diff options
author | Dimitris Zlatanidis <d.zlatanidis@gmail.com> | 2015-03-01 02:28:50 +0700 |
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committer | Willy Sudiarto Raharjo <willysr@slackbuilds.org> | 2015-03-01 02:28:50 +0700 |
commit | 0e73f2a4365e648812ca0df2b6dd25fed56c80bc (patch) | |
tree | 5cba57c8b37549d4ae8d034093f74cde1a200d0a | |
parent | 6b49f9d6673299a501ac89c6e3d801e4e5fa1e60 (diff) |
games/assaultcube-reloaded: Added (First person shooter game).
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
-rw-r--r-- | games/assaultcube-reloaded/README | 8 | ||||
-rw-r--r-- | games/assaultcube-reloaded/acr-client.sh | 4 | ||||
-rw-r--r-- | games/assaultcube-reloaded/acr-server.sh | 4 | ||||
-rw-r--r-- | games/assaultcube-reloaded/assaultcube-reloaded.SlackBuild | 113 | ||||
-rw-r--r-- | games/assaultcube-reloaded/assaultcube-reloaded.desktop | 9 | ||||
-rw-r--r-- | games/assaultcube-reloaded/assaultcube-reloaded.info | 10 | ||||
-rw-r--r-- | games/assaultcube-reloaded/assaultcube-reloaded.png | bin | 0 -> 2230 bytes | |||
-rw-r--r-- | games/assaultcube-reloaded/doinst.sh | 9 | ||||
-rw-r--r-- | games/assaultcube-reloaded/slack-desc | 19 |
9 files changed, 176 insertions, 0 deletions
diff --git a/games/assaultcube-reloaded/README b/games/assaultcube-reloaded/README new file mode 100644 index 000000000000..0fcc33d00b6a --- /dev/null +++ b/games/assaultcube-reloaded/README @@ -0,0 +1,8 @@ +AssaultCube Reloaded, formerly AssaultCube Special Edition, +is a free-and-open-source first-person-shooter, created by +the AssaultCube Reloaded Task Force to improve AssaultCube. + +This game combines the best of all worlds. Realism from Battlefield, +anti-cheat inspired by the Quake engine, perks from Call of Duty, +mutators from Red Eclipse, and fast-paced gameplay +with a low system footprint from AssaultCube and the Cube Engine. diff --git a/games/assaultcube-reloaded/acr-client.sh b/games/assaultcube-reloaded/acr-client.sh new file mode 100644 index 000000000000..573fb8d03616 --- /dev/null +++ b/games/assaultcube-reloaded/acr-client.sh @@ -0,0 +1,4 @@ +#!/bin/sh + +cd /usr/share/games/assaultcube-reloaded +./client.sh diff --git a/games/assaultcube-reloaded/acr-server.sh b/games/assaultcube-reloaded/acr-server.sh new file mode 100644 index 000000000000..d70120efb3f2 --- /dev/null +++ b/games/assaultcube-reloaded/acr-server.sh @@ -0,0 +1,4 @@ +#!/bin/sh + +cd /usr/share/games/assaultcube-reloaded +./server.sh diff --git a/games/assaultcube-reloaded/assaultcube-reloaded.SlackBuild b/games/assaultcube-reloaded/assaultcube-reloaded.SlackBuild new file mode 100644 index 000000000000..786af04ee72d --- /dev/null +++ b/games/assaultcube-reloaded/assaultcube-reloaded.SlackBuild @@ -0,0 +1,113 @@ +#!