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authorGerd Hoffmann <kraxel@redhat.com>2017-10-10 15:54:49 +0200
committerGerd Hoffmann <kraxel@redhat.com>2017-10-17 10:25:42 +0200
commit46e19e149f3b129a22c440caba853188df67deab (patch)
tree4c3b53e551e8f69b3762f5961551594ca72ee9d7 /ui/gtk-egl.c
parent4133fa711f37f0db303bf5aac03ea31b5be6ac1d (diff)
opengl: move shader init from console-gl.c to shader.c
With the upcoming dmabuf support in qemu there will be more users of the shaders than just console-gl.c. So rename ConsoleGLState to QemuGLShader, rename some functions too, move code from console-gl.c to shaders.c. No functional change. Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Message-id: 20171010135453.6704-3-kraxel@redhat.com
Diffstat (limited to 'ui/gtk-egl.c')
-rw-r--r--ui/gtk-egl.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/ui/gtk-egl.c b/ui/gtk-egl.c
index 0f0d35e041..eb86c26a1d 100644
--- a/ui/gtk-egl.c
+++ b/ui/gtk-egl.c
@@ -113,7 +113,7 @@ void gd_egl_refresh(DisplayChangeListener *dcl)
if (!vc->gfx.esurface) {
return;
}
- vc->gfx.gls = console_gl_init_context();
+ vc->gfx.gls = qemu_gl_init_shader();
if (vc->gfx.ds) {
surface_gl_create_texture(vc->gfx.gls, vc->gfx.ds);
}