw-r--r-- | games/clonekeen/clonekeen.SlackBuild | 98 | ||||
-rw-r--r-- | games/clonekeen/clonekeen.desktop | 8 | ||||
-rw-r--r-- | games/clonekeen/clonekeen.info | 14 | ||||
-rw-r--r-- | games/clonekeen/clonekeen.png | bin | 0 -> 1081 bytes | |||
-rw-r--r-- | games/clonekeen/clonekeen.sh | 13 | ||||
-rw-r--r-- | games/clonekeen/doinst.sh | 4 | ||||
-rw-r--r-- | games/clonekeen/extract_shareware_data.c | 172 | ||||
-rw-r--r-- | games/clonekeen/patch.txt | 12 | ||||
-rw-r--r-- | games/clonekeen/slack-desc | 19 | ||||
-rw-r--r-- | games/clonekeen/slackbuild.diff | 286 | ||||
-rw-r--r-- | games/clonekeen/story.txt | 92 |
13 files changed, 968 insertions, 0 deletions
diff --git a/games/clonekeen/README b/games/clonekeen/README new file mode 100644 index 000000000000..9d202387f48e --- /dev/null +++ b/games/clonekeen/README @@ -0,0 +1,23 @@ +clonekeen (open source engine for id Software's Commander Keen game) + +CloneKeen is an open-source clone of ID's classic DOS game Commander +Keen. CloneKeen runs under many platforms including Linux & win32. There +are some improvements over the original such as 2-player support. Original +game data files are required. + +clonekeen is able to run Commander Keen episodes 1, 2, and 3. Episodes +4 through 6 are not yet supported. Copy the *.ck1, *.ck2, and/or *.ck3 +files from the game installation directory to /usr/share/games/clonekeen + +Optionally, the package can include the shareware (episode 1) game data +files. To do this, download 1keen.zip: + +ftp://ftp.3drealms.com/share/1keen.zip + +...and place it in the directory where the SlackBuild script is. Also +you must install libdynamite (available from SBo), since it's required +to extract the game data. After running the SlackBuild script, the +resulting package can be installed on a system without libdynamite +(it's only required at build time). The extractor may also be useful +for extracting the .SHR files from uninstalled copies of the commercial +Commander Keen games (not tested by author). diff --git a/games/clonekeen/clonekeen.6 b/games/clonekeen/clonekeen.6 new file mode 100644 index 000000000000..69b5587384df --- /dev/null +++ b/games/clonekeen/clonekeen.6 @@ -0,0 +1,227 @@ +.TH CLONEKEEN 6 "March 25, 2010" +.SH NAME +clonekeen \- Clone of id Software's "Commander Keen" game +.br +.SH SYNOPSIS +.B clonekeen +[\fIwarplevel\fR] +[\fIOPTIONS\fR] +.SH DESCRIPTION +CloneKeen is an almost almost complete open\-source clone of +the old classic DOS game, \fICommander Keen: Invasion of the +Vorticons\fR by ID Software. CloneKeen requires the original game +data files to work. You can play all three episodes of the game +(but not the later episodes 4 through 6, nor "Keen Dreams"). +.PP +CloneKeen tries to mostly replicate the original game, +however there are also a number of improvements, +including smoother scrolling, better graphic effects +in some parts of the game, and 2\-player support. +.PP +See story.txt for a description of the game's plot. +.SH OPTIONS +.TP +\fBwarplevel\fR +specify a level number (such as 2) to go directly to that level. This option +must be given first. Example: \fBclonekeen 1 \-fs\fR to start the game on +level 1 in fullscreen mode. +.TP +\fB\-1player\fR, \fB\-2player\fR +select number of players (1\-2); defaults to 1. This is local multiplayer, +with 2 players using the same keyboard (there is no network play). +.TP +\fB\-nopk\fR +do not allow players to kill each other in multiplayer games +.TP +\fB\-ep1\fR, \fB\-ep2\fR, \fB\-ep3\fR +select episode 1, 2, or 3; defaults to 1 +.TP +\fB\-dtm\fR +go directly to the world map, bypassing intro and title screen +.TP +\fB\-mean\fR +increase game difficulty +.TP +\fB\-cheat\fR +enable function key cheat/debug codes +.TP +\fB\-rec\fR +record player actions to demo.dat for making a demo +.TP +\fB\-eseq\fR +for the impatient\-\-cut directly to the ending sequence +.TP +\fB\-fs\fR +use fullscreen mode +.TP +\fB\-dbl\fR +zoom image 