/bin/sh + +# Slackware build script for assaultcube-reloaded + +# Copyright 2015 Dimitris Zlatanidis Orestiada, Greece +# All rights reserved. +# +# Redistribution and use of this script, with or without modification, is +# permitted provided that the following conditions are met: +# +# 1. Redistributions of this script must retain the above copyright +# notice, this list of conditions and the following disclaimer. +# +# THIS SOFTWARE IS PROVIDED BY THE AUTHOR "AS IS" AND ANY EXPRESS OR IMPLIED +# WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF +# MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO +# EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, +# PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; +# OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, +# WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR +# OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF +# ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +PRGNAM=assaultcube-reloaded +SRCNAM=acr +VERSION=${VERSION:-2.6.2} +BUILD=${BUILD:-1} +TAG=${TAG:-_SBo} + +if [ -z "$ARCH" ]; then + case "$( uname -m )" in + i?86) ARCH=i486 ;; + arm*) ARCH=arm ;; + *) ARCH=$( uname -m ) ;; + esac +fi + +CWD=$(pwd) +TMP=${TMP:-/tmp/SBo} +PKG=$TMP/package-$PRGNAM +OUTPUT=${OUTPUT:-/tmp} + +if [ "$ARCH" = "i486" ]; then + SLKCFLAGS="-O2 -march=i486 -mtune=i686" + LIBDIRSUFFIX="" +elif [ "$ARCH" = "i686" ]; then + SLKCFLAGS="-O2 -march=i686 -mtune=i686" + LIBDIRSUFFIX="" +elif [ "$ARCH" = "x86_64" ]; then + SLKCFLAGS="-O2 -fPIC" + LIBDIRSUFFIX="64" +else + SLKCFLAGS="-O2" + LIBDIRSUFFIX="" +fi + +set -e + +rm -rf $PKG +mkdir -p $TMP $PKG $OUTPUT +cd $TMP +rm -rf $SRCNAM-$VERSION +tar xvf $CWD/$SRCNAM-$VERSION.tar.gz || tar xvf $CWD/v$VERSION.tar.gz +cd $SRCNAM-$VERSION +chown -R root:root . +find -L . \ + \( -perm 777 -o -perm 775 -o -perm 750 -o -perm 711 -o -perm 555 \ + -o -perm 511 \) -exec chmod 755 {} \; -o \ + \( -perm 666 -o -perm 664 -o -perm 640 -o -perm 600 -o -perm 444 \ + -o -perm 440 -o -perm 400 \) -exec chmod 644 {} \; + +cd source/src/ +make +make install DESTDIR=$PKG +cd - + +find $PKG -print0 | xargs -0 file | grep -e "executable" -e "shared object" | grep ELF \ + | cut -f 1 -d : | xargs strip --strip-unneeded 2> /dev/null || true + +# install data +mkdir -p $PKG/usr/share/games/$PRGNAM $PKG/usr/bin +cp -rf bin_unix acr bot config packages $PKG/usr/share/games/$PRGNAM + +# enable server configuration file +# more information http://acreloaded.wikia.com/wiki/Server_Guide +cp $PKG/usr/share/games/$PRGNAM/config/default.servercmdline.txt \ + $PKG/usr/share/games/$PRGNAM/config/servercmdline.txt + +# install executables +install -D -m0755 client.sh $PKG/usr/share/games/$PRGNAM/client.sh +install -D -m0755 server.sh $PKG/usr/share/games/$PRGNAM/server.sh +install -D -m0755 $CWD/${SRCNAM}-client.sh $PKG/usr/bin/${SRCNAM}-client +install -D -m0755 $CWD/${SRCNAM}-server.sh $PKG/usr/bin/${SRCNAM}-server + +# install desktop icon +mkdir -p $PKG/usr/share/pixmaps/ +install -D -m644 $CWD/$PRGNAM.png $PKG/usr/share/pixmaps/$PRGNAM.png + +# install desktop file +mkdir -p $PKG/usr/share/applications +install -D -m644 $CWD/$PRGNAM.desktop $PKG/usr/share/applications/$PRGNAM.desktop + +mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION +cp -a docs/*.txt $PKG/usr/doc/$PRGNAM-$VERSION +cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild + +mkdir -p $PKG/install +cat $CWD/slack-desc > $PKG/install/slack-desc +cat $CWD/doinst.sh > $PKG/install/doinst.sh + +cd $PKG +/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.