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authorB. Watson <yalhcru@gmail.com>2020-10-13 01:40:38 -0400
committerWilly Sudiarto Raharjo <willysr@slackbuilds.org>2020-10-17 09:40:06 +0700
commit5d9da65b0ab73a4835164e325af4239371a9d67b (patch)
tree0e037f98dd8ed3782b9853af047078ec9bcda0e9
parentaff77826ed602176fb2a5f5681edcb62ecf1071f (diff)
games/dungeon: Fix README.
Signed-off-by: B. Watson <yalhcru@gmail.com> Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
-rw-r--r--games/dungeon/README26
1 files changed, 13 insertions, 13 deletions
diff --git a/games/dungeon/README b/games/dungeon/README
index e0f829af0ddc..192e46be7dd6 100644
--- a/games/dungeon/README
+++ b/games/dungeon/README
@@ -1,21 +1,21 @@
dungeon (text adventure game)
-This "mainframe zork" has everything contained in the commercial ZORK I,
-part of ZORK II, and the endgame from ZORK III. Some mainframe computers
-don't have this full version, so if your mainframe doesn't have the
-endgame, the Bank of Zork, and the puzzle room, you are in for some
-new challenges.
+This "mainframe zork" has everything contained in the commercial ZORK
+I, part of ZORK II, and the endgame from ZORK III. Some mainframe
+computers don't have this full version, so if your mainframe doesn't
+have the endgame, the Bank of Zork, and the puzzle room, you are in for
+some new challenges.
-This version of Dungeon seems to be earlier than any of the ones available
-at www.if-archive.org. It was posted to USEnet ages ago. This build
-uses slightly modified sources, needed to get modern GNU Fortran to
-compile them.
+This version of Dungeon seems to be earlier than any of the ones
+available at www.if-archive.org. It was posted to USEnet ages ago. This
+build uses slightly modified sources, needed to get modern GNU Fortran
+to compile them.
-BTW, the source files say copyright INFOCOM, but allow non-commercial use.
-This was the last version before INFOCOM went commercial.
+BTW, the source files say copyright INFOCOM, but allow non-commercial
+use. This was the last version before INFOCOM went commercial.
This build includes the game map in /usr/doc/dungeon-$VERSION
You can build a debugging (aka cheating) version of Dungeon by passing
-DEBUG=yes in the script's environment. This enables tracing and the
-GDT command.
+DEBUG=yes in the script's environment. This enables tracing and the GDT
+command.