2x +.TP +\fB\-showfps\fR +show frames/second in upper\-right of screen +.SH CONTROLS +.TP +\fBArrows\fR +Movement +.TP +\fBSpace\fR +Show inventory and status +.TP +\fBControl\fR +Jump (or on the map screen, enter a level) +.TP +\fBAlt\fR +Pogo stick (if you have it) +.TP +\fBCtrl+Alt\fR +Fire Raygun (if it has charges) +.TP +\fBF3\fR +Save the game +.TP +\fBEscape\fR +At the intro or title screen, quits the game. During gameplay, brings up +the quit menu (press Escape again to return to the game). +.TP +\fBF10\fR +Switch to fullscreen and enable scale2x mode. Only active during the +intro screen (blue text on starfield). +.PP +In 2\-player games, player 2's controls are: +.TP +\fBW\fR +On the Map stage, move up. On a level, jump. +.TP +\fBQ\fR +Pogo stick (if you have it) +.TP +\fBQ+W\fR +Fire Raygun (if it has charges) +.TP +\fBA\fR +Left +.TP +\fBS\fR +Down +.TP +\fBD\fR +Right +.SH CHEAT CODES +There are a full assortment of cheat codes available. Some cheats must first +be enabled with -cheat or through the options menu. C+T+SPACE and G+O+D will +always work. +.TP +\fBG+O+D\fR +God \- Toggles GOD mode. You can't protect yourself + from dying if you fall off the map though. + (Use TAB to revive in this case). +.TP +\fBTab\fR +Noclip/Revive \- +Turns off clipping, allowing you to walk through + walls / Aborts a dying sequence. +.TP +\fBC+T+Space\fR +All Items \- Gives all items, similar to the original. +.TP +\fBF2\fR +Nofall \- Disables gravity, so Keen can walk on air. +.TP +\fBF6\fR +Debug mode/RADAR \- Press once: enables debug mode, press again, + enables radar in upper\-left corner. +.TP +\fBF7\fR +Throttle off \- Disables speed throttle so the game goes really + fast. +.TP +\fBF8\fR +Frame\-by\-frame mode \- Just as it sounds, see in\-game instructions. +.TP +\fBF9\fR +Abort level \- Marks level as "done", and returns to the map. +.TP +\fBKeypad +\fR +Force fall \- Allows fall to a platform below the current one. + The opposite of F2. +.SH GAMEPLAY +(taken/modified from the original game's in\-game help) +.PP +When you are on the Mars map, you may be blocked by a city, shrine, or other +obstacle. You must enter the city (press Ctrl) and finish it +before proceeding. +.PP +When you enter a city, you can get things by simply running into them. +.PP +If you cannot pass through a door, there may be a "keycard" that the door +requires. This keycard will be the same color as the door. +.SH TREASURES +(taken/modified from the original game's in\-game help) +.PP +\fBLollipop\fR \- 100 points +.br +\fBSoda\fR \- 200 points +.br +\fBPizza\fR \- 500 points +.br +\fBBook\fR \- 1000 points +.br +\fBTeddy Bear\fR \- 5000 points +.PP +You get an extra Keen every 20,000 points. +.SH FILES +.TP +\fB~/.clonekeen\fR +Per\-user savegames and config data. This directory is created the first +time you run \fBclonekeen\fR. +.TP +\fB~/.clonekeen/defaultargs\fR +Default arguments to pass to the game. Good candidates are \-fs, \-dbl, +and/or -cheat. Put the arguments in the file on the same line, +separated by spaces, e.g.: +.PP +\fBecho "-dbl -fs -cheat" > ~/.clonekeen/defaultargs\fR +.TP +\fB/usr/share/games/clonekeen/\fR +System\-wide game data files (including the ones that come with +the original game). Data files may be named in all\-uppercase or +all\-lowercase (EGAHEAD.CK1 or egahead.ck1, or even mixed case like +EGAHEAD.ck1 or egahead.CK1, but not egaHead.ck1) +.TP +\fB/usr/games/clonekeen\-bin\fR +Main game binary. Generally not to be run directly: it expects to find the +data files in the current dir, and writes config/savegame data in the +current dir. Use the \fBclonekeen\fR wrapper script instead. +.TP +\fB/usr/games/clonekeen\fR +Wrapper script. Creates ~/.clonekeen, populates it with symlinks to the +game data files, runs the main binary. +.SH BUGS +Actually not bugs, these are features that were in the original DOS version +of the game that are not (yet?) implemented in clonekeen: +.PP +No way to customize keyboard controls +.PP +No support for joystick controls +.PP +No support for in\-game help (probably just as well, the help talks about +joysticks, and customizing keyboard controls...) +.PP +Also, the DOS build of clonekeen appears to support up to 4 (or maybe +only 3) player +games, but the Linux build only defines enough control keys +for 2 players. +.SH AUTHOR +clonekeen was written by Caitlin Shaw. +.PP +This manual page and the wrapper script were written by B. Watson for the SlackBuilds.org project. +.SH SEE ALSO +\fB/usr/doc/clonekeen-8.3/readme.txt\fR +.br +\fB/usr/doc/clonekeen-8.3/story.txt\fR +.br +\fBhttp://clonekeen.sourceforge.net/\fR +.br +\fBhttp://www.3drealms.com/tech/keen.html\fR +.br +\fBhttp://en.wikipedia.org/wiki/Commander_Keen\fR diff --git a/games/clonekeen/clonekeen.SlackBuild b/games/clonekeen/clonekeen.SlackBuild new file mode 100644 index 000000000000..a5c6aa2374f5 --- /dev/null +++ b/games/clonekeen/clonekeen.SlackBuild @@ -0,0 +1,98 @@ +#!/bin/sh + +# Slackware build script for clonekeen + +# Written by B. Watson (yalhcru@gmail.com) + +PRGNAM=clonekeen +VERSION=${VERSION:-8.3} +ARCH=${ARCH:-i486} +BUILD=${BUILD:-1} +TAG=${TAG:-_SBo} + +CWD=$(pwd) +TMP=${TMP:-/tmp/SBo} +PKG=$TMP/package-$PRGNAM +OUTPUT=${OUTPUT:-/tmp} + +if [ "$ARCH" = "i486" ]; then + SLKCFLAGS="-O2 -march=i486 -mtune=i686" + LIBDIRSUFFIX="" +elif [ "$ARCH" = "i686" ]; then + SLKCFLAGS="-O2 -march=i686 -mtune=i686" + LIBDIRSUFFIX="" +elif [ "$ARCH" = "x86_64" ]; then + SLKCFLAGS="-O2 -fPIC" + LIBDIRSUFFIX="64" +fi + +set -e + +SRCVER=$( echo $VERSION | sed 's/\.//g' ) +SRCDIR=keen + +rm -rf $PKG +mkdir -p $TMP $PKG $OUTPUT +cd $TMP +rm -rf $SRCDIR +unzip $CWD/CKBeta${SRCVER}_Bin_W32.zip +unzip -o $CWD/CKBeta${SRCVER}_Src.zip +cd $SRCDIR +chown -R root:root . +find . \ + \( -perm 777 -o -perm 775 -o -perm 711 -o -perm 555 -o -perm 511 \) \ + -exec chmod 755 {} \; -o \ + \( -perm 666 -o -perm 664 -o -perm 600 -o -perm 444 -o -perm 440 -o -perm 400 \) \ + -exec chmod 644 {} \; + +# See patch.txt for details on what this patch does and why. +patch -p1 < $CWD/slackbuild.diff + +# Ugh. The src tarball ships with compiled .o files! +make -f Makefile.lnx -C src clean all CFLAGS="$SLKCFLAGS" + +# Manual install +mkdir -p $PKG/usr/games $PKG/usr/share/games/$PRGNAM/data +install -m0755 -s src/keen $PKG/usr/games/$PRGNAM-bin +install -m0755 -oroot -groot $CWD/$PRGNAM.sh $PKG/usr/games/$PRGNAM +ln -sf $PRGNAM $PKG/usr/games/keen +install -m0644 bin/*.{DAT,dat} $PKG/usr/share/games/$PRGNAM +install -m0644 bin/data/* $PKG/usr/share/games/$PRGNAM/data + +# story.txt is an ASCII-only version of storytxt.ck1 from the +# shareware release +mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION +cp $CWD/story.txt readme.txt $PKG/usr/doc/$PRGNAM-$VERSION +cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild + +# Optional shareware data. It's compressed in an oddball format, +# you need libdynamite to build the extractor. +if [ -e $CWD/1keen.zip ]; then + mkdir -p tmpdata + cd tmpdata + gcc -Wall -o extract_shareware_data $CWD/extract_shareware_data.c -ldynamite + unzip $CWD/1keen.zip + ./extract_shareware_data CK1SW131.SHR + cp *.ck1 $PKG/usr/share/games/$PRGNAM/data + cp vendor.doc $PKG/usr/doc/$PRGNAM-$VERSION/vendor_doc.txt + cp order.frm $PKG/usr/doc/$PRGNAM-$VERSION/order_form.txt + cd - +fi + +mkdir -p $PKG/usr/man/man6 +gzip -9c < $CWD/$PRGNAM.6 > $PKG/usr/man/man6/$PRGNAM.6.gz +ln -sf $PRGNAM.6.gz $PKG/usr/man/man6/keen.6.gz + +# Icon from here: http://www.dosclassics.com/download/228 +mkdir -p $PKG/usr/share/pixmaps +cat $CWD/$PRGNAM.png > $PKG/usr/share/pixmaps/$PRGNAM.png + +mkdir -p $PKG/usr/share/applications +cat $CWD/$PRGNAM.desktop > $PKG/usr/share/applications/$PRGNAM.desktop + +mkdir -p $PKG/install +cat $CWD/slack-desc > $PKG/install/slack-desc +cat $CWD/doinst.sh > $PKG/install/doinst.sh + +cd $PKG +/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.