1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
|
#ifndef SDL2_H
#define SDL2_H
/* Avoid compiler warning because macro is redefined in SDL_syswm.h. */
#undef WIN32_LEAN_AND_MEAN
#include <SDL.h>
/* with Alpine / muslc SDL headers pull in directfb headers
* which in turn trigger warning about redundant decls for
* direct_waitqueue_deinit.
*/
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wredundant-decls"
#include <SDL_syswm.h>
#pragma GCC diagnostic pop
#ifdef CONFIG_SDL_IMAGE
# include <SDL_image.h>
#endif
#include "ui/kbd-state.h"
#ifdef CONFIG_OPENGL
# include "ui/egl-helpers.h"
#endif
struct sdl2_console {
DisplayGLCtx dgc;
DisplayChangeListener dcl;
DisplaySurface *surface;
DisplayOptions *opts;
SDL_Texture *texture;
SDL_Window *real_window;
SDL_Renderer *real_renderer;
int idx;
int last_vm_running; /* per console for caption reasons */
int x, y, w, h;
int hidden;
int opengl;
int updates;
int idle_counter;
int ignore_hotkeys;
SDL_GLContext winctx;
QKbdState *kbd;
#ifdef CONFIG_OPENGL
QemuGLShader *gls;
egl_fb guest_fb;
egl_fb win_fb;
bool y0_top;
bool scanout_mode;
#endif
};
void sdl2_window_create(struct sdl2_console *scon);
void sdl2_window_destroy(struct sdl2_console *scon);
void sdl2_window_resize(struct sdl2_console *scon);
void sdl2_poll_events(struct sdl2_console *scon);
void sdl2_process_key(struct sdl2_console *scon,
SDL_KeyboardEvent *ev);
void sdl2_2d_update(DisplayChangeListener *dcl,
int x, int y, int w, int h);
void sdl2_2d_switch(DisplayChangeListener *dcl,
DisplaySurface *new_surface);
void sdl2_2d_refresh(DisplayChangeListener *dcl);
void sdl2_2d_redraw(struct sdl2_console *scon);
bool sdl2_2d_check_format(DisplayChangeListener *dcl,
pixman_format_code_t format);
void sdl2_gl_update(DisplayChangeListener *dcl,
int x, int y, int w, int h);
void sdl2_gl_switch(DisplayChangeListener *dcl,
DisplaySurface *new_surface);
void sdl2_gl_refresh(DisplayChangeListener *dcl);
void sdl2_gl_redraw(struct sdl2_console *scon);
QEMUGLContext sdl2_gl_create_context(DisplayGLCtx *dgc,
QEMUGLParams *params);
void sdl2_gl_destroy_context(DisplayGLCtx *dgc, QEMUGLContext ctx);
int sdl2_gl_make_context_current(DisplayGLCtx *dgc,
QEMUGLContext ctx);
void sdl2_gl_scanout_disable(DisplayChangeListener *dcl);
void sdl2_gl_scanout_texture(DisplayChangeListener *dcl,
uint32_t backing_id,
bool backing_y_0_top,
uint32_t backing_width,
uint32_t backing_height,
uint32_t x, uint32_t y,
uint32_t w, uint32_t h,
void *d3d_tex2d);
void sdl2_gl_scanout_flush(DisplayChangeListener *dcl,
uint32_t x, uint32_t y, uint32_t w, uint32_t h);
#endif /* SDL2_H */
|