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// Copyright 2017 Vector Creations Ltd
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// Package types provides the types that are used internally within the roomserver.
package types
import (
"encoding/json"
"fmt"
"sort"
"strings"
"sync"
userapi "github.com/matrix-org/dendrite/userapi/api"
"github.com/matrix-org/gomatrixserverlib"
"github.com/matrix-org/gomatrixserverlib/spec"
"github.com/matrix-org/util"
"golang.org/x/crypto/blake2b"
)
// EventTypeNID is a numeric ID for an event type.
type EventTypeNID int64
// EventStateKeyNID is a numeric ID for an event state_key.
type EventStateKeyNID int64
// EventNID is a numeric ID for an event.
type EventNID int64
// RoomNID is a numeric ID for a room.
type RoomNID int64
type EventMetadata struct {
EventNID EventNID
RoomNID RoomNID
}
type UserRoomKeyPair struct {
RoomNID RoomNID
EventStateKeyNID EventStateKeyNID
}
// StateSnapshotNID is a numeric ID for the state at an event.
type StateSnapshotNID int64
// StateBlockNID is a numeric ID for a block of state data.
// These blocks of state data are combined to form the actual state.
type StateBlockNID int64
// EventNIDs is used to sort and dedupe event NIDs.
type EventNIDs []EventNID
func (a EventNIDs) Len() int { return len(a) }
func (a EventNIDs) Swap(i, j int) { a[i], a[j] = a[j], a[i] }
func (a EventNIDs) Less(i, j int) bool { return a[i] < a[j] }
func (a EventNIDs) Hash() []byte {
j, err := json.Marshal(a)
if err != nil {
return nil
}
h := blake2b.Sum256(j)
return h[:]
}
// StateBlockNIDs is used to sort and dedupe state block NIDs.
type StateBlockNIDs []StateBlockNID
func (a StateBlockNIDs) Len() int { return len(a) }
func (a StateBlockNIDs) Swap(i, j int) { a[i], a[j] = a[j], a[i] }
func (a StateBlockNIDs) Less(i, j int) bool { return a[i] < a[j] }
func (a StateBlockNIDs) Hash() []byte {
j, err := json.Marshal(a)
if err != nil {
return nil
}
h := blake2b.Sum256(j)
return h[:]
}
// A StateKeyTuple is a pair of a numeric event type and a numeric state key.
// It is used to lookup state entries.
type StateKeyTuple struct {
// The numeric ID for the event type.
EventTypeNID EventTypeNID
// The numeric ID for the state key.
EventStateKeyNID EventStateKeyNID
}
func (a StateKeyTuple) IsCreate() bool {
return a.EventTypeNID == MRoomCreateNID && a.EventStateKeyNID == EmptyStateKeyNID
}
// LessThan returns true if this state key is less than the other state key.
// The ordering is arbitrary and is used to implement binary search and to efficiently deduplicate entries.
func (a StateKeyTuple) LessThan(b StateKeyTuple) bool {
if a.EventTypeNID != b.EventTypeNID {
return a.EventTypeNID < b.EventTypeNID
}
return a.EventStateKeyNID < b.EventStateKeyNID
}
type StateKeyTupleSorter []StateKeyTuple
func (s StateKeyTupleSorter) Len() int { return len(s) }
func (s StateKeyTupleSorter) Less(i, j int) bool { return s[i].LessThan(s[j]) }
func (s StateKeyTupleSorter) Swap(i, j int) { s[i], s[j] = s[j], s[i] }
// Check whether a tuple is in the list. Assumes that the list is sorted.
func (s StateKeyTupleSorter) contains(value StateKeyTuple) bool {
i := sort.Search(len(s), func(i int) bool { return !s[i].LessThan(value) })
return i < len(s) && s[i] == value
}
// List the unique eventTypeNIDs and eventStateKeyNIDs.