${PKGTYPE:-tgz} diff --git a/games/clonekeen/clonekeen.desktop b/games/clonekeen/clonekeen.desktop new file mode 100644 index 000000000000..f915444afdf1 --- /dev/null +++ b/games/clonekeen/clonekeen.desktop @@ -0,0 +1,8 @@ +[Desktop Entry] +Name=CloneKeen +GenericName=Commander Keen Clone +Type=Application +Exec=clonekeen -cheat +Icon=clonekeen +Terminal=false +Categories=Game;ActionGame; diff --git a/games/clonekeen/clonekeen.info b/games/clonekeen/clonekeen.info new file mode 100644 index 000000000000..a59bb6ae916d --- /dev/null +++ b/games/clonekeen/clonekeen.info @@ -0,0 +1,14 @@ +PRGNAM="clonekeen" +VERSION="8.3" +HOMEPAGE="http://clonekeen.sourceforge.net/" +DOWNLOAD="http://downloads.sourceforge.net/project/clonekeen/clonekeen/Beta%208.3/CKBeta83_Src.zip + http://downloads.sourceforge.net/project/clonekeen/clonekeen/Beta%208.3/CKBeta83_Bin_W32.zip + ftp://ftp.3drealms.com/share/1keen.zip" +DOWNLOAD_x86_64="" +MD5SUM="9aa11b4793bad38bde2eb45597adb54e + a0dfcd00f3d039ef544f344b605f83bd + 7375d0452276388d52c35d0b3ad6ab82" +MD5SUM_x86_64="" +MAINTAINER="B. Watson" +EMAIL="yalhcru@gmail.com" +APPROVED="dsomero" diff --git a/games/clonekeen/clonekeen.png b/games/clonekeen/clonekeen.png Binary files differnew file mode 100644 index 000000000000..414d5cbfc371 --- /dev/null +++ b/games/clonekeen/clonekeen.png diff --git a/games/clonekeen/clonekeen.sh b/games/clonekeen/clonekeen.sh new file mode 100644 index 000000000000..e189070a0935 --- /dev/null +++ b/games/clonekeen/clonekeen.sh @@ -0,0 +1,13 @@ +#!/bin/sh + +set -e + +GAME=clonekeen +HOMEDIR=~/.$GAME +mkdir -p $HOMEDIR +cd $HOMEDIR +if [ -e defaultargs ]; then + ARGS="`cat defaultargs`" +fi +ln -s /usr/share/games/$GAME/* . &>/dev/null || true +exec $GAME-bin "$@" $ARGS diff --git a/games/clonekeen/doinst.sh b/games/clonekeen/doinst.sh new file mode 100644 index 000000000000..392c12adb9bd --- /dev/null +++ b/games/clonekeen/doinst.sh @@ -0,0 +1,4 @@ +if [ -x /usr/bin/update-desktop-database ]; then + /usr/bin/update-desktop-database -q usr/share/applications +fi + diff --git a/games/clonekeen/extract_shareware_data.c b/games/clonekeen/extract_shareware_data.c new file mode 100644 index 000000000000..7b5fb6593fea --- /dev/null +++ b/games/clonekeen/extract_shareware_data.c @@ -0,0 +1,172 @@ +/* utility to extract the .SHR installer data files of early ID software + shareware games + + Copyright (C) 2007 Hans de Goede <j.w.r.degoede@hhs.nl> + + This program is free software; you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation; either version 2 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program; if not, write to the Free Software + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA +*/ + +#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include <ctype.h> +#include <libdynamite.h> + +struct cookie_s { + char *in_buffer; + int in_buffer_remaining; + int in_buffer_index; + int in_buffer_size; + FILE* out_file; +}; + +size_t reader(void* buffer, size_t size, void* cookie) +{ + struct cookie_s *c = cookie; + if (size > c->in_buffer_remaining) + size = c->in_buffer_remaining; + + memcpy (buffer, c->in_buffer + c->in_buffer_index, size); + + c->in_buffer_index += size; + c->in_buffer_remaining -= size; + + return size; +} + +size_t writer(void* buffer, size_t size, void* cookie) +{ + struct cookie_s *c = cookie; + return fwrite(buffer, 1, size, c->out_file); +} + +int main(int argc, char *argv[]) +{ + struct cookie_s cookie; + FILE *in_file; + char filename[16]; + unsigned char buf[4]; + int i, compressed_size; + + if (argc != 2) { + fprintf(stderr, "%s: Usage: %s <filename.CHR> %d\n", argv[0], argv[0], argc); + return 1; + } + + in_file = fopen(argv[1], "r"); + if (!in_file) { + fprintf(stderr, "error opening: %s", argv[1]); + perror(NULL); + return 1; + } + + /* skip first 0x3A bytes header */ + if (fseek(in_file, 0x3A, SEEK_CUR)) { + perror("error skipping initial file header"); + return 1; + } + + cookie.in_buffer = malloc(65536); + if (!cookie.in_buffer) { + fprintf(stderr, "Error: out of memory\n"); + return 1; + } + cookie.in_buffer_size = 65536; + + while (1) + { + /* get the name of the file */ + if (fread(filename, 1, sizeof(filename), in_file) != sizeof(filename)) { + if (feof(in_file)) { + free(cookie.in_buffer); + fclose(in_file); + return 0; /* done */ + } + perror("error getting output filename from file"); + return 1; + } + + /* verify the filename and convert to lower case */ + for (i = 0 ; i < sizeof(filename); i++) { + if (filename[i] == 0) + break; /* done */ + if (!isprint(filename[i])) { + fprintf(stderr, "error invalid output filename\n"); + return 1; + } + filename[i] = tolower(filename[i]); + } + if (i == sizeof(filename)) { + fprintf(stderr, "error too long output filename\n"); + return 1; + } + + /* seek to compressed size */ + if (fseek(in_file, 0x88 - sizeof(filename), SEEK_CUR)) { + perror("error skipping file header before file size"); + return 1; + } + + if (fread(buf, 1, 4, in_file) != 4) { + perror("error reading file size"); + return 1; + } + compressed_size = (buf[3] << 24) | (buf[2] << 16) | (buf[1] << 8) | buf[0]; + if (compressed_size > cookie.in_buffer_size) { + cookie.in_buffer = realloc(cookie.in_buffer, compressed_size); + if (!cookie.in_buffer) { + fprintf(stderr, "Error: out of memory\n"); + return 1; + } + cookie.in_buffer_size = compressed_size; + } + + /* seek to begin of compressed data */ + if (fseek(in_file, 0x1C, SEEK_CUR)) { + perror("error skipping file header before file size"); + return 1; + } + + /* read compressed data */ + if (fread(cookie.in_buffer, 1, compressed_size, in_file) != + compressed_size) { + perror("error reading compressed data"); + return 1; + } + + cookie.in_buffer_index = 0; + cookie.in_buffer_remaining = compressed_size; + + cookie.out_file = fopen(filename, "w"); + if (!cookie.out_file) { + fprintf(stderr, "Error creating: %s for writing", filename); + perror(NULL); + return 1; + } + + printf("decompressing: %s, compressed size: %d\n", filename, + compressed_size); + + if ((i = dynamite_explode(reader, writer, &cookie))) { + fprintf(stderr, "Error: %d while decompressing\n", i); + return i; + } + + fclose(cookie.out_file); + } + + /* never reached */ + return 0; +} diff --git a/games/clonekeen/patch.txt b/games/clonekeen/patch.txt new file mode 100644 index 000000000000..634e06b6127e --- /dev/null +++ b/games/clonekeen/patch.txt @@ -0,0 +1,12 @@ +slackbuild.diff does the following things: + +- Allows data filenames to be upper/lower/mixed case +- Stops creating an empty "ck.log" file in the cwd +- Stops segfaulting on exit due to double-free bug +- Gets rid of non-functional -3player, -4player, + -host, and -join options +- Sets the default frameskip to 1. This is because there is no + way to DECREASE the frameskip from the in-game Options menu, + and the original default was 2. Anyone who has an old/slow + enough machine to need frameskip 2 can still set it (increasing + the frameskip works fine, you just can't decrease it...) diff --git a/games/clonekeen/slack-desc b/games/clonekeen/slack-desc new file mode 100644 index 000000000000..b81a4a7c8c2d --- /dev/null +++ b/games/clonekeen/slack-desc @@ -0,0 +1,19 @@ +# HOW TO EDIT THIS FILE: +# The "handy ruler" below makes it easier to edit a package description. Line +# up the first '|' above the ':' following the base package name, and the '|' +# on the right side marks the last column you can put a character in. You must +# make exactly 11 lines for the formatting to be correct. It's also +# customary to leave one space after the ':'. + + |-----handy-ruler------------------------------------------------------| +clonekeen: clonekeen (open source engine for id Software's Commander Keen games) +clonekeen: +clonekeen: CloneKeen is an open-source clone of ID's classic DOS game +clonekeen: Commander Keen. CloneKeen runs under many platforms including Linux & +clonekeen: win32. There are some improvements over the original such as 2-player +clonekeen: support. Original game data files are required. +clonekeen: +clonekeen: +clonekeen: +clonekeen: +clonekeen: diff --git a/games/clonekeen/slackbuild.diff b/games/clonekeen/slackbuild.diff new file mode 100644 index 000000000000..f95cc882db4c --- /dev/null +++ b/games/clonekeen/slackbuild.diff @@ -0,0 +1,286 @@ +diff -Naur keen.orig/src/Makefile.lnx keen/src/Makefile.lnx +--- keen.orig/src/Makefile.lnx 2005-11-09 22:27:50.000000000 -0500 ++++ keen/src/Makefile.lnx 2010-03-26 03:06:24.000000000 -0400 +@@ -31,6 +31,7 @@ + sdl/keydrv.o sdl/snddrv.o sdl/timedrv.o sdl/viddrv.o \ + scale2x/scalebit.o scale2x/scale2x.o scale2x/scale3x.o \ + scale2x/pixel.o \ ++ unix_fopen_wrapper.o \ + keen.h keenext.h sounds.h funcdefs.h latch.h game.h + gcc -g3 -o keen \ + main.o fileio.o \ +@@ -51,6 +52,7 @@ + sdl/keydrv.o sdl/snddrv.o sdl/timedrv.o sdl/viddrv.o \ + scale2x/scalebit.o scale2x/scale2x.o scale2x/scale3x.o \ + scale2x/pixel.o \ ++ unix_fopen_wrapper.o \ + `sdl-config --libs` + + +diff -Naur keen.orig/src/keen.h keen/src/keen.h +--- keen.orig/src/keen.h 2005-11-07 16:39:12.000000000 -0500 ++++ keen/src/keen.h 2010-03-26 03:06:24.000000000 -0400 +@@ -14,6 +14,10 @@ + #include <windows.h> + #endif + ++#ifdef TARGET_LNX ++ #include "unix_fopen_wrapper.h" ++#endif ++ + #include "sounds.h" + #include "funcdefs.h" + #include "latch.h" +diff -Naur keen.orig/src/main.c keen/src/main.c +--- keen.orig/src/main.c 2005-11-09 23:35:10.000000000 -0500 ++++ keen/src/main.c 2010-03-26 03:11:56.000000000 -0400 +@@ -75,7 +75,7 @@ + + char loadinggame, loadslot; + +-FILE *log=NULL; ++/* FILE *log=NULL; */ + + stFade fade; + stMap map; +@@ -161,7 +161,7 @@ + SetDefaultOptions(); + setoption(OPT_FULLSCREEN, "SDL Fullscreen Mode", 0); + setoption(OPT_ZOOM, "Image Zoom", 1); +- setoption(OPT_FRAMESKIP, "Frameskip", 2); ++ setoption(OPT_FRAMESKIP, "Frameskip", 1); + + /* process command line options */ + VidDrv_printf("Processing command-line options.\n"); +@@ -180,6 +180,7 @@ + { + numplayers = 2; + } ++ /* + else if (strcmp(tempbuf, "-3player")==0) + { + numplayers = 3; +@@ -188,6 +189,7 @@ + { + numplayers = 4; + } ++ */ + else if (strcmp(tempbuf, "-single")==0) + { + numplayers = 1; +@@ -240,6 +242,7 @@ + { + showfps = 1; + } ++ /* + else if (strcmp(tempbuf, "-host")==0) // start network server + { + is_server = 1; +@@ -250,6 +253,7 @@ + is_client = 1; + localmp = 0; + } ++ */ + else if (i!=1 || atoi(argv[i])==0) + { + VidDrv_printf("Wait a minute...what the hell does '%s' mean?\n",tempbuf); +diff -Naur keen.orig/src/misc.c keen/src/misc.c +--- keen.orig/src/misc.c 2005-11-16 20:04:28.000000000 -0500 ++++ keen/src/misc.c 2010-03-26 03:15:46.000000000 -0400 +@@ -1103,7 +1103,7 @@ + { + VidDrv_printf("Usage: keen [lvlnum] [-*player] [-nopk] [-ep*] [-dtm] [-nocheat] [-rec] -[eseq]\n\n"); + VidDrv_printf("lvlnum specify a level number (such as 2) to go directly to that level\n"); +- VidDrv_printf("-*player select number of players (1-4); defaults to 1\n"); ++ VidDrv_printf("-*player select number of players (1-2); defaults to 1\n"); + VidDrv_printf("-nopk do not allow players to kill each other in multiplayer games\n"); + VidDrv_printf("-ep* select episode 1, 2, or 3; defaults to 1\n"); + VidDrv_printf("-dtm go directly to the world map, bypassing intro and title screen\n"); +diff -Naur keen.orig/src/sdl/viddrv.c keen/src/sdl/viddrv.c +--- keen.orig/src/sdl/viddrv.c 2005-11-16 20:08:30.000000000 -0500 ++++ keen/src/sdl/viddrv.c 2010-03-26 03:06:24.000000000 -0400 +@@ -29,8 +29,10 @@ + + SDL_Rect dstrect; + ++#ifndef TARGET_LNX + extern FILE *log; + #define CKLOGFILENAME "ck.log" ++#endif + + #define MAX_CONSOLE_MESSAGES 3 + #define CONSOLE_MESSAGE_X 3 +@@ -222,11 +224,11 @@ + // applies all changes to the palette made with pal_set + void pal_apply(void) + { +- SDL_SetColors(screen, &MyPalette, 0, 256); +- SDL_SetColors(ScrollSurface, &MyPalette, 