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// Copyright 2017 Vector Creations Ltd
// Copyright 2018 New Vector Ltd
// Copyright 2019-2020 The Matrix.org Foundation C.I.C.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package api
import (
"github.com/matrix-org/gomatrixserverlib"
"github.com/matrix-org/util"
)
// QueryLatestEventsAndStateRequest is a request to QueryLatestEventsAndState
type QueryLatestEventsAndStateRequest struct {
// The room ID to query the latest events for.
RoomID string `json:"room_id"`
// The state key tuples to fetch from the room current state.
// If this list is empty or nil then *ALL* current state events are returned.
StateToFetch []gomatrixserverlib.StateKeyTuple `json:"state_to_fetch"`
}
// QueryLatestEventsAndStateResponse is a response to QueryLatestEventsAndState
// This is used when sending events to set the prev_events, auth_events and depth.
// It is also used to tell whether the event is allowed by the event auth rules.
type QueryLatestEventsAndStateResponse struct {
// Copy of the request for debugging.
QueryLatestEventsAndStateRequest
// Does the room exist?
// If the room doesn't exist this will be false and LatestEvents will be empty.
RoomExists bool `json:"room_exists"`
// The room version of the room.
RoomVersion gomatrixserverlib.RoomVersion `json:"room_version"`
// The latest events in the room.
// These are used to set the prev_events when sending an event.
LatestEvents []gomatrixserverlib.EventReference `json:"latest_events"`
// The state events requested.
// This list will be in an arbitrary order.
// These are used to set the auth_events when sending an event.
// These are used to check whether the event is allowed.
StateEvents []gomatrixserverlib.HeaderedEvent `json:"state_events"`
// The depth of the latest events.
// This is one greater than the maximum depth of the latest events.
// This is used to set the depth when sending an event.
Depth int64 `json:"depth"`
}
// QueryStateAfterEventsRequest is a request to QueryStateAfterEvents
type QueryStateAfterEventsRequest struct {
// The room ID to query the state in.
RoomID string `json:"room_id"`
// The list of previous events to return the events after.
PrevEventIDs []string `json:"prev_event_ids"`
// The state key tuples to fetch from the state
StateToFetch []gomatrixserverlib.StateKeyTuple `json:"state_to_fetch"`
}
// QueryStateAfterEventsResponse is a response to QueryStateAfterEvents
type QueryStateAfterEventsResponse struct {
// Copy of the request for debugging.
QueryStateAfterEventsRequest
// Does the room exist on this roomserver?
// If the room doesn't exist this will be false and StateEvents will be empty.
RoomExists bool `json:"room_exists"`
// The room version of the room.
RoomVersion gomatrixserverlib.RoomVersion `json:"room_version"`
// Do all the previous events exist on this roomserver?
// If some of previous events do not exist this will be false and StateEvents will be empty.
PrevEventsExist bool `json:"prev_events_exist"`
// The state events requested.
// This list will be in an arbitrary order.
StateEvents []gomatrixserverlib.HeaderedEvent `json:"state_events"`
}
// QueryEventsByIDRequest is a request to QueryEventsByID
type QueryEventsByIDRequest struct {
// The event IDs to look up.
EventIDs []string `json:"event_ids"`
}
// QueryEventsByIDResponse is a response to QueryEventsByID
type QueryEventsByIDResponse struct {
// Copy of the request for debugging.
QueryEventsByIDRequest
// A list of events with the requested IDs.
// If the roomserver does not have a copy of a requested event
// then it will omit that event from the list.
// If the roomserver thinks it has a copy of the event, but
// fails to read it from the database then it will fail
// the entire request.
// This list will be in an arbitrary order.
Events []gomatrixserverlib.HeaderedEvent `json:"events"`
}
// QueryMembershipForUserRequest is a request to QueryMembership
type QueryMembershipForUserRequest struct {
// ID of the room to fetch membership from
RoomID string `json:"room_id"`
// ID of the user for whom membership is requested
UserID string `json:"user_id"`
}
// QueryMembershipForUserResponse is a response to QueryMembership
type QueryMembershipForUserResponse struct {
// The EventID of the latest "m.room.member" event for the sender,
// if HasBeenInRoom is true.
EventID string `json:"event_id"`
// True if the user has been in room before and has either stayed in it or left it.
HasBeenInRoom bool `json:"has_been_in_room"`
// True if the user is in room.
IsInRoom bool `json:"is_in_room"`
}
// QueryMembershipsForRoomRequest is a request to QueryMembershipsForRoom
type QueryMembershipsForRoomRequest struct {
// If true, only returns the membership events of "join" membership
JoinedOnly bool `json:"joined_only"`
// ID of the room to fetch memberships from
RoomID string `json:"room_id"`
// ID of the user sending the request
Sender string `json:"sender"`
}
// QueryMembershipsForRoomResponse is a response to QueryMembershipsForRoom
type QueryMembershipsForRoomResponse struct {
// The "m.room.member" events (of "join" membership) in the client format
JoinEvents []gomatrixserverlib.ClientEvent `json:"join_events"`
// True if the user has been in room before and has either stayed in it or
// left it.
HasBeenInRoom bool `json:"has_been_in_room"`
}
// QueryInvitesForUserRequest is a request to QueryInvitesForUser
type QueryInvitesForUserRequest struct {
// The room ID to look up invites in.