// Assumes that the list is sorted.
func (s StateKeyTupleSorter) TypesAndStateKeysAsArrays() (eventTypeNIDs []int64, eventStateKeyNIDs []int64) {
eventTypeNIDs = make([]int64, len(s))
eventStateKeyNIDs = make([]int64, len(s))
for i := range s {
eventTypeNIDs[i] = int64(s[i].EventTypeNID)
eventStateKeyNIDs[i] = int64(s[i].EventStateKeyNID)
}
eventTypeNIDs = eventTypeNIDs[:util.SortAndUnique(int64Sorter(eventTypeNIDs))]
eventStateKeyNIDs = eventStateKeyNIDs[:util.SortAndUnique(int64Sorter(eventStateKeyNIDs))]
return
}
type int64Sorter []int64
func (s int64Sorter) Len() int { return len(s) }
func (s int64Sorter) Less(i, j int) bool { return s[i] < s[j] }
func (s int64Sorter) Swap(i, j int) { s[i], s[j] = s[j], s[i] }
// A StateEntry is an entry in the room state of a matrix room.
type StateEntry struct {
StateKeyTuple
// The numeric ID for the event.
EventNID EventNID
}
type StateEntries []StateEntry
func (a StateEntries) Len() int { return len(a) }
func (a StateEntries) Swap(i, j int) { a[i], a[j] = a[j], a[i] }
func (a StateEntries) Less(i, j int) bool { return a[i].EventNID < a[j].EventNID }
// LessThan returns true if this state entry is less than the other state entry.
// The ordering is arbitrary and is used to implement binary search and to efficiently deduplicate entries.
func (a StateEntry) LessThan(b StateEntry) bool {
if a.StateKeyTuple != b.StateKeyTuple {
return a.StateKeyTuple.LessThan(b.StateKeyTuple)
}
return a.EventNID < b.EventNID
}
// Deduplicate takes a set of state entries and ensures that there are no
// duplicate (event type, state key) tuples. If there are then we dedupe
// them, making sure that the latest/highest NIDs are always chosen.
func DeduplicateStateEntries(a []StateEntry) []StateEntry {
if len(a) < 2 {
return a
}
sort.SliceStable(a, func(i, j int) bool {
return a[i].LessThan(a[j])
})
for i := 0; i < len(a)-1; i++ {
if a[i].StateKeyTuple == a[i+1].StateKeyTuple {
a = append(a[:i], a[i+1:]...)
i--
}
}
return a
}
// StateAtEvent is the state before and after a matrix event.
type StateAtEvent struct {
// The state before the event.
BeforeStateSnapshotNID StateSnapshotNID
// True if this StateEntry is rejected. State resolution should then treat this
// StateEntry as being a message event (not a state event).
IsRejected bool
// The state entry for the event itself, allows us to calculate the state after the event.
StateEntry
}
// IsStateEvent returns whether the event the state is at is a state event.
func (s StateAtEvent) IsStateEvent() bool {
return s.EventStateKeyNID != 0
}
// StateAtEventAndReference is StateAtEvent and gomatrixserverlib.EventReference glued together.
// It is used when looking up the latest events in a room in the database.
// The gomatrixserverlib.EventReference is used to check whether a new event references the event.
// The StateAtEvent is used to construct the current state of the room from the latest events.
type StateAtEventAndReference struct {
StateAtEvent
EventID string
}
type StateAtEventAndReferences []StateAtEventAndReference
func (s StateAtEventAndReferences) Less(a, b int) bool {
return strings.Compare(s[a].EventID, s[b].EventID) < 0
}
func (s StateAtEventAndReferences) Len() int {
return len(s)
}
func (s StateAtEventAndReferences) Swap(a, b int) {
s[a], s[b] = s[b], s[a]
}
func (s StateAtEventAndReferences) EventIDs() string {
strs := make([]string, 0, len(s))
for _, r := range s {
strs = append(strs, r.EventID)
}
return "[" + strings.Join(strs, " ") + "]"
}
// An Event is a gomatrixserverlib.Event with the numeric event ID attached.
// It is when performing bulk event lookup in the database.
type Event struct {
EventNID EventNID
gomatrixserverlib.PDU
}
const (
// MRoomCreateNID is the numeric ID for the "m.room.create" event type.
