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AgeCommit message (Expand)Author
2023-09-21ui: fix crash when there are no active_consoleMarc-André Lureau
2023-09-21ui/dbus: Properly dispose touch/mouse dbus objectsBilal Elmoussaoui
2023-08-07ui/gtk: set scanout mode in gd_egl/gd_gl_area_scanout_textureDongwon Kim
2023-08-01misc: Fix some typos in documentation and commentsStefan Weil
2023-08-01ui/dbus: fix clang compilation issueMarc-André Lureau
2023-08-01ui/dbus: fix win32 compilation when !openglMarc-Andre Lureau
2023-07-25For curses display, recognize a few more control keysSean Estabrooks
2023-07-17ui/gtk: skip refresh if new dmabuf has been submittedDongwon Kim
2023-07-17ui/gtk: set scanout-mode right before scheduling drawDongwon Kim
2023-07-17virtio-gpu-udmabuf: correct naming of QemuDmaBuf size propertiesDongwon Kim
2023-07-17virtio-gpu: replace the surface with null surface when resettingDongwon Kim
2023-07-17ui/gtk: Make sure the right EGL context is currently boundDongwon Kim
2023-07-17ui/vnc-clipboard: fix infinite loop in inflate_buffer (CVE-2023-3255)Mauro Matteo Cascella
2023-06-30ui/dbus: fix build errors in dbus_update_gl_cb and dbus_call_update_glRichard Henderson
2023-06-27ui/dbus: use shared D3D11 Texture2D when possibleMarc-André Lureau
2023-06-27ui: add optional d3d texture pointer to scanout textureMarc-André Lureau
2023-06-27ui/egl: query ANGLE d3d deviceMarc-André Lureau
2023-06-27ui/dbus: add some GL tracesMarc-André Lureau
2023-06-27ui/dbus: add GL support on win32Marc-André Lureau
2023-06-27ui: add egl_fb_read_rect()Marc-André Lureau
2023-06-27ui/egl: default to GLES on windowsMarc-André Lureau
2023-06-27ui: add egl-headless support on win32Marc-André Lureau
2023-06-27ui/dbus: use shared memory when possible on win32Marc-André Lureau
2023-06-27console/win32: allocate shareable display surfaceMarc-André Lureau
2023-06-27ui/dbus: introduce "Interfaces" propertiesMarc-André Lureau
2023-06-27ui/dbus: win32 supportMarc-André Lureau
2023-06-27ui/dbus: compile without gio/gunixfdlist.hMarc-André Lureau
2023-06-27ui/egl: fix make_context_current() callback return valueMarc-André Lureau
2023-06-27ui/egl: export qemu_egl_get_error_string()Marc-André Lureau
2023-06-27ui/gtk: making dmabuf NULL when it's released.Dongwon Kim
2023-06-27ui/gtk: set the area of the scanout texture correctlyDongwon Kim
2023-06-27ui/dbus: Expose a touch device interfaceBilal Elmoussaoui
2023-06-27ui/touch: Move event handling to a common helperBilal Elmoussaoui
2023-06-27ui/sdl2: OpenGL window contextAntonio Caggiano
2023-06-27egl: no need to lookup EGL functions manuallyMarc-André Lureau
2023-06-27ui: return NULL when getting cursor without a consoleMarc-André Lureau
2023-06-20meson: Replace softmmu_ss -> system_ssPhilippe Mathieu-Daudé
2023-06-20meson: Replace CONFIG_SOFTMMU -> CONFIG_SYSTEM_ONLYPhilippe Mathieu-Daudé
2023-06-13cocoa: Fix warnings about invalid prototype declarationsPhilippe Mathieu-Daudé
2023-06-10vnc: move assert in vnc_worker_thread_loopAnastasia Belova
2023-06-05bulk: Remove pointless QOM castsPhilippe Mathieu-Daudé
2023-06-02cutils: Adjust signature of parse_uint[_full]Eric Blake
2023-05-28ui/gtk: enable backend to send multi-touch eventsSergio Lopez
2023-05-28ui: add helpers for virtio-multitouch eventsSergio Lopez
2023-05-28ui: add the infrastructure to support MT eventsSergio Lopez
2023-05-28ui/cursor: make width/height unsigned 16-bit integerMauro Matteo Cascella
2023-05-28ui/sdl2: disable SDL_HINT_GRAB_KEYBOARD on WindowsVolker Rümelin
2023-05-28ui/sdl2: Grab Alt+F4 also under WindowsBernhard Beschow
2023-05-28ui/sdl2: Grab Alt+Tab also in fullscreen modeBernhard Beschow
2023-05-28ui/dbus: add a FIXME about texture/dmabuf scanout handlingMarc-André Lureau