diff options
author | Heinz Wiesinger <pprkut@liwjatan.at> | 2010-08-24 00:16:58 -0400 |
---|---|---|
committer | Erik Hanson <erik@slackbuilds.org> | 2010-08-29 15:32:11 -0500 |
commit | a1f00d22d4a812ebe68f0e81dba088c479c5869c (patch) | |
tree | 912d0cfa7c5836a84cf8c5e0372c02fc32d5cf59 | |
parent | 1fdd97021286188c2ec47939c0c2a0727c13ab10 (diff) |
games/Scorched3D: Added (3D artillery game)
Signed-off-by: dsomero <xgizzmo@slackbuilds.org>
-rw-r--r-- | games/Scorched3D/README | 6 | ||||
-rw-r--r-- | games/Scorched3D/Scorched3D.SlackBuild | 110 | ||||
-rw-r--r-- | games/Scorched3D/Scorched3D.info | 10 | ||||
-rw-r--r-- | games/Scorched3D/doinst.sh | 3 | ||||
-rw-r--r-- | games/Scorched3D/scorched3d-42.1-fixups.patch | 32 | ||||
-rw-r--r-- | games/Scorched3D/scorched3d-43.1c-libpng14.patch | 40 | ||||
-rw-r--r-- | games/Scorched3D/scorched3d.desktop | 10 | ||||
-rw-r--r-- | games/Scorched3D/scorched3d.png | bin | 0 -> 2410 bytes | |||
-rw-r--r-- | games/Scorched3D/slack-desc | 19 |
9 files changed, 230 insertions, 0 deletions
diff --git a/games/Scorched3D/README b/games/Scorched3D/README new file mode 100644 index 000000000000..80812a12da52 --- /dev/null +++ b/games/Scorched3D/README @@ -0,0 +1,6 @@ +Scorched3D is a cross-platform 3D remake of the popular 2D artillery game +Scorched Earth. Scorched3D can be played against the computer, other players, +and remotely across the Internet or LAN. + +This requires either wxGTK or wxPython, plus OpenAL, and freealut. +All of these are available at SlackBuilds.org. diff --git a/games/Scorched3D/Scorched3D.SlackBuild b/games/Scorched3D/Scorched3D.SlackBuild new file mode 100644 index 000000000000..5d2b87b7612d --- /dev/null +++ b/games/Scorched3D/Scorched3D.SlackBuild @@ -0,0 +1,110 @@ +#!/bin/sh + +# Slackware build script for Scorched3D + +# Copyright 2008-2010 Heinz Wiesinger, Amsterdam, The Netherlands +# All rights reserved. +# +# Redistribution and use of this script, with or without modification, is +# permitted provided that the following conditions are met: +# +# 1. Redistributions of this script must retain the above copyright +# notice, this list of conditions and the following disclaimer. +# +# THIS SOFTWARE IS PROVIDED BY THE AUTHOR ''AS IS'' AND ANY EXPRESS OR IMPLIED +# WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF +# MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO +# EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, +# PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; +# OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, +# WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR +# OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF +# ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +PRGNAM=Scorched3D +VERSION=43.1c +BUILD=${BUILD:-1} +TAG=${TAG:-_SBo} + +if [ -z "$ARCH" ]; then + case "$( uname -m )" in + i?86) ARCH=i486 ;; + arm*) ARCH=arm ;; + *) ARCH=$( uname -m ) ;; + esac +fi + +CWD=$(pwd) +TMP=${TMP:-/tmp/SBo} +PKG=$TMP/package-$PRGNAM +OUTPUT=${OUTPUT:-/tmp} + +if [ "$ARCH" = "i486" ]; then + SLKCFLAGS="-O2 -march=i486 -mtune=i686" + LIBDIRSUFFIX="" +elif [ "$ARCH" = "i686" ]; then + SLKCFLAGS="-O2 -march=i686 -mtune=i686" + LIBDIRSUFFIX="" +elif [ "$ARCH" = "x86_64" ]; then + SLKCFLAGS="-O2 -fPIC" + LIBDIRSUFFIX="64" +else + SLKCFLAGS="-O2" + LIBDIRSUFFIX="" +fi + +set -e + +rm -rf $PKG +mkdir -p $TMP $PKG $OUTPUT +cd $TMP +rm -rf scorched +rm -rf scorched-dep-osx +tar xvf $CWD/$PRGNAM-$VERSION-src.tar.gz +cd scorched +chown -R root:root . +chmod -R u+w,go+r-w,a-s . + +#fix detection of OpenAL +patch -p1 -i $CWD/scorched3d-42.1-fixups.patch + +#fix building with libpng14 +patch -p0 -i $CWD/scorched3d-43.1c-libpng14.patch + +chmod +x ./autogen.sh +./autogen.sh + +CFLAGS="$SLKCFLAGS" \ +CXXFLAGS="$SLKCFLAGS" \ +./configure \ + --prefix=/usr \ + --libdir=/usr/lib${LIBDIRSUFFIX} \ + --sysconfdir=/etc \ + --localstatedir=/var \ + --datadir=/usr/share/scorched3d \ + --build=$ARCH-slackware-linux \ + --host=$ARCH-slackware-linux + +make +make install DESTDIR=$PKG + +mkdir -p $PKG/usr/share/{applications,pixmaps} +cp -f $CWD/scorched3d.desktop $PKG/usr/share/applications +cp -f $CWD/scorched3d.png $PKG/usr/share/pixmaps + +find $PKG | xargs file | grep -e "executable" -e "shared object" | grep ELF \ + | cut -f 1 -d : | xargs strip --strip-unneeded 2> /dev/null || true + +mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION +cp -a CHANGELOG README $PKG/usr/doc/$PRGNAM-$VERSION +mv $PKG/usr/share/scorched3d/documentation/* $PKG/usr/doc/$PRGNAM-$VERSION/ +rm -rf $PKG/usr/share/scorched3d/documentation +cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild + +mkdir -p $PKG/install +cat $CWD/slack-desc > $PKG/install/slack-desc +cat $CWD/doinst.sh > $PKG/install/doinst.sh + +cd $PKG +/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.${PKGTYPE:-tgz} diff --git a/games/Scorched3D/Scorched3D.info b/games/Scorched3D/Scorched3D.info new file mode 100644 index 000000000000..4ebfb48583f6 --- /dev/null +++ b/games/Scorched3D/Scorched3D.info @@ -0,0 +1,10 @@ +PRGNAM="Scorched3D" +VERSION="43.1c" +HOMEPAGE="http://www.scorched3d.co.uk" +DOWNLOAD="http://downloads.sourceforge.net/scorched3d/Scorched3D-43.1c-src.tar.gz" +MD5SUM="91d8b8cfecba870d33984319c8035a4c" +DOWNLOAD_x86_64="" +MD5SUM_x86_64="" +MAINTAINER="Heinz Wiesinger" +EMAIL="pprkut@liwjatan.at" +APPROVED="dsomero" diff --git a/games/Scorched3D/doinst.sh b/games/Scorched3D/doinst.sh new file mode 100644 index 000000000000..033f010d40c8 --- /dev/null +++ b/games/Scorched3D/doinst.sh @@ -0,0 +1,3 @@ +if [ -x /usr/bin/update-desktop-database ]; then + /usr/bin/update-desktop-database ./usr/share/applications >/dev/null 2>&1 +fi diff --git a/games/Scorched3D/scorched3d-42.1-fixups.patch b/games/Scorched3D/scorched3d-42.1-fixups.patch new file mode 100644 index 000000000000..791fbe7f3358 --- /dev/null +++ b/games/Scorched3D/scorched3d-42.1-fixups.patch @@ -0,0 +1,32 @@ +diff -ru scorched.orig/configure-al.m4 scorched/configure-al.m4 +--- scorched.orig/configure-al.m4 2008-03-03 16:17:18.000000000 -0500 ++++ scorched/configure-al.m4 2009-02-15 20:43:35.000000000 -0500 +@@ -7,25 +7,9 @@ + [ --disable-openaltest Do not try to compile and run a test OpenAL program], + , enable_openaltest=yes) + AC_MSG_CHECKING(for OpenAL support) +-AC_PATH_PROG(OPENAL_CONFIG, openal-config, no) +-if test x$OPENAL_CONFIG = xno; then +- echo "*** The openal-config script installed by OpenAL could not be found" +- echo "*** Make sure openal-config is in your path, or set the OPENAL_CONFIG" +- echo "*** environment variable to the full path to openal-config." +- +- AC_MSG_ERROR([*** Can't find the openal library. Try: http://www.openal.org/]) +-else +- +- if test x"$use_static_openal" = x"yes"; then +- AL_LIBS="/usr/local/lib/libopenal.a" +- else +- AL_LIBS="`$OPENAL_CONFIG --libs`" +- fi +- +- AL_CFLAGS="`$OPENAL_CONFIG --cflags`" +- +- AC_MSG_RESULT(yes) +-fi ++AL_LIBS="-lopenal" ++AL_CFLAGS="-I/usr/include/AL" ++AC_MSG_RESULT(yes) + + AC_MSG_CHECKING(for Freealut support) + AC_PATH_PROG(FREEALUT_CONFIG, freealut-config, no) diff --git a/games/Scorched3D/scorched3d-43.1c-libpng14.patch b/games/Scorched3D/scorched3d-43.1c-libpng14.patch new file mode 100644 index 000000000000..d61a2b6ac485 --- /dev/null +++ b/games/Scorched3D/scorched3d-43.1c-libpng14.patch @@ -0,0 +1,40 @@ +http://bugs.gentoo.org/show_bug.cgi?id=308867 + +--- src/common/image/ImagePng.cpp ++++ src/common/image/ImagePng.cpp +@@ -189,7 +189,7 @@ bool ImagePng::loadFromBuffer(NetBuffer + info_ptr = png_create_info_struct(png_ptr);
+ if (info_ptr == NULL)
+ {
+- png_destroy_read_struct(&png_ptr, png_infopp_NULL, png_infopp_NULL);
++ png_destroy_read_struct(&png_ptr, NULL, NULL);
+ return false;
+ }
+
+@@ -200,7 +200,7 @@ bool ImagePng::loadFromBuffer(NetBuffer + if (setjmp(png_jmpbuf(png_ptr)))
+ {
+ /* Free all of the memory associated with the png_ptr and info_ptr */
+- png_destroy_read_struct(&png_ptr, &info_ptr, png_infopp_NULL);
++ png_destroy_read_struct(&png_ptr, &info_ptr, NULL);
+ /* If we get here, we had a problem reading the file */
+ return false;
+ }
+@@ -258,7 +258,7 @@ bool ImagePng::loadFromBuffer(NetBuffer + }
+ else
+ {
+- png_destroy_read_struct(&png_ptr, &info_ptr, png_infopp_NULL);
++ png_destroy_read_struct(&png_ptr, &info_ptr, NULL);
+
+ Logger::log(S3D::formatStringBuffer(
+ "Invalid PNG format.\n"
+@@ -272,7 +272,7 @@ bool ImagePng::loadFromBuffer(NetBuffer + // END NEW CODE
+
+ /* clean up after the read, and free any memory allocated - REQUIRED */
+- png_destroy_read_struct(&png_ptr, &info_ptr, png_infopp_NULL);
++ png_destroy_read_struct(&png_ptr, &info_ptr, NULL);
+
+ /* that's it */
+ return true;
diff --git a/games/Scorched3D/scorched3d.desktop b/games/Scorched3D/scorched3d.desktop new file mode 100644 index 000000000000..1d5d82c036bd --- /dev/null +++ b/games/Scorched3D/scorched3d.desktop @@ -0,0 +1,10 @@ +[Desktop Entry] +X-MultipleArgs=false +Terminal=false +Exec=scorched3d +Icon=scorched3d +Type=Application +Categories=Game; +StartupNotify=false +Name=Scorched 3D +GenericName=Artillery Game diff --git a/games/Scorched3D/scorched3d.png b/games/Scorched3D/scorched3d.png Binary files differnew file mode 100644 index 000000000000..485685b70e2c --- /dev/null +++ b/games/Scorched3D/scorched3d.png diff --git a/games/Scorched3D/slack-desc b/games/Scorched3D/slack-desc new file mode 100644 index 000000000000..e7c492fa29a3 --- /dev/null +++ b/games/Scorched3D/slack-desc @@ -0,0 +1,19 @@ +# HOW TO EDIT THIS FILE: +# The "handy ruler" below makes it easier to edit a package description. Line +# up the first '|' above the ':' following the base package name, and the '|' +# on the right side marks the last column you can put a character in. You must +# make exactly 11 lines for the formatting to be correct. It's also +# customary to leave one space after the ':'. + + |-----handy-ruler------------------------------------------------------| +Scorched3D: Scorched3D (3D artillery game) +Scorched3D: +Scorched3D: Scorched3D is a cross-platform 3D remake of the popular 2D +Scorched3D: artillery game Scorched Earth. Scorched3D can be played +Scorched3D: against the computer, other players, and remotely across the +Scorched3D: Internet or LAN. +Scorched3D: +Scorched3D: Homepage: http://www.scorched3d.co.uk +Scorched3D: +Scorched3D: +Scorched3D: |