diff options
author | B. Watson <yalhcru@gmail.com> | 2020-04-28 03:00:19 -0400 |
---|---|---|
committer | Willy Sudiarto Raharjo <willysr@slackbuilds.org> | 2020-05-03 08:48:50 +0700 |
commit | 7d970586c2bc09735f9214288c86d24ff687df87 (patch) | |
tree | 3b2c8817d9fec48ae59e504fb5f88bf9242df779 | |
parent | 0cb1f29dbb533193ec76e27ed16c4fa63ef990a5 (diff) |
games/jfsw_registered_data: Use CD image as source.
Signed-off-by: B. Watson <yalhcru@gmail.com>
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
-rw-r--r-- | games/jfsw_registered_data/README | 13 | ||||
-rw-r--r-- | games/jfsw_registered_data/extract-shadow-warrior.sh | 71 | ||||
-rw-r--r-- | games/jfsw_registered_data/jfsw_registered_data.SlackBuild | 71 | ||||
-rw-r--r-- | games/jfsw_registered_data/jfsw_registered_data.info | 8 |
4 files changed, 134 insertions, 29 deletions
diff --git a/games/jfsw_registered_data/README b/games/jfsw_registered_data/README index 67e0da1b9d43..30a92edcd10c 100644 --- a/games/jfsw_registered_data/README +++ b/games/jfsw_registered_data/README @@ -1,7 +1,9 @@ jfsw_registered_data (game data from full version of Shadow Warrior) -This is the full/registered version of Shadow Warrior, for use with the -jfsw game engine. +This is the full/registered version of Shadow Warrior, for use with +the jfsw game engine. The package includes the resource file (sw.grp) +and the audio tracks from the original CD, converted to .ogg for use +with the jfsw engine. Shadow Warrior is a first-person shooter video game developed by 3D Realms and published by GT Interactive Software. The shareware version @@ -14,8 +16,7 @@ full version (jfsw_registered_data). Since the full version includes the levels from the demo version (as Episode 1), there's no need to install both on the same system, although this is supported. -If you get '403 Forbidden' when downloading the source file, either -use a browser to visit the homepage and click on 'Download Full', or -else use a custom User-Agent header. Example: +While the package is being built, up to 1GB of space in /tmp (or $TMP) +will be used. -( source jfsw_registered_data.info ; wget --user-agent Firefox $DOWNLOAD ) +See also: games/jfsw_wanton_destruction diff --git a/games/jfsw_registered_data/extract-shadow-warrior.sh b/games/jfsw_registered_data/extract-shadow-warrior.sh new file mode 100644 index 000000000000..40d161fe84da --- /dev/null +++ b/games/jfsw_registered_data/extract-shadow-warrior.sh @@ -0,0 +1,71 @@ +#!/bin/sh + +# extract-shadow-warrior.sh, by B. Watson (yalhcru@gmail.com). + +# Licensed under the WTFPL: Do WTF you want with this. See +# http://www.wtfpl.net/txt/copying/ for details. + +# This file is part of the SlackBuilds.org jfsw_registered_data build, +# but you're welcome to use it for any other purpose (that's why I made +# it a standalone script). + +# Extracts the game data from bin/cue of Shadow Warrior for DOS, as found +# in the zip file from https://archive.org/details/ShadowWarriorUSA. The +# tool that handles bin/cue files is bchunk, but sadly it doesn't properly +# handle bin/cue where each track is in a separate bin file... so we +# help it along by chopping up the .cue file. + +# We expect a single argument: the name of the .cue file. Output will be +# a set of .iso and .wav files in the current directory, named track01.iso +# and track02.wav through track14.wav, plus a set of converted track02.ogg +# through track14.ogg, if the oggenc command is found on $PATH. + +# When we're finished, the files will take up around 900MB of space, +# so plan accordingly. + +# Note: converting the same wav file to ogg with oggenc multiple times, +# does not give identical ogg files. It *does* however give the same +# sized file every time (down to the byte). Really only matters if you're +# debugging this script, I guess. + +if [ "$*" = "" ] || [ ! -e "$1" ]; then + echo "Usage: $( basename $0 ) cue-file.cue" 1>&2 + exit 1 +fi + +# need this to let "read" read the initial spaces in the .cue file lines +IFS="" + +# save old stdout +exec 3>&1 + +# clean up any turds from previous runs +rm -f tmpcue??.cue + +# split up each track entry in the input .cue file into a separate .cue +# file containing only that track. +count=1 +cat "$1" | while read line; do + case "$line" in + FILE*) cue_out="tmpcue$( printf '%02d' $count ).cue" + exec > "$cue_out" + count="$( expr $count + 1 )" + ;; + esac + echo "$line" +done + +# restore old stdout +exec 1>&3 + +# now convert each file to .iso or .wav (bchunk is smart enough +# to know which is which). if a file is a .wav, we'll convert it +# to .ogg and delete it, so we don't end up chewing up 1.3GB of +# disk space all at once. +for cue_out in tmpcue??.cue; do + rm -f track??.wav + binfile="$( head -1 "$cue_out" | cut -d\" -f2 )" + bchunk -w "$binfile" "$cue_out" track + [ -e track??.wav ] && oggenc -q 7 track??.wav && rm -f track??.wav + rm -f $cue_out +done diff --git a/games/jfsw_registered_data/jfsw_registered_data.SlackBuild b/games/jfsw_registered_data/jfsw_registered_data.SlackBuild index 756d31d89caf..7dca1ca21075 100644 --- a/games/jfsw_registered_data/jfsw_registered_data.SlackBuild +++ b/games/jfsw_registered_data/jfsw_registered_data.SlackBuild @@ -6,14 +6,26 @@ # Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ for details. -# This game is offered as a free download on both Steam and GoG. -# It's also been available from www.oldpcgaming.net since 2014. +# This game is offered as a free download on both Steam and GoG. It also +# was available from www.oldpcgaming.net from 2014 to late 2019, and +# has been available on archive.org since late 2018. + +# 20200428 bkw: the old .7z from oldpcgaming.net has vanished along +# with the site. Switched to a CD image from archive.org, in bin/cue +# format. More work for this script to do, but as a nice bonus, we get +# the CD audio tracks installed too. PRGNAM=jfsw_registered_data VERSION=${VERSION:-1.2} -BUILD=${BUILD:-1} +BUILD=${BUILD:-2} TAG=${TAG:-_SBo} +# Depending on what was used to do the download, the %XX hex escapes +# might get interpreted or not, handle either name. +SRCNAM="Shadow Warrior (USA)" +ZIPNAME1="$SRCNAM.zip" +ZIPNAME2="Shadow%20Warrior%20%28USA%29.zip" + ARCH=noarch CWD=$(pwd) TMP=${TMP:-/tmp/SBo} @@ -28,26 +40,47 @@ cd $TMP rm -rf $PRGNAM-$VERSION mkdir -p $PRGNAM-$VERSION cd $PRGNAM-$VERSION -7za x $CWD/shadow.7z '*/*.GRP' '*/*.TXT' '*/*.ICO' -cd shadow + +[ -e "$CWD/$ZIPNAME1" ] && ZIPNAME="$ZIPNAME1" || ZIPNAME="$ZIPNAME2" +unzip "$CWD/$ZIPNAME" chown -R root:root . -find -L . \ - \( -perm 777 -o -perm 775 -o -perm 750 -o -perm 711 -o -perm 555 \ - -o -perm 511 \) -exec chmod 755 {} \+ -o \ - \( -perm 666 -o -perm 664 -o -perm 640 -o -perm 600 -o -perm 444 \ - -o -perm 440 -o -perm 400 \) -exec chmod 644 {} \+ +chmod 644 * -mkdir -p $PKG/usr/share/games/jfsw -install -m0644 SW.GRP $PKG/usr/share/games/jfsw/sw_registered.grp +# The "source" file is a bin/cue cdrom image with multiple .bin files. +# It took some effort to get bchunk to extract this correctly, and I've +# moved the code into a separate script so that users of other distros +# can possibly make use of it. In fact it's been tested on MacOSX :) +sh $CWD/extract-shadow-warrior.sh "$SRCNAM.cue" + +# Loop mount the iso to extract the stuff we need from it. +# N.B. sandbox wrappers like sbrun or slackrepo might complain that +# /etc/mtab has been modified. We could prevent this by using the +# --no-mtab option with the mount and umount commands below, but +# if something makes the script die before it's finished, we would +# have left behind an invisible mount that could cause confusion and +# irritation later... +MNTPNT="$( mktemp -d cdmount.XXXXXX )" +mount -o loop track01.iso $MNTPNT -# This stuff's not very relevant to a source port. -rm -f INSTALL.TXT ORDERFRM.TXT +cd $MNTPNT/swinst + mkdir -p $PKG/usr/share/games/jfsw + install -m0644 SW.GRP $PKG/usr/share/games/jfsw/sw_registered.grp + + mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION + for i in CREDITS.TXT license.txt; do + sed 's,\r,,' < $i > $PKG/usr/doc/$PRGNAM-$VERSION/$( echo $i | tr A-Z a-z ) + done +cd - + +cat $MNTPNT/sw.ico > $PKG/usr/doc/$PRGNAM-$VERSION/sw.ico +umount $MNTPNT +rmdir $MNTPNT + +# Done with the iso, now for the audio tracks (which have already been +# converted to ogg). +mkdir -p $PKG/usr/share/games/jfsw +cp track??.ogg $PKG/usr/share/games/jfsw -mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION -for i in *.TXT; do - sed 's,\r,,' < $i > $PKG/usr/doc/$PRGNAM-$VERSION/$( echo $i | tr A-Z a-z ) -done -cat SW.ICO > $PKG/usr/doc/$PRGNAM-$VERSION/sw.ico cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild mkdir -p $PKG/install diff --git a/games/jfsw_registered_data/jfsw_registered_data.info b/games/jfsw_registered_data/jfsw_registered_data.info index a5153d153a8e..ede16fa8e55e 100644 --- a/games/jfsw_registered_data/jfsw_registered_data.info +++ b/games/jfsw_registered_data/jfsw_registered_data.info @@ -1,10 +1,10 @@ PRGNAM="jfsw_registered_data" VERSION="1.2" -HOMEPAGE="http://www.oldpcgaming.net/shadow-warrior-review/" -DOWNLOAD="http://www.oldpcgaming.net/demo/shadow.7z" -MD5SUM="b1dff182c5760710c2e31e9f4e728eb1" +HOMEPAGE="https://archive.org/details/ShadowWarriorUSA" +DOWNLOAD="https://archive.org/download/ShadowWarriorUSA/Shadow%20Warrior%20%28USA%29.zip" +MD5SUM="b301a2f6929cdd7642b308b13d4bc69c" DOWNLOAD_x86_64="" MD5SUM_x86_64="" -REQUIRES="jfsw p7zip" +REQUIRES="jfsw bchunk" MAINTAINER="B. Watson" EMAIL="yalhcru@gmail.com" |