diff options
author | Thomas Huth <thuth@redhat.com> | 2019-02-05 04:08:21 +0100 |
---|---|---|
committer | Gerd Hoffmann <kraxel@redhat.com> | 2019-02-28 10:30:08 +0100 |
commit | 9399ef168377d9e7f2e33b1c2eb61751aa1b72fa (patch) | |
tree | cc16bfd8cc27b220f73b5ac5b0af145d04c59294 /audio/sdlaudio.c | |
parent | 8a7816c4ac13e6ba61de2be1e4e93ed71bc26266 (diff) |
audio/sdlaudio: Simplify the sdl_callback function
At the end of the while-loop, either "samples" or "sdl->live" is zero, so
now that we've removed the semaphore code, the content of the while-loop
is always only executed once. Thus we can remove the while-loop now to
get rid of one indentation level here.
Signed-off-by: Thomas Huth <thuth@redhat.com>
Message-id: 1549336101-17623-3-git-send-email-thuth@redhat.com
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Diffstat (limited to 'audio/sdlaudio.c')
-rw-r--r-- | audio/sdlaudio.c | 45 |
1 files changed, 19 insertions, 26 deletions
diff --git a/audio/sdlaudio.c b/audio/sdlaudio.c index 53bfdbf724..f7ee70b153 100644 --- a/audio/sdlaudio.c +++ b/audio/sdlaudio.c @@ -189,37 +189,30 @@ static void sdl_callback (void *opaque, Uint8 *buf, int len) SDLAudioState *s = &glob_sdl; HWVoiceOut *hw = &sdl->hw; int samples = len >> hw->info.shift; + int to_mix, decr; - if (s->exit) { + if (s->exit || !sdl->live) { return; } - while (samples) { - int to_mix, decr; - - /* dolog ("in callback samples=%d\n", samples); */ - - if (s->exit || !sdl->live) { - break; - } - - /* dolog ("in callback live=%d\n", live); */ - to_mix = audio_MIN (samples, sdl->live); - decr = to_mix; - while (to_mix) { - int chunk = audio_MIN (to_mix, hw->samples - hw->rpos); - struct st_sample *src = hw->mix_buf + hw->rpos; - - /* dolog ("in callback to_mix %d, chunk %d\n", to_mix, chunk); */ - hw->clip (buf, src, chunk); - hw->rpos = (hw->rpos + chunk) % hw->samples; - to_mix -= chunk; - buf += chunk << hw->info.shift; - } - samples -= decr; - sdl->live -= decr; - sdl->decr += decr; + /* dolog ("in callback samples=%d live=%d\n", samples, sdl->live); */ + + to_mix = audio_MIN(samples, sdl->live); + decr = to_mix; + while (to_mix) { + int chunk = audio_MIN(to_mix, hw->samples - hw->rpos); + struct st_sample *src = hw->mix_buf + hw->rpos; + + /* dolog ("in callback to_mix %d, chunk %d\n", to_mix, chunk); */ + hw->clip(buf, src, chunk); + hw->rpos = (hw->rpos + chunk) % hw->samples; + to_mix -= chunk; + buf += chunk << hw->info.shift; } + samples -= decr; + sdl->live -= decr; + sdl->decr += decr; + /* dolog ("done len=%d\n", len); */ /* SDL2 does not clear the remaining buffer for us, so do it on our own */ |