0, 256); ++ SDL_SetColors(screen, MyPalette, 0, 256); ++ SDL_SetColors(ScrollSurface, MyPalette, 0, 256); + if (blitsurface_alloc) + { +- SDL_SetColors(BlitSurface, &MyPalette, 0, 256); ++ SDL_SetColors(BlitSurface, MyPalette, 0, 256); + } + } + +@@ -338,9 +340,9 @@ + // shuts down the video driver + void VidDrv_Stop(void) + { +- if(screen) { SDL_FreeSurface(screen); VidDrv_printf("freed screen\n"); } +- if(ScrollSurface) { SDL_FreeSurface(ScrollSurface); VidDrv_printf("freed scrollsurface\n"); } +- if(blitsurface_alloc) { blitsurface_alloc = 0; SDL_FreeSurface(BlitSurface); VidDrv_printf("freed blitsurface\n"); } ++ if(screen) { SDL_FreeSurface(screen); screen = NULL; VidDrv_printf("freed screen\n"); } ++ if(ScrollSurface) { SDL_FreeSurface(ScrollSurface); ScrollSurface = NULL; VidDrv_printf("freed scrollsurface\n"); } ++ if(blitsurface_alloc) { blitsurface_alloc = 0; SDL_FreeSurface(BlitSurface); BlitSurface = NULL; VidDrv_printf("freed blitsurface\n"); } + } + + // resets graphics to allow changing of resolution or zoom settings +@@ -365,10 +367,12 @@ + // SDL-specific, not win32-specific) + void VidDrv_InitConsole(void) + { ++#ifndef TARGET_LNX + FILE *fp; + // erase contents of log file + fp = fopen(CKLOGFILENAME, "wb"); + fclose(fp); ++#endif + } + + void VidDrv_printf(const char *str, ...) +diff -Naur keen.orig/src/unix_fopen_wrapper.c keen/src/unix_fopen_wrapper.c +--- keen.orig/src/unix_fopen_wrapper.c 1969-12-31 19:00:00.000000000 -0500 ++++ keen/src/unix_fopen_wrapper.c 2010-03-26 03:06:24.000000000 -0400 +@@ -0,0 +1,123 @@ ++ ++/* semi-case-insensitive fopen() replacement. ++ ++Usage: ++ ++#include "unix_fopen_wrapper.h" ++FILE *foo = fopen("bar.baz", "rb"); ++ ++fopen() gets redefined to unix_fopen() in the header file. ++unix_fopen() attempts to call the real fopen() on: ++ ++bar.baz ++BAR.baz ++Bar.baz ++bar.BAZ ++BAR.BAZ ++Bar.BAZ ++bar.Baz ++BAR.Baz ++Bar.Baz ++ ++It'll still miss e.g. baR.baz or bAr.baz ++ ++If there's no . in the filename (e.g. "bar"), just check ++for bar, BAR, Bar ++*/ ++ ++#include <stdio.h> ++#include <ctype.h> ++#include <string.h> ++#include <limits.h> ++ ++void lcase_all(char *c) { ++ if(!c || !*c) return; ++ while(*c && *c != '.') { ++ *c = tolower(*c); ++ c++; ++ } ++} ++ ++void ucase_all(char *c) { ++ if(!c || !*c) return; ++ while(*c && *c != '.') { ++ *c = toupper(*c); ++ c++; ++ } ++} ++ ++void ucase_first(char *c) { ++ if(!c || !*c) return; ++ lcase_all(c); ++ c[0] = toupper(c[0]); ++} ++ ++FILE *unix_fopen(const char *path, const char *mode) { ++ FILE *result; ++ char realpath[PATH_MAX], *name, *ext; ++ ++/* #define DEBUG_FOPEN */ ++ ++#ifdef DEBUG_FOPEN ++#define TRY_FOPEN(p, m) { \ ++ result = fopen(p, m); \ ++ fprintf(stderr, "-- %s:%d: (%s,%s): %s\n", \ ++ __FILE__, __LINE__, p, m, (result ? "OK" : "fail")); \ ++ if(result) return result; \ ++} ++#else ++#define TRY_FOPEN(p, m) { if( (result = fopen(p, m)) ) return result; } ++#endif ++ ++ /* try it as-is first */ ++ TRY_FOPEN(path, mode); ++ ++ /* parse into name and (possible) extension */ ++ strcpy(realpath, path); ++ ext = strrchr(realpath, '.'); ++ if(ext) { ++ ++ext; ++ if(!ext[0]) ext = NULL; ++ } ++ ++ /* skip any directory component(s) */ ++ name = strrchr(realpath, '/'); ++ if(!name) name = realpath; ++ ++ /* permutations... */ ++ lcase_all(ext); ++ lcase_all(name); ++ TRY_FOPEN(realpath, mode); ++ ++ ucase_all(name); ++ TRY_FOPEN(realpath, mode); ++ ++ ucase_first(name); ++ TRY_FOPEN(realpath, mode); ++ ++ ucase_all(ext); ++ lcase_all(name); ++ TRY_FOPEN(realpath, mode); ++ ++ ucase_all(name); ++ TRY_FOPEN(realpath, mode); ++ ++ ucase_first(name); ++ TRY_FOPEN(realpath, mode); ++ ++ ucase_first(ext); ++ lcase_all(name); ++ TRY_FOPEN(realpath, mode); ++ ++ ucase_all(name); ++ TRY_FOPEN(realpath, mode); ++ ++ ucase_first(name); ++ TRY_FOPEN(realpath, mode); ++ ++#ifdef DEBUG_FOPEN ++ fprintf(stderr, "%s:%s: TRY_FOPEN(%s,%s): Giving up", ++ __FILE__, __LINE__, path, mode); ++#endif ++ return NULL; ++} +diff -Naur keen.orig/src/unix_fopen_wrapper.h keen/src/unix_fopen_wrapper.h +--- keen.orig/src/unix_fopen_wrapper.h 1969-12-31 19:00:00.000000000 -0500 ++++ keen/src/unix_fopen_wrapper.h 2010-03-26 03:06:24.000000000 -0400 +@@ -0,0 +1,2 @@ ++FILE *unix_fopen(const char *path, const char *mode); ++#define fopen(x,y) unix_fopen(x,y) diff --git a/games/clonekeen/story.txt b/games/clonekeen/story.txt new file mode 100644 index 000000000000..484838b5be00 --- /dev/null +++ b/games/clonekeen/story.txt @@ -0,0 +1,92 @@ + COMMANDER KEEN + in + "Invasion of the Vorticons" + + +Billy Blaze, eight year-old genius, working diligently in his backyard +clubhouse has created an interstellar starship from old soup cans, rubber +cement and plastic tubing. While his folks are out on the town and the +babysitter has fallen asleep, Billy travels into his backyard workshop, dons +his brother's football helmet, and transforms into... + + COMMANDER KEEN--defender of Earth! + +In his ship, the Bean-with-Bacon Megarocket, Keen dispenses galactic justice +with an iron hand! + + + Episode One: Marooned on Mars + + +In this episode, aliens from the planet Vorticon VI find out about the eight +year-old genius and plan his destruction. While Keen is out exploring the +mountains of Mars, the Vorticons steal vital parts of his ship and take +them to distant Martian cities! Can Keen recover all the pieces of his +ship and repel the Vorticon invasion? Will he make it back before his +parents get home? Stay tuned! + + WHAT THE VORTICONS HAVE STOLEN + +The Bean-with-Bacon Megarocket was constructed from objects around the house +that you have "modified" into starship parts: + + JOYSTICK (from your brother's video game) Manual flight control. + + CAR BATTERY (from your Mom's car) Electrical systems power. + + VACUUM CLEANER (from the kitchen, heavily modified) Ion propulsion +unit (with carpet height adjustment). + + EVERCLEAR (from your Dad's liquor cabinet) Fuel. + + + +The Vorticons have taken these pieces to the far reaches of Mars and are +guarding them. You must find the members of this Vorticon outpost and wrest +the parts back from their wicked, clawed hands! + + INFORMATION ON MARS + +Unbeknownst to NASA, when the Viking Lander settled to the surface of +Mars, it caused a major political upheaval. Viking actually landed on the +despotic Martian king! The Yorps (the extremely friendly one-eyed +Martians) were free from enslavement, and the Gargs (the vicious, aggressive +Martians) were angry. + +The Martians created robots for menial work and guard duties. Beware of the +tank-like Guard Robots--they are VERY good at what they do. + +Martians have been visiting Earth in UFOs for decades. Why? They come to +Earth for one reason--THEY WANT OUR TOYS. Hula hoops and skateboards are +holy objects to them! Who knows...you may find some toys useful! + +There are signs everywhere. You haven't been able to decipher them yet.... + + THE ADVENTURE BEGINS... + +Your task is before you. Go get 'em, Commander Keen! + +______________________________________ + + +And don't miss episodes Two and Three in the "Invasion of the Vorticons" +trilogy! + + + Episode Two: The Earth Explodes + +Keen has assembled his ship and returned home, only to find the Vorticon +Mothership hovering over the Earth, ready to destroy all of Earth's cities +and wonders! Keen must sneak aboard, stop the imminent destruction of Earth +and find a way to neutralize the Mothership! If he fails...THE EARTH +EXPLODES! (No pressure.) + + Episode Three: Keen Must Die! + +Keen flies to the planet Vorticon VI to once and for all rid the galaxy of +the Vorticon menace. The entire planet is waiting for his arrival, with +only one order given--Commander Keen must die! What evil being is behind +all this? Stay tuned for the climactic, shocking finale! + + +Commander Keen says: "You won't believe what happens in Episode Three!" |