blob: 51085e166ca50d5797848078eb3e648c72d02d18 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
|
/*
* Gamepad style buttons connected to IRQ/GPIO lines
*
* Copyright (c) 2007 CodeSourcery.
* Written by Paul Brook
*
* This work is licensed under the terms of the GNU GPL, version 2 or later.
* See the COPYING file in the top-level directory.
*/
#ifndef HW_INPUT_STELLARIS_GAMEPAD_H
#define HW_INPUT_STELLARIS_GAMEPAD_H
#include "hw/sysbus.h"
#include "qom/object.h"
/*
* QEMU interface:
* + QOM array property "keycodes": uint32_t QEMU keycodes to handle
* (these are QCodes, ie the Q_KEY_* values)
* + unnamed GPIO outputs: one per keycode, in the same order as the
* "keycodes" array property entries; asserted when key is down
*/
#define TYPE_STELLARIS_GAMEPAD "stellaris-gamepad"
OBJECT_DECLARE_SIMPLE_TYPE(StellarisGamepad, STELLARIS_GAMEPAD)
struct StellarisGamepad {
SysBusDevice parent_obj;
uint32_t num_buttons;
qemu_irq *irqs;
uint32_t *keycodes;
uint8_t *pressed;
};
#endif
|