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-rw-r--r--accel/tcg/tcg-accel-ops-rr.c2
-rw-r--r--include/sysemu/replay.h5
-rw-r--r--replay/replay.c21
3 files changed, 27 insertions, 1 deletions
diff --git a/accel/tcg/tcg-accel-ops-rr.c b/accel/tcg/tcg-accel-ops-rr.c
index 611932f3c3..825e35b3dc 100644
--- a/accel/tcg/tcg-accel-ops-rr.c
+++ b/accel/tcg/tcg-accel-ops-rr.c
@@ -109,7 +109,7 @@ static void rr_wait_io_event(void)
{
CPUState *cpu;
- while (all_cpu_threads_idle()) {
+ while (all_cpu_threads_idle() && replay_can_wait()) {
rr_stop_kick_timer();
qemu_cond_wait_iothread(first_cpu->halt_cond);
}
diff --git a/include/sysemu/replay.h b/include/sysemu/replay.h
index 08aae5869f..83995ae4bd 100644
--- a/include/sysemu/replay.h
+++ b/include/sysemu/replay.h
@@ -70,6 +70,11 @@ int replay_get_instructions(void);
/*! Updates instructions counter in replay mode. */
void replay_account_executed_instructions(void);
+/**
+ * replay_can_wait: check if we should pause for wait-io
+ */
+bool replay_can_wait(void);
+
/* Processing clocks and other time sources */
/*! Save the specified clock */
diff --git a/replay/replay.c b/replay/replay.c
index ff197f436b..3fd241a4fc 100644
--- a/replay/replay.c
+++ b/replay/replay.c
@@ -449,6 +449,27 @@ void replay_start(void)
replay_enable_events();
}
+/*
+ * For none/record the answer is yes.
+ */
+bool replay_can_wait(void)
+{
+ if (replay_mode == REPLAY_MODE_PLAY) {
+ /*
+ * For playback we shouldn't ever be at a point we wait. If
+ * the instruction count has reached zero and we have an
+ * unconsumed event we should go around again and consume it.
+ */
+ if (replay_state.instruction_count == 0 && replay_state.has_unread_data) {
+ return false;
+ } else {
+ replay_sync_error("Playback shouldn't have to iowait");
+ }
+ }
+ return true;
+}
+
+
void replay_finish(void)
{
if (replay_mode == REPLAY_MODE_NONE) {