diff options
Diffstat (limited to 'roomserver/query/query.go')
-rw-r--r-- | roomserver/query/query.go | 56 |
1 files changed, 30 insertions, 26 deletions
diff --git a/roomserver/query/query.go b/roomserver/query/query.go index a62a1f70..caa7a95b 100644 --- a/roomserver/query/query.go +++ b/roomserver/query/query.go @@ -609,50 +609,54 @@ func (r *RoomserverQueryAPI) QueryStateAndAuthChain( return err } -// getAuthChain fetches the auth chain for the given auth events. -// An auth chain is the list of all events that are referenced in the -// auth_events section, and all their auth_events, recursively. -// The returned set of events contain the given events. -// Will *not* error if we don't have all auth events. +// getAuthChain fetches the auth chain for the given auth events. An auth chain +// is the list of all events that are referenced in the auth_events section, and +// all their auth_events, recursively. The returned set of events contain the +// given events. Will *not* error if we don't have all auth events. func getAuthChain( ctx context.Context, dB RoomserverQueryAPIEventDB, authEventIDs []string, ) ([]gomatrixserverlib.Event, error) { - var authEvents []gomatrixserverlib.Event - - // List of event ids to fetch. These will be added to the result and - // their auth events will be fetched (if they haven't been previously) + // List of event IDs to fetch. On each pass, these events will be requested + // from the database and the `eventsToFetch` will be updated with any new + // events that we have learned about and need to find. When `eventsToFetch` + // is eventually empty, we should have reached the end of the chain. eventsToFetch := authEventIDs + authEventsMap := make(map[string]gomatrixserverlib.Event) - // Set of events we've already fetched. - fetchedEventMap := make(map[string]bool) - - // Check if there's anything left to do for len(eventsToFetch) > 0 { - // Convert eventIDs to events. First need to fetch NIDs + // Try to retrieve the events from the database. events, err := dB.EventsFromIDs(ctx, eventsToFetch) if err != nil { return nil, err } - // Work out a) which events we should add to the returned list of - // events and b) which of the auth events we haven't seen yet and - // add them to the list of events to fetch. + // We've now fetched these events so clear out `eventsToFetch`. Soon we may + // add newly discovered events to this for the next pass. eventsToFetch = eventsToFetch[:0] + for _, event := range events { - fetchedEventMap[event.EventID()] = true - authEvents = append(authEvents, event.Event) - - // Now we need to fetch any auth events that we haven't - // previously seen. - for _, authEventID := range event.AuthEventIDs() { - if !fetchedEventMap[authEventID] { - fetchedEventMap[authEventID] = true - eventsToFetch = append(eventsToFetch, authEventID) + // Store the event in the event map - this prevents us from requesting it + // from the database again. + authEventsMap[event.EventID()] = event.Event + + // Extract all of the auth events from the newly obtained event. If we + // don't already have a record of the event, record it in the list of + // events we want to request for the next pass. + for _, authEvent := range event.AuthEvents() { + if _, ok := authEventsMap[authEvent.EventID]; !ok { + eventsToFetch = append(eventsToFetch, authEvent.EventID) } } } } + // We've now retrieved all of the events we can. Flatten them down into an + // array and return them. + var authEvents []gomatrixserverlib.Event + for _, event := range authEventsMap { + authEvents = append(authEvents, event) + } + return authEvents, nil } |