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authorAlex Bennée <alex.bennee@linaro.org>2024-07-05 09:40:32 +0100
committerAlex Bennée <alex.bennee@linaro.org>2024-07-05 12:34:48 +0100
commit13167b5fe93c2faa91aa08f91353b066423b5ec3 (patch)
tree53acd2499f00d198c4eb657f930e003718a38929 /contrib
parent5e77f22ac95d18fdbe7e5c542002786f2126a780 (diff)
plugins/lockstep: mention the one-insn-per-tb option
This really helps with lockstep although its super slow on big jobs. Reviewed-by: Manos Pitsidianakis <manos.pitsidianakis@linaro.org> Signed-off-by: Alex Bennée <alex.bennee@linaro.org> Message-Id: <20240705084047.857176-26-alex.bennee@linaro.org>
Diffstat (limited to 'contrib')
-rw-r--r--contrib/plugins/lockstep.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/contrib/plugins/lockstep.c b/contrib/plugins/lockstep.c
index 8b90b37f67..1765fd6c36 100644
--- a/contrib/plugins/lockstep.c
+++ b/contrib/plugins/lockstep.c
@@ -14,7 +14,8 @@
* particular run may execute the exact same sequence of blocks. An
* asynchronous event (for example X11 graphics update) may cause a
* block to end early and a new partial block to start. This means
- * serial only test cases are a better bet. -d nochain may also help.
+ * serial only test cases are a better bet. -d nochain may also help
+ * as well as -accel tcg,one-insn-per-tb=on
*
* This code is not thread safe!
*