${PKGTYPE:-tgz} diff --git a/games/assaultcube-reloaded/assaultcube-reloaded.desktop b/games/assaultcube-reloaded/assaultcube-reloaded.desktop new file mode 100644 index 000000000000..a90bd0ded8bf --- /dev/null +++ b/games/assaultcube-reloaded/assaultcube-reloaded.desktop @@ -0,0 +1,9 @@ +[Desktop Entry] +Name=AssaultCube Reloaded +Comment=AssaultCube Special Edition, first-person-shooter +Exec=acr-client +Icon=assaultcube-reloaded +Terminal=false +Type=Application +Categories=Game;ActionGame +GenericName=AssaultCube diff --git a/games/assaultcube-reloaded/assaultcube-reloaded.info b/games/assaultcube-reloaded/assaultcube-reloaded.info new file mode 100644 index 000000000000..7e7880e2c1cb --- /dev/null +++ b/games/assaultcube-reloaded/assaultcube-reloaded.info @@ -0,0 +1,10 @@ +PRGNAM="assaultcube-reloaded" +VERSION="2.6.2" +HOMEPAGE="http://acr.victorz.ca/" +DOWNLOAD="https://github.com/acreloaded/acr/archive/v2.6.2.tar.gz" +MD5SUM="31659ae86f3adbabfd303384b04a9786" +DOWNLOAD_x86_64="" +MD5SUM_x86_64="" +REQUIRES="OpenAL enet" +MAINTAINER="Dimitris Zlatanidis" +EMAIL="d.zlatanidis@gmail.com" diff --git a/games/assaultcube-reloaded/assaultcube-reloaded.png b/games/assaultcube-reloaded/assaultcube-reloaded.png Binary files differnew file mode 100644 index 000000000000..4e84d0847c09 --- /dev/null +++ b/games/assaultcube-reloaded/assaultcube-reloaded.png diff --git a/games/assaultcube-reloaded/doinst.sh b/games/assaultcube-reloaded/doinst.sh new file mode 100644 index 000000000000..3e5691a052b5 --- /dev/null +++ b/games/assaultcube-reloaded/doinst.sh @@ -0,0 +1,9 @@ +if [ -x /usr/bin/update-desktop-database ]; then + /usr/bin/update-desktop-database -q usr/share/applications >/dev/null 2>&1 +fi + +if [ -e usr/share/icons/hicolor/icon-theme.cache ]; then + if [ -x /usr/bin/gtk-update-icon-cache ]; then + /usr/bin/gtk-update-icon-cache usr/share/icons/hicolor >/dev/null 2>&1 + fi +fi diff --git a/games/assaultcube-reloaded/slack-desc b/games/assaultcube-reloaded/slack-desc new file mode 100644 index 000000000000..aea63d65b7a2 --- /dev/null +++ b/games/assaultcube-reloaded/slack-desc @@ -0,0 +1,19 @@ +# HOW TO EDIT THIS FILE: +# The "handy ruler" below makes it easier to edit a package description. +# Line up the first '|' above the ':' following the base package name, and +# the '|' on the right side marks the last column you can put a character in. +# You must make exactly 11 lines for the formatting to be correct. It's also +# customary to leave one space after the ':' except on otherwise blank lines. + + |-----handy-ruler------------------------------------------------------| +assaultcube-reloaded: assaultcube-reloaded (First person shooter game) +assaultcube-reloaded: +assaultcube-reloaded: AssaultCube Reloaded, formerly AssaultCube Special Edition, is a +assaultcube-reloaded: free-and-open-source first-person-shooter, created by the +assaultcube-reloaded: AssaultCube Reloaded Task Force to improve AssaultCube. +assaultcube-reloaded: +assaultcube-reloaded: Homepage: http://acr.victorz.ca/ +assaultcube-reloaded: +assaultcube-reloaded: +assaultcube-reloaded: +assaultcube-reloaded: |