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authorPaolo Bonzini <pbonzini@redhat.com>2013-03-18 17:36:02 +0100
committerPaolo Bonzini <pbonzini@redhat.com>2013-04-08 18:13:16 +0200
commit47b43a1f414c5b3eb9eb7502d0b0be0d134259ba (patch)
tree9acfd03f458083a077ac79bd462d5360916f445f /hw/display/blizzard.c
parent8d8b636d28a97af7bf43c3267d07f87b9530939a (diff)
hw: move private headers to hw/ subdirectories.
Many headers are used only in a single directory. These can be kept in hw/. Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
Diffstat (limited to 'hw/display/blizzard.c')
-rw-r--r--hw/display/blizzard.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/hw/display/blizzard.c b/hw/display/blizzard.c
index bdb0b15ddb..175c5cdd00 100644
--- a/hw/display/blizzard.c
+++ b/hw/display/blizzard.c
@@ -21,7 +21,7 @@
#include "qemu-common.h"
#include "ui/console.h"
#include "hw/arm/devices.h"
-#include "hw/vga_int.h"
+#include "vga_int.h"
#include "ui/pixel_ops.h"
typedef void (*blizzard_fn_t)(uint8_t *, const uint8_t *, unsigned int);
@@ -946,15 +946,15 @@ static void blizzard_screen_dump(void *opaque, const char *filename,
}
#define DEPTH 8
-#include "hw/blizzard_template.h"
+#include "blizzard_template.h"
#define DEPTH 15
-#include "hw/blizzard_template.h"
+#include "blizzard_template.h"
#define DEPTH 16
-#include "hw/blizzard_template.h"
+#include "blizzard_template.h"
#define DEPTH 24
-#include "hw/blizzard_template.h"
+#include "blizzard_template.h"
#define DEPTH 32
-#include "hw/blizzard_template.h"
+#include "blizzard_template.h"
void *s1d13745_init(qemu_irq gpio_int)
{