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authorVolker Rümelin <vr_qemu@t-online.de>2024-09-09 08:15:52 +0200
committerPhilippe Mathieu-Daudé <philmd@linaro.org>2024-09-13 20:12:16 +0200
commiteaea80315f8237715dd83ae7c55ad4280f66db7c (patch)
treebdec099d829b6cd8579a7f57b5fc85ac19a413be /include
parentdf3c610ffc0335940e95826c643477b46418dcd3 (diff)
ui/sdl2: ignore GUI keys in SDL_TEXTINPUT handler
Ignore GUI keys for SDL_TEXTINPUT events, just like GUI keys are ignored for SDL_KEYDOWN events. This prevents unintended text input in a text console when hiding the text console with the GUI keys. The SDL_TEXTINPUT event always comes after the SDL_KEYDOWN event. See https://github.com/libsdl-org/SDL/issues/1659. Tested-by: Howard Spoelstra <hsp.cat7@gmail.com> Signed-off-by: Volker Rümelin <vr_qemu@t-online.de> Tested-by: Bernhard Beschow <shentey@gmail.com> Message-ID: <20240909061552.6122-3-vr_qemu@t-online.de> Signed-off-by: Philippe Mathieu-Daudé <philmd@linaro.org>
Diffstat (limited to 'include')
-rw-r--r--include/ui/sdl2.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/include/ui/sdl2.h b/include/ui/sdl2.h
index 6907115809..dbe6e3d973 100644
--- a/include/ui/sdl2.h
+++ b/include/ui/sdl2.h
@@ -42,6 +42,7 @@ struct sdl2_console {
int updates;
int idle_counter;
int ignore_hotkeys;
+ bool gui_keysym;
SDL_GLContext winctx;
QKbdState *kbd;
#ifdef CONFIG_OPENGL