RoomID string `json:"room_id"`
// The User ID to look up invites for.
TargetUserID string `json:"target_user_id"`
}
// QueryInvitesForUserResponse is a response to QueryInvitesForUser
// This is used when accepting an invite or rejecting a invite to tell which
// remote matrix servers to contact.
type QueryInvitesForUserResponse struct {
// A list of matrix user IDs for each sender of an active invite targeting
// the requested user ID.
InviteSenderUserIDs []string `json:"invite_sender_user_ids"`
}
// QueryServerAllowedToSeeEventRequest is a request to QueryServerAllowedToSeeEvent
type QueryServerAllowedToSeeEventRequest struct {
// The event ID to look up invites in.
EventID string `json:"event_id"`
// The server interested in the event
ServerName gomatrixserverlib.ServerName `json:"server_name"`
}
// QueryServerAllowedToSeeEventResponse is a response to QueryServerAllowedToSeeEvent
type QueryServerAllowedToSeeEventResponse struct {
// Wether the server in question is allowed to see the event
AllowedToSeeEvent bool `json:"can_see_event"`
}
// QueryMissingEventsRequest is a request to QueryMissingEvents
type QueryMissingEventsRequest struct {
// Events which are known previous to the gap in the timeline.
EarliestEvents []string `json:"earliest_events"`
// Latest known events.
LatestEvents []string `json:"latest_events"`
// Limit the number of events this query returns.
Limit int `json:"limit"`
// The server interested in the event
ServerName gomatrixserverlib.ServerName `json:"server_name"`
}
// QueryMissingEventsResponse is a response to QueryMissingEvents
type QueryMissingEventsResponse struct {
// Missing events, arbritrary order.
Events []gomatrixserverlib.HeaderedEvent `json:"events"`
}
// QueryStateAndAuthChainRequest is a request to QueryStateAndAuthChain
type QueryStateAndAuthChainRequest struct {
// The room ID to query the state in.
RoomID string `json:"room_id"`
// The list of prev events for the event. Used to calculate the state at
// the event
PrevEventIDs []string `json:"prev_event_ids"`
// The list of auth events for the event. Used to calculate the auth chain
AuthEventIDs []string `json:"auth_event_ids"`
// Should state resolution be ran on the result events?
// TODO: check call sites and remove if we always want to do state res
ResolveState bool `json:"resolve_state"`
}
// QueryStateAndAuthChainResponse is a response to QueryStateAndAuthChain
type QueryStateAndAuthChainResponse struct {
// Copy of the request for debugging.
QueryStateAndAuthChainRequest
// Does the room exist on this roomserver?
// If the room doesn't exist this will be false and StateEvents will be empty.
RoomExists bool `json:"room_exists"`
// The room version of the room.
RoomVersion gomatrixserverlib.RoomVersion `json:"room_version"`
// Do all the previous events exist on this roomserver?
// If some of previous events do not exist this will be false and StateEvents will be empty.
PrevEventsExist bool `json:"prev_events_exist"`
// The state and auth chain events that were requested.
// The lists will be in an arbitrary order.
StateEvents []gomatrixserverlib.HeaderedEvent `json:"state_events"`
AuthChainEvents []gomatrixserverlib.HeaderedEvent `json:"auth_chain_events"`
}
// QueryBackfillRequest is a request to QueryBackfill.
type QueryBackfillRequest struct {
// The room to backfill
RoomID string `json:"room_id"`
// A map of backwards extremity event ID to a list of its prev_event IDs.
BackwardsExtremities map[string][]string `json:"backwards_extremities"`
// The maximum number of events to retrieve.
Limit int `json:"limit"`
// The server interested in the events.
ServerName gomatrixserverlib.ServerName `json:"server_name"`
}
// PrevEventIDs returns the prev_event IDs of all backwards extremities, de-duplicated in a lexicographically sorted order.
func (r *QueryBackfillRequest) PrevEventIDs() []string {
var prevEventIDs []string
for _, pes := range r.BackwardsExtremities {
prevEventIDs = append(prevEventIDs, pes...)
}
prevEventIDs = util.UniqueStrings(prevEventIDs)
return prevEventIDs
}
// QueryBackfillResponse is a response to QueryBackfill.
type QueryBackfillResponse struct {
// Missing events, arbritrary order.
Events []gomatrixserverlib.HeaderedEvent `json:"events"`
}
// QueryRoomVersionCapabilitiesRequest asks for the default room version
type QueryRoomVersionCapabilitiesRequest struct{}
// QueryRoomVersionCapabilitiesResponse is a response to QueryRoomVersionCapabilitiesRequest
type QueryRoomVersionCapabilitiesResponse struct {
DefaultRoomVersion gomatrixserverlib.RoomVersion `json:"default"`
AvailableRoomVersions map[gomatrixserverlib.RoomVersion]string `json:"available"`
}
// QueryRoomVersionForRoomRequest asks for the room version for a given room.
type QueryRoomVersionForRoomRequest struct {
RoomID string `json:"room_id"`
}
// QueryRoomVersionForRoomResponse is a response to QueryRoomVersionForRoomRequest
type QueryRoomVersionForRoomResponse struct {
RoomVersion gomatrixserverlib.RoomVersion `json:"room_version"`
}
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