MRoomCreateNID = 1
// MRoomPowerLevelsNID is the numeric ID for the "m.room.power_levels" event type.
MRoomPowerLevelsNID = 2
// MRoomJoinRulesNID is the numeric ID for the "m.room.join_rules" event type.
MRoomJoinRulesNID = 3
// MRoomThirdPartyInviteNID is the numeric ID for the "m.room.third_party_invite" event type.
MRoomThirdPartyInviteNID = 4
// MRoomMemberNID is the numeric ID for the "m.room.member" event type.
MRoomMemberNID = 5
// MRoomRedactionNID is the numeric ID for the "m.room.redaction" event type.
MRoomRedactionNID = 6
// MRoomHistoryVisibilityNID is the numeric ID for the "m.room.history_visibility" event type.
MRoomHistoryVisibilityNID = 7
)
const (
// EmptyStateKeyNID is the numeric ID for the empty state key.
EmptyStateKeyNID = 1
)
// StateBlockNIDList is used to return the result of bulk StateBlockNID lookups from the database.
type StateBlockNIDList struct {
StateSnapshotNID StateSnapshotNID
StateBlockNIDs []StateBlockNID
}
// StateEntryList is used to return the result of bulk state entry lookups from the database.
type StateEntryList struct {
StateBlockNID StateBlockNID
StateEntries []StateEntry
}
// A MissingEventError is an error that happened because the roomserver was
// missing requested events from its database.
type MissingEventError string
func (e MissingEventError) Error() string { return string(e) }
// A MissingStateError is an error that happened because the roomserver was
// missing requested state snapshots from its databases.
type MissingStateError string
func (e MissingStateError) Error() string { return string(e) }
// A RejectedError is returned when an event is stored as rejected. The error
// contains the reason why.
type RejectedError string
func (e RejectedError) Error() string { return string(e) }
// RoomInfo contains metadata about a room
type RoomInfo struct {
mu sync.RWMutex
RoomNID RoomNID
RoomVersion gomatrixserverlib.RoomVersion
stateSnapshotNID StateSnapshotNID
isStub bool
}
func (r *RoomInfo) StateSnapshotNID() StateSnapshotNID {
r.mu.RLock()
defer r.mu.RUnlock()
return r.stateSnapshotNID
}
func (r *RoomInfo) IsStub() bool {
r.mu.RLock()
defer r.mu.RUnlock()
return r.isStub
}
func (r *RoomInfo) SetStateSnapshotNID(nid StateSnapshotNID) {
r.mu.Lock()
defer r.mu.Unlock()
r.stateSnapshotNID = nid
}
func (r *RoomInfo) SetIsStub(isStub bool) {
r.mu.Lock()
defer r.mu.Unlock()
r.isStub = isStub
}
func (r *RoomInfo) CopyFrom(r2 *RoomInfo) {
r.mu.Lock()
defer r.mu.Unlock()
r2.mu.RLock()
defer r2.mu.RUnlock()
r.RoomNID = r2.RoomNID
r.RoomVersion = r2.RoomVersion
r.stateSnapshotNID = r2.stateSnapshotNID
r.isStub = r2.isStub
}
var ErrorInvalidRoomInfo = fmt.Errorf("room info is invalid")
// Struct to represent a device or a server name.
//
// May be used to designate a caller for functions that can be called
// by a client (device) or by a server (server name).
//
// Exactly 1 of Device() and ServerName() will return a non-nil result.
type DeviceOrServerName struct {
device *userapi.Device
serverName *spec.ServerName
}
func NewDeviceNotServerName(device userapi.Device) DeviceOrServerName {
return DeviceOrServerName{
device: &device,
serverName: nil,
}
}
func NewServerNameNotDevice(serverName spec.ServerName) DeviceOrServerName {
return DeviceOrServerName{
device: nil,
serverName: &serverName,
}
}
func (s *DeviceOrServerName) Device() *userapi.Device {
return s.device
}
func (s *DeviceOrServerName) ServerName() *spec.ServerName {
return s.serverName
}
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