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author | Robby Workman <rworkman@slackbuilds.org> | 2021-04-18 00:51:33 -0500 |
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committer | Robby Workman <rworkman@slackbuilds.org> | 2021-04-18 14:45:41 -0500 |
commit | 9f74239bd2cbb47069639c8b8c9b510f3bafb0d8 (patch) | |
tree | 0e8abe8c186c17ba4915e73430a92d754d8e7288 | |
parent | a25e8fe978834f3e68877d195da62176bc2f41ad (diff) |
games/zdoom: Fixed dep info in README
-rw-r--r-- | games/zdoom/README | 17 |
1 files changed, 8 insertions, 9 deletions
diff --git a/games/zdoom/README b/games/zdoom/README index 2e81f9b9196a..fe2573a123d1 100644 --- a/games/zdoom/README +++ b/games/zdoom/README @@ -19,14 +19,13 @@ of these slackbuilds.org packages to get a playable game: - hexen_demo_data - chexquest3 -Optional compile time dependency: OpenAL, used for audio playback +Optional compile time dependency: openal-soft, used for audio playback (as an alternative to fmodapi, which is always built in). It will be -autodetected at build time. If you have OpenAL installed but want to -build zdoom without it, set OPENAL=no in the script's environment. There -have been reports that various mods work better with OpenAL, while others -crash or misbehave; YMMV. +autodetected at build time. If you want to build zdoom without openal-soft, +set OPENAL=no in the script's environment. There have been reports that +various mods work better with OpenAL, while others crash or misbehave; YMMV. -Optional runtime dependencies: fluidsynth and fluid-soundfont, and/or -TiMidity++ and eawpats (used for MIDI playback). MIDI playback is still -possible when none of these are present, just select 'OPL Synth Emulation' -from the Options -> Sound Options -> MIDI Device menu within the game. +Optional runtime dependencies: fluid-soundfont, and/or TiMidity++ and +eawpats (used for MIDI playback). MIDI playback is still possible when +none of these are present, just select 'OPL Synth Emulation' from the +Options -> Sound Options -> MIDI Device menu within the game. |