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authorMarkus Armbruster <armbru@redhat.com>2019-08-12 07:23:58 +0200
committerMarkus Armbruster <armbru@redhat.com>2019-08-16 13:31:53 +0200
commit2f780b6a91fe99652266004bf78191ceddfae09c (patch)
tree926823f6a88d93b0a8afb949548de1f8ca9be150 /include/sysemu/sysemu.h
parent46517dd4971fc1fdd5b379e72cc377626ad98160 (diff)
sysemu: Move the VMChangeStateEntry typedef to qemu/typedefs.h
In my "build everything" tree, changing sysemu/sysemu.h triggers a recompile of some 1800 out of 6600 objects (not counting tests and objects that don't depend on qemu/osdep.h, down from 5400 due to the previous commit). Several headers include sysemu/sysemu.h just to get typedef VMChangeStateEntry. Move it from sysemu/sysemu.h to qemu/typedefs.h. Spell its structure tag the same while there. Drop the now superfluous includes of sysemu/sysemu.h from headers. Touching sysemu/sysemu.h now recompiles some 1100 objects. qemu/uuid.h also drops from 1800 to 1100, and qapi/qapi-types-run-state.h from 5000 to 4400. Signed-off-by: Markus Armbruster <armbru@redhat.com> Message-Id: <20190812052359.30071-29-armbru@redhat.com> Reviewed-by: Alex Bennée <alex.bennee@linaro.org> Reviewed-by: Philippe Mathieu-Daudé <philmd@redhat.com> Tested-by: Philippe Mathieu-Daudé <philmd@redhat.com>
Diffstat (limited to 'include/sysemu/sysemu.h')
-rw-r--r--include/sysemu/sysemu.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/include/sysemu/sysemu.h b/include/sysemu/sysemu.h
index 908f158677..7606eaaf2a 100644
--- a/include/sysemu/sysemu.h
+++ b/include/sysemu/sysemu.h
@@ -22,7 +22,6 @@ void runstate_set(RunState new_state);
int runstate_is_running(void);
bool runstate_needs_reset(void);
bool runstate_store(char *str, size_t size);
-typedef struct vm_change_state_entry VMChangeStateEntry;
typedef void VMChangeStateHandler(void *opaque, int running, RunState state);
VMChangeStateEntry *qemu_add_vm_change_state_handler(VMChangeStateHandler *cb,