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authorRichard Henderson <richard.henderson@linaro.org>2021-02-01 21:27:41 -1000
committerRichard Henderson <richard.henderson@linaro.org>2021-06-19 11:07:56 -0700
commit650898891837a9772a5410e73c637a55d99e1e50 (patch)
tree005d15fa17d8b7678dc0d7585929340c719b8926 /tcg/tci/README
parent7e00a0800051655e6fdd85ad5dd6fcadafc2dc47 (diff)
tcg/tci: Change encoding to uint32_t units
This removes all of the problems with unaligned accesses to the bytecode stream. With an 8-bit opcode at the bottom, we have 24 bits remaining, which are generally split into 6 4-bit slots. This fits well with the maximum length opcodes, e.g. INDEX_op_add2_i32, which have 6 register operands. We have, in previous patches, rearranged things such that there are no operations with a label which have more than one other operand. Which leaves us with a 20-bit field in which to encode a label, giving us a maximum TB size of 512k -- easily large. Change the INDEX_op_tci_movi_{i32,i64} opcodes to tci_mov[il]. The former puts the immediate in the upper 20 bits of the insn, like we do for the label displacement. The later uses a label to reference an entry in the constant pool. Thus, in the worst case we still have a single memory reference for any constant, but now the constants are out-of-line of the bytecode and can be shared between different moves saving space. Change INDEX_op_call to use a label to reference a pair of pointers in the constant pool. This removes the only slightly dodgy link with the layout of struct TCGHelperInfo. The re-encode cannot be done in pieces. Tested-by: Philippe Mathieu-Daudé <f4bug@amsat.org> Reviewed-by: Philippe Mathieu-Daudé <f4bug@amsat.org> Signed-off-by: Richard Henderson <richard.henderson@linaro.org>
Diffstat (limited to 'tcg/tci/README')
-rw-r--r--tcg/tci/README20
1 files changed, 5 insertions, 15 deletions
diff --git a/tcg/tci/README b/tcg/tci/README
index 9bb7d7a5d3..f72a40a395 100644
--- a/tcg/tci/README
+++ b/tcg/tci/README
@@ -23,10 +23,12 @@ This is what TCI (Tiny Code Interpreter) does.
Like each TCG host frontend, TCI implements the code generator in
tcg-target.c.inc, tcg-target.h. Both files are in directory tcg/tci.
-The additional file tcg/tci.c adds the interpreter.
+The additional file tcg/tci.c adds the interpreter and disassembler.
-The bytecode consists of opcodes (same numeric values as those used by
-TCG), command length and arguments of variable size and number.
+The bytecode consists of opcodes (with only a few exceptions, with
+the same same numeric values and semantics as used by TCG), and up
+to six arguments packed into a 32-bit integer. See comments in tci.c
+for details on the encoding.
3) Usage
@@ -39,11 +41,6 @@ suggest using this option. Setting it automatically would need
additional code in configure which must be fixed when new native TCG
implementations are added.
-System emulation should work on any 32 or 64 bit host.
-User mode emulation might work. Maybe a new linker script (*.ld)
-is needed. Byte order might be wrong (on big endian hosts)
-and need fixes in configure.
-
For hosts with native TCG, the interpreter TCI can be enabled by
configure --enable-tcg-interpreter
@@ -118,13 +115,6 @@ u1 = linux-user-test works
in the interpreter. These opcodes raise a runtime exception, so it is
possible to see where code must be added.
-* The pseudo code is not optimized and still ugly. For hosts with special
- alignment requirements, it needs some fixes (maybe aligned bytecode
- would also improve speed for hosts which support byte alignment).
-
-* A better disassembler for the pseudo code would be nice (a very primitive
- disassembler is included in tcg-target.c.inc).
-
* It might be useful to have a runtime option which selects the native TCG
or TCI, so QEMU would have to include two TCGs. Today, selecting TCI
is a configure option, so you need two compilations of QEMU.