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/*
 * block_copy API
 *
 * Copyright (C) 2013 Proxmox Server Solutions
 * Copyright (c) 2019 Virtuozzo International GmbH.
 *
 * Authors:
 *  Dietmar Maurer (dietmar@proxmox.com)
 *  Vladimir Sementsov-Ogievskiy <vsementsov@virtuozzo.com>
 *
 * This work is licensed under the terms of the GNU GPL, version 2 or later.
 * See the COPYING file in the top-level directory.
 */

#ifndef BLOCK_COPY_H
#define BLOCK_COPY_H

#include "block/block-common.h"
#include "qemu/progress_meter.h"

/* All APIs are thread-safe */

typedef void (*BlockCopyAsyncCallbackFunc)(void *opaque);
typedef struct BlockCopyState BlockCopyState;
typedef struct BlockCopyCallState BlockCopyCallState;

BlockCopyState *block_copy_state_new(BdrvChild *source, BdrvChild *target,
                                     const BdrvDirtyBitmap *bitmap,
                                     Error **errp);

/* Function should be called prior any actual copy request */
void block_copy_set_copy_opts(BlockCopyState *s, bool use_copy_range,
                              bool compress);
void block_copy_set_progress_meter(BlockCopyState *s, ProgressMeter *pm);

void block_copy_state_free(BlockCopyState *s);

void block_copy_reset(BlockCopyState *s, int64_t offset, int64_t bytes);

int64_t coroutine_fn GRAPH_RDLOCK
block_copy_reset_unallocated(BlockCopyState *s, int64_t offset, int64_t *count);

int coroutine_fn block_copy(BlockCopyState *s, int64_t offset, int64_t bytes,
                            bool ignore_ratelimit, uint64_t timeout_ns,
                            BlockCopyAsyncCallbackFunc cb,
                            void *cb_opaque);

/*
 * Run block-copy in a coroutine, create corresponding BlockCopyCallState
 * object and return pointer to it. Never returns NULL.
 *
 * Caller is responsible to call block_copy_call_free() to free
 * BlockCopyCallState object.
 *
 * @max_workers means maximum of parallel coroutines to execute sub-requests,
 * must be > 0.
 *
 * @max_chunk means maximum length for one IO operation. Zero means unlimited.
 */
BlockCopyCallState *block_copy_async(BlockCopyState *s,
                                     int64_t offset, int64_t bytes,
                                     int max_workers, int64_t max_chunk,
                                     BlockCopyAsyncCallbackFunc cb,
                                     void *cb_opaque);

/*
 * Free finished BlockCopyCallState. Trying to free running
 * block-copy will crash.
 */
void block_copy_call_free(BlockCopyCallState *call_state);

/*
 * Note, that block-copy call is marked finished prior to calling
 * the callback.
 */
bool block_copy_call_finished(BlockCopyCallState *call_state);
bool block_copy_call_succeeded(BlockCopyCallState *call_state);
bool block_copy_call_failed(BlockCopyCallState *call_state);
bool block_copy_call_cancelled(BlockCopyCallState *call_state);
int block_copy_call_status(BlockCopyCallState *call_state, bool *error_is_read);

void block_copy_set_speed(BlockCopyState *s, uint64_t speed);
void block_copy_kick(BlockCopyCallState *call_state);

/*
 * Cancel running block-copy call.
 *
 * Cancel leaves block-copy state valid: dirty bits are correct and you may use
 * cancel + <run block_copy with same parameters> to emulate pause/resume.
 *
 * Note also, that the cancel is async: it only marks block-copy call to be
 * cancelled. So, the call may be cancelled (block_copy_call_cancelled() reports
 * true) but not yet finished (block_copy_call_finished() reports false).
 */
void block_copy_call_cancel(BlockCopyCallState *call_state);

BdrvDirtyBitmap *block_copy_dirty_bitmap(BlockCopyState *s);
int64_t block_copy_cluster_size(BlockCopyState *s);
void block_copy_set_skip_unallocated(BlockCopyState *s, bool skip);

#endif /* BLOCK_